Commit graph

2400 commits

Author SHA1 Message Date
elix-x d98f1e8dc3 Updated minecraft to 1.10.2
Updated minecraft to 1.10.2.
2016-06-30 12:39:39 +02:00
elix-x f1aab0f8ef Implemented models loading
Implemented models loading.
Closes #8.
2016-06-29 18:56:33 +02:00
elix-x 571db6b48b Fixed blocks & items registration
Fixed blocks & items registration to use new methods.
2016-06-29 16:00:04 +02:00
John Hannan 4c4bdff55c Merge PR #7 from MoreThanHidden/1.10-rv3-rendering - Particle Texture Atlas Added
Merge PR #7 from MoreThanHidden/1.10-rv3-rendering - Particle Texture Atlas Added.
Closes #6.
2016-06-29 15:30:08 +02:00
elix-x 03aa59521c Removed old rendering system
Removed old rendering system. Some parts may be left over, but they
won't affect testing.
1.10-R todo tag marks things to do with rendering.
2016-06-29 12:22:18 +02:00
elix-x 92753a432a Update forge to semi-stable version
Update forge to semi-stable version.
2016-06-28 20:39:39 +02:00
elix-x 84cfd4c9fc Created and tested UVLLoader
Created and tested UVLLoader. Yes, it may not conform to code standarts,
but this will be fixed later.
2016-06-28 15:24:38 +02:00
elix-x b7b5d2590c Code updated to 1.10
Code updated to 1.10. NOT 1.9.4 COMPATIBLE!!!
2016-06-25 11:00:17 +02:00
elix-x 44c86849b8 Updated workspace to 1.10
Updated workspace to 1.10. Had to update forge gradle, because of not
updated MCP.
2016-06-25 10:51:58 +02:00
elix-x 8acee98b8f Third update pass (3/?)
Last (?) update pass. AE2 can be launched and used (?) in game.

Rendering system changed again and again - rendering is NOT working, to
be rewritten and CAN be done a lot simpler.
2016-06-21 16:36:15 +02:00
elix-x 05aa6972c4 Second update pass (2/3) - 82 -> 0 errors
Second update pass which fixes all compile errors. Some parts may have
aftermath effect, hence why 3rd pass will check those maked with
"aftermath".
Errors: 82 -> 0. Mod can be launched.
2016-06-21 11:03:10 +02:00
elix-x 5498eb6d7c First update pass (1/3) - ~1400 -> 82 errors
This is first update pass, which is mainly import reorganization, name
fixes, etc... Although some parts of second were done where changes
aren't important.
Errors: ~1400 -> 82.
2016-06-19 14:43:27 +02:00
elix-x d9725a7d9b Updated API to 1.9.4
Updated API to 1.9.4. All compile errors are fixed in APENG-API.
2016-06-17 12:54:13 +02:00
elix-x 2918a1110b Updated workspace to 1.9.4
Updated workspace to 1.9.4.
2016-06-17 12:46:55 +02:00
thatsIch a4cf557b65 Update to Forge 11.15.1.1855 2016-04-27 13:08:13 +02:00
Kasama a122f939e0 Updated pt_BR.lang to match latest en_US 2016-04-27 13:07:06 +02:00
thatsIch 57771d3a81 Update to Forge 11.15.1.1747 to get access to capabilities 2016-02-16 22:43:19 +01:00
thatsIch 69e41e283d Remove old sourceJar artifact since its apparently provided 2016-02-16 22:25:31 +01:00
thatsIch 98bded8653 Use new 1.8 minecraft.coreMod attribute to let it automatically add to the manifest and runconfiguration 2016-02-16 22:24:49 +01:00
thatsIch 0c61a316ed Can generate javadocs again using gradle 2016-02-16 22:08:55 +01:00
thatsIch f3374ba509 Exclude javadocs to remove compile issues of minecraft related classes 2016-02-16 21:22:55 +01:00
thatsIch ca21da1421 Improve javadoc of the model generator 2016-02-16 21:09:43 +01:00
thatsIch aff3941729 Make the project buildable with gradlew build by externalizing the model generator and expose it as an interface 2016-02-16 21:06:59 +01:00
thatsIch 8383715892 Re-add JUnit 2016-02-16 21:00:12 +01:00
thatsIch 78a3cf90ee Update Gradle from 2.7 to 2.11 2016-02-16 20:08:11 +01:00
thatsIch 372d2a8386 Reduce script loading time by excluding non important parts regarding external dependencies or mods 2016-02-16 19:54:28 +01:00
thatsIch 169624f45e Prioritize JCenter over Maven Central for dependency resolution 2016-02-16 19:51:33 +01:00
yueh 89a0f12dc4 Updated to minecraft 1.8.9 2016-01-10 01:58:42 +01:00
JJN fdfc373181 fixed #2090
fixed #2090
2016-01-09 23:24:03 +01:00
Adaptivity fdd16d8876 Ore Dictionary support for recipes
Added missing changes to oredict.recipe
2016-01-09 23:23:50 +01:00
Florian Nücke cff5e7b388 Reworked computer P2P tunnel to use events, and cleaned up reconnection, fixes #2087.
Just `onTunnelNetworkChange` with tickable is apparently less exhaustive, and less stable. This now avoids issues with network splits and reconnects not being handled in some cases. Also simplified reconnection; there was some duplicate logic in there, with a missing validity check which potentially led to invalid connections.
2016-01-09 23:23:02 +01:00
yueh 62aa13751b API version will be replaced during build with the correct rv. 2016-01-09 23:19:10 +01:00
yueh 927ecc015b Fixes #2043: Storage buses updates should happen in the correct order.
This is loosely based on #2032 and should prevent any duplicated event,
but still does a refresh the whole cache due to potentially issues with
some inventories.

It also ensures that storage buses will not announce a CellArrayUpdate
before they are fully initialized, thus no longer causing them to return
null during an update.

Fixes #2403
2016-01-09 23:17:25 +01:00
yueh 977c9ea70f Merge cleanup 2016-01-01 02:59:20 +01:00
yueh b62ff9898f Interfaces now slow down with failed crafting attempts.
Cleanup of unneeded tracking of failed attempts of MultiCraftingTracker.
Followup of #1905
2016-01-01 02:56:07 +01:00
yueh 02ac8cf220 Refactored the logging
Using LogManager instead of FMLRelaunchLog to access the logger instance.
Added logging of the name of failed exports instead of exception.
Improved crafting log to include issuer including their location and the
requested item.
Removed superfluous FMLRelaunchLog instance.
Removed superfluous parameters for PlayerData constructor.
2016-01-01 02:55:36 +01:00
Wilhelm Schuster 242c05266f Update and extend German translation
Add translated achievements.
2016-01-01 02:45:21 +01:00
yueh f84b9a7e1d All parameters on one line (for now)
Easier picking of 1.7 changes
2016-01-01 02:02:05 +01:00
yueh e08ab38c52 Added missing annotations 2016-01-01 01:51:10 +01:00
yueh 98234f9935 Use qualified access 2016-01-01 01:50:28 +01:00
yueh 7134e851e4 Use final 2016-01-01 01:49:45 +01:00
yueh e5d6a40511 Always use {} 2016-01-01 01:49:05 +01:00
yueh ab689f2a48 Code format 2016-01-01 01:48:15 +01:00
yueh 68c3ea5ae9 Organize imports 2016-01-01 01:47:22 +01:00
yueh 72923cadb4 Updated buildscript 2016-01-01 01:46:06 +01:00
yueh 377c7a1c39 Added missing class 2016-01-01 01:45:22 +01:00
AlgorithmX2 71afa9bf53 1.8.8 + deleted all integration can be recovered later or something. 2015-12-31 17:19:44 -06:00
yueh 2e51ea5f78 Always use {} for statements 2015-12-24 02:11:17 +01:00
yueh 4a486673f6 Access using qualified this 2015-12-24 02:10:22 +01:00
yueh a6ee559723 Final fields, params and variables 2015-12-24 02:09:38 +01:00