shartte
eac94ac6b7
Added information on nightly builds to README
2016-10-16 19:40:30 +02:00
Sebastian Hartte
4102f7b8f5
Fixes #2447 : Rotate textures for straight cable connections.
2016-10-15 15:19:22 +02:00
Sebastian Hartte
efaf308a94
Fixes #2465 : Disable use of blocks that have extended block state for facades since we have no way of actually providing the extended block state.
2016-10-15 14:32:25 +02:00
Sebastian Hartte
b679079a5a
Updated JEI.
2016-10-15 14:31:54 +02:00
Sebastian Hartte
8e7dadf7e9
Fixes #2430 : IOrientableBlock somehow went missing from CGAs.
2016-10-15 13:50:10 +02:00
Sebastian Hartte
ea8c02b591
Implemented translucent facades.
2016-10-15 13:40:41 +02:00
Sebastian Hartte
9c69352f9a
Fixes #2463 : Fixes issues with shift-right-clicking tools into the air. (null-sides weren't supported).
2016-10-15 13:23:45 +02:00
Sebastian Hartte
877f87afe4
Fixes #2414 : Sky Compass not respecting placement face.
2016-10-15 13:13:19 +02:00
Sebastian Hartte
c590e7f6e6
Fixes #2377 : Paint blocks now render correctly.
2016-10-15 11:50:55 +02:00
Sebastian Hartte
070b35f3db
Clarified use of slight face offset.
2016-10-15 00:52:27 +02:00
Sebastian Hartte
7c8ee24f8c
Renamed QNB's getConnections to make more sense.
2016-10-15 00:47:45 +02:00
Sebastian Hartte
7761a37d59
Fixes #2431 : Implemented multi block rendering for quantum network bridge.
2016-10-14 22:59:14 +02:00
Sebastian Hartte
202dff3a96
Fixes #2376 : Implemented coloring on color applicator.
2016-10-14 00:08:42 +02:00
Sebastian Hartte
cfbc6b4543
Modified spatial cells such that they anchor the spatial dimension @ 0,64,0.
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Fixes #1712
2016-10-13 20:55:46 +02:00
Sebastian Hartte
e82641760b
Implemented Biometric Card Hash display.
2016-10-12 23:55:08 +02:00
Sebastian Hartte
2b1c11b0bb
Fixes #2455 : Avoid using glPushAttr
2016-10-11 21:22:55 +02:00
yueh
69e1c5433f
Fixes #2454 : Incorrect bottom edge texture rotation on pylons on X axis
2016-10-11 15:38:47 +02:00
Sebastian Hartte
55d66be929
Fixes #2448 : Facades items and blocks now use the same algorithm to determine the block texture.
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Facades will now use the correct side to determine the texture to use, and will fall back to general quads.
Fixed crafting of facades on the server by removing the check for model simplicity.
2016-10-09 21:59:56 +02:00
Sebastian Hartte
5de15d5b2c
Fixes #2423
2016-10-09 19:48:47 +02:00
Sebastian Hartte
3f6607028d
Fixes #2432 : New model for wireless access point which includes status indicators, correct model rotation, and lit/unlit torch variants.
2016-10-09 19:43:01 +02:00
Sebastian Hartte
6369cef465
Fixes #2446 : Allow Platform.pickRandom to work with empty lists.
2016-10-09 12:01:31 +02:00
Sebastian Hartte
8e7d63dccb
Fixed biome registration for spatial storage cells.
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Fixed matrix block conversion to air when transferring.
Fixed biome initialization of new chunks.
2016-10-09 01:51:41 +02:00
Sebastian Hartte
0ed8a4c3e8
Fixed spatial sky rendering.
2016-10-09 00:53:17 +02:00
Sebastian Hartte
d9885bd4a8
Fixes #2429 : Inscriber TESR
2016-10-09 00:03:29 +02:00
Sebastian Hartte
04ec9ba749
Moving interaction to be server-side only fixes issues with memory cards. Fixes #2425
2016-10-08 20:37:11 +02:00
Sebastian Hartte
0b261aac24
Fixes #2427 : Don't render security station UI on top of the block when it's offline.
2016-10-08 13:32:17 +02:00
Sebastian Hartte
8df692053a
Added JEI integration ( #2436 ).
2016-10-08 13:06:21 +02:00
thatsIch
b8344da734
Added note about run configuration in IntelliJ with latest version
2016-10-05 12:34:19 +02:00
Sebastian Hartte
04e4fd10a5
Fixes lumen paintball recipes.
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Fixes flux stairs.
Fixes anything that requires a wrench (network tool) or cutting knife (cable anchors).
2016-10-05 00:51:27 +02:00
yueh
4cb7a9e6f4
Fixes #2434 : Set default pickup delay to custom entities.
2016-10-04 19:18:56 +02:00
Sebastian Hartte
2e2bb12671
Fixes #2375 : Recipes should now work. Definitely needs more fine-tuning.
2016-10-04 00:38:58 +02:00
Sebastian Hartte
9b51d54403
Fixes #2415 : Renaming remaining items/blocks.
2016-10-03 23:06:57 +02:00
Sebastian Hartte
ac0f32b21f
Bumped to rv4.
2016-10-03 22:17:53 +02:00
Sebastian Hartte
0720d50f2f
Refactored hit particles on cable buses and made the code much nicer.
2016-10-03 21:46:40 +02:00
Sebastian Hartte
8ee6f58656
Fixes #2421 : Reimplemented addHitEffects so that block break particles show up again.
2016-10-03 21:34:58 +02:00
Sebastian Hartte
744ac69fb7
Fixes #2419 : Particle Textures are required, or the block damage model will crash. Also fixed an issue with textures not being propagated for UVL quads.
2016-10-03 21:34:01 +02:00
Sebastian Hartte
de4acb6098
Fixes #2416 : Removes an unused model and fixes breaking particles.
2016-10-03 20:04:12 +02:00
Sebastian Hartte
9eb093d865
Fixes #2392 : Using the Minecraft version of Matrix4f will not set it to identity in the constructor, causing the item to disappear.
2016-10-03 17:32:57 +02:00
Sebastian Hartte
03c3dfc3c8
Fixes #2413
2016-10-03 17:09:55 +02:00
yueh
f0e3c6eae9
Fixes #2411 : Use correct direction for compass location
2016-10-03 16:11:07 +02:00
yueh
2e6f15655c
Fixes #2412 : Wrongly declaring SkyStone and SkyStone chest as having subtypes.
2016-10-03 16:06:55 +02:00
yueh
ce454e99be
Fixes item export failing due to minecraft returning null instead AIR.
2016-10-03 15:19:15 +02:00
Sebastian Hartte
8087b58851
Fixes #2395 by using new clickType argument.
2016-10-03 14:04:37 +02:00
Sebastian Hartte
ecc447ab2c
Removed unused field.
2016-10-03 13:12:14 +02:00
Sebastian Hartte
21f4d5e6b6
Added the "rainbow" effect to molecular assemblers.
2016-10-03 12:57:06 +02:00
Sebastian Hartte
5493757d25
Fixes #2406 : Not 100% satisfied with how it renders the item being crafted yet, but more cented than before.
2016-10-03 03:29:52 +02:00
Sebastian Hartte
6933173957
Fixes #2407
2016-10-03 03:00:58 +02:00
Sebastian Hartte
044a9f3b8e
Fixes #2379 : Changed texture of smooth sky stone chest to remove z-fighting between the overlapping parts. Added block-state files for both chests to fix both loading error logs and add a particle texture.
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Fixed small alignment issue for the knob in the item model.
Fixed orientation issue of the chest (this only fixes north/south).
2016-10-03 02:52:32 +02:00
Sebastian Hartte
af6310b13e
Fixes #2391 . Initial forward/up could never be null thus the initial orientation was never set.
2016-10-03 00:33:43 +02:00
Sebastian Hartte
2ab1fc0adf
Removed usage of GL11 in favor of using GlStateManager.
2016-10-03 00:23:45 +02:00