yueh
7ce9654402
Merge pull request #2576 from AppliedEnergistics/fix-2575
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Fixes #2575 : Removed ITickable from AEBaseTile
2016-11-05 22:07:59 +01:00
yueh
5328627d7a
Fixes #2575 : Removed ITickable from AEBaseTile
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Removed TileEventType.TICK, use ITickable when really needed.
The few tiles needing to tick and are not a grid tile now implement ITickable.
Charger is no longer implementing ITickable.
2016-11-05 21:43:49 +01:00
yueh
fe1a67ffaa
Reduced drive update rate. ( #2574 )
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Limits drive updates to modulate.
Code cleanup of the TileDrive.
2016-11-05 19:28:09 +01:00
shartte
4253d659f1
Add Config to Remove Crashing Items from Storage Cells ( #2573 )
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Added a configuration option to enable players to recover their world if any of their items in storage cause crashes on load.
2016-11-05 13:50:54 +01:00
Sebastian Hartte
b3560aaa00
Fixes #2571 : Only call getDurabilityForDisplay if the item is damageable.
2016-11-05 12:58:15 +01:00
yueh
005392911d
Fixed DriverWatcher constantly calling blinkCell instead when changed.
2016-11-05 00:11:02 +01:00
Sebastian Hartte
7f02562e0c
Fixes sidedness issues when starting up the server.
2016-11-04 21:02:10 +01:00
yueh
84bc00fa20
Fixes #2567 : Use heightmap for very low sea levels.
2016-11-04 16:13:27 +01:00
Sebastian Hartte
c1483d87c7
Fixes #2549 : A block being rendered in the translucent layer will cause the item renderer to completely disable depth-writing causing silly looking models when held in hand.
2016-11-04 11:51:24 +01:00
shartte
f5e4a202cb
Layers and IC2 Tunnel ( #2565 )
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* Re-Activated the IC2 layers to implement an IC2 P2P tunnel.
2016-11-04 11:20:56 +01:00
yueh
6f15c2921a
Fixes #2561 : Do not use unchecked casts for IContainerListener.
2016-11-04 09:40:21 +01:00
DeadSix27
d891e5da15
Made memory card messages more clearly. ( #2511 )
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* Made Memory card messages more clearly and easier to understand for newcomers.
2016-11-04 09:31:52 +01:00
Alexey Krainev
6607c8cd2f
Updated russion translation ( #2552 )
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* Added "P2P Waila Text"
* Changed "NEI to JEI"
2016-11-04 09:29:25 +01:00
yueh
1e20086799
Extracts item comparison from Platform into their own helper. ( #2555 )
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* Extracts item comparison from Platform into their own helper.
Renamed methods to be more more fitting for the actual comparison.
Added documentation about each methods behaviour.
2016-11-04 09:27:52 +01:00
Sebastian Hartte
f85ab7ddc2
Fixes Macerator recipes when IC2 integration is enabled.
2016-11-02 23:45:22 +01:00
Sebastian Hartte
c3700737c3
Re-enables this IF-branch for ore dictionary tokens in the recipe files, which was inactive due to the recipe files all using lower-case verbs.
2016-11-02 23:34:04 +01:00
Sebastian Hartte
2f8013a49b
Fixes registration of recipes when one of the recipes throws an unexpected unchecked exception during registration. Before, the registration would simply cancel and not log any errors in this case. Fixes issues with outdated IC2 integration (Macerator recipes) causing certain recipes to become non-functional.
2016-11-02 23:32:20 +01:00
Sebastian Hartte
af54883fd3
Fixes #2558 : Make Sky Stone Chest TESR more robust against odd world state, as Vanilla also does.
2016-11-02 20:44:50 +01:00
thatsIch
223a210d49
Replaced reference to FMLCommonHandler EventBus through MinecraftForge.EVENT_BUS due to deprecation notice
2016-11-02 14:22:00 +01:00
thatsIch
c133e4f0ef
Removed tickhandler registration from FMLCommonHandler EventBus since they same to MinecraftForge.EVENT_BUS
2016-11-02 14:14:51 +01:00
thatsIch
424d27b71c
Removed github tag badge because this only works with SemVer in release format v1.0.0 for example and without any trailing information like "-alpha"
2016-11-02 13:42:24 +01:00
Sebastian Hartte
2fe5a3cef8
Fixes #2557 : Made facades much more robust when rendering. Facades now use string ids for the base item in NBT again to avoid issues when loading worlds with a different Item ID registry mapping. In addition, we don't store the Block metadata instead of the Item Damage anymore, since when reading a facade back in, we were using that block metadata as the item damage, which is technically incorrect.
2016-11-02 01:43:01 +01:00
yueh
a3c33d5323
Fixed typo in prioritylist.
2016-11-01 16:15:05 +01:00
yueh
e927c27b85
Fixes #2554 : Extract identical item not any equal one.
2016-11-01 15:51:38 +01:00
yueh
d7d99c5e7e
Fixes #2551 : Prevent chunk rebuilds when drive is unchanged.
2016-11-01 11:22:35 +01:00
yueh
b6d3be41e1
Fixes #2542 : Prevent memory card from opening a GUI
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Some additional cleanup of AEBaseTileBlock#onBlockActivated()
2016-11-01 10:29:46 +01:00
Sebastian Hartte
071ee83b7a
Fixes #2548 : Disable item.csv export on the server side, because we're unable to access creative tab information on the server.
2016-11-01 01:39:42 +01:00
Sebastian Hartte
dfe7a29c92
Fixes #2546 : When touching an annihilation plane horizontally, use the middle of the entities bounding box on the y-axis to determine whether it is touching the annihilation plane side or not. Otherwise entities did not get picked up when they were *exactly* on the same y-level as the annihilation plane.
2016-11-01 01:05:16 +01:00
Sebastian Hartte
2b02dc19c0
Fixes #2547 : Crystal growing and forming fluix crystals was not possible on top of an annihilation plane (or any block with a not-quite-full bounding box), because the crystals thought they were not in water. Fixed by using the center of the crystal bounding box to determine water-status, instead of the bottom center.
2016-11-01 01:03:59 +01:00
shartte
9bf296bec9
Fixes AppVeyor Link
2016-11-01 00:02:35 +01:00
shartte
5db7fc8e8c
Show P2P-Tunnel Link Status on WAILA ( #2545 )
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Implemented QoL improvement for P2P tunnels by showing their link status via WAILA.
2016-10-31 23:55:14 +01:00
Sebastian Hartte
c7eb696d60
Further improves robustness of facades.
2016-10-30 23:42:14 +01:00
Sebastian Hartte
4f53f5910b
Fixes #2536 : Mark host for save when placing facades.
2016-10-30 15:29:51 +01:00
Sebastian Hartte
971fc3d243
Fixes #2533 and #2531 : Slight overhaul to how Facades store the associated item and retrieve the sprite.
2016-10-30 15:19:48 +01:00
Sebastian Hartte
c2b5a58dd2
Fixes #2532 : Work around bug in Forge lighting pipeline and UnpackedBakedQuad.
2016-10-30 13:15:42 +01:00
Sebastian Hartte
53c32cc296
#2527 : Implements charging of tools via RF (Forge Energy) and Tesla. Tested with Tesla Essentials and EnderIO.
2016-10-30 02:38:20 +02:00
Sebastian Hartte
89299cdb3c
Fixes #2525 : Light P2P Tunnels not using the correct source for the light value.
2016-10-30 01:41:24 +02:00
Sebastian Hartte
2972f0ddc8
Fixes #2528 : World light level not being updated when light-level of cable bus changed after removing parts.
2016-10-30 01:41:03 +02:00
Sebastian Hartte
bd97a6edd5
Fixes #2525 : Break particles for all attachments of a cable bus.
2016-10-29 19:44:10 +02:00
Sebastian Hartte
6b90c70755
Fixes #2526 : Using 5-bit for 0-32 is not sufficient. Rewrote packet for syncing cables to clients to use an easier to deal with format while still saving space in the normal case (2 sides connected to a cable).
2016-10-29 18:06:10 +02:00
Sebastian Hartte
1832be3118
Removed unused methods.
2016-10-29 18:02:08 +02:00
yueh
a9c5019554
Fixes #2530 : Use ItemListIgnoreCrafting to ignore craftable items.
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Wraps the internal inventory into an ItemListIgnoreCrafting to hide
craftable items from it. As the ItemLists will always create a copy of the
actual stack before changing them, it will not affect any itemstack stored
elsewhere.
2016-10-29 17:54:35 +02:00
Sebastian Hartte
3c7d91b73e
Fixes #2529 : Forgot to call superclass method for onBlockExploded for tiny tnt.
2016-10-29 11:52:06 +02:00
Sebastian Hartte
ee0bfb9a3a
Fixed slab blockstate variants.
2016-10-29 01:35:06 +02:00
Sebastian Hartte
c23f11d8a1
Removed Pneumaticraft References since there is no 1.10 port and it has been inactive since March.
2016-10-28 23:06:52 +02:00
Sebastian Hartte
f598fb3cc4
Fixes an issue when starting without IC2 being enabled.
2016-10-28 22:58:19 +02:00
Sebastian Hartte
6e6e51dc20
Separated TileEntity and External Power Sink arguments to IC2 to emphasize that they don't necessarily need to be the same, and that a tile entity is required for IC2.
2016-10-28 22:58:19 +02:00
Sebastian Hartte
344958aefb
Added IC2 integration.
2016-10-28 22:58:19 +02:00
Sebastian Hartte
623e9eea3c
Added IC2 API and installable Mod.
2016-10-28 22:58:19 +02:00
Sebastian Hartte
59544993bd
This reverts back to the old way of extending the vertex format with the necessary vertex element for lightmap data, if fullbright quads are enabled. Instead of then enabling the extended vertex format for Optifine, it is disabled if Optifine is detected.
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Since the root cause is actually that the Vanilla lighting pipeline doesn't support such Vertex Formats, we disable it also if the Forge lighting pipeline is disabled.
This also relates to #2489 .
2016-10-27 20:05:18 +02:00