Commit graph

302 commits

Author SHA1 Message Date
AlgorithmX2
e0ef2f4e3d Merge branch 'rv1' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv2 2014-08-30 20:12:25 -05:00
AlgorithmX2
dcacf328c4 You can now place parts into Immibis's microblock tiles by clicking on adjacent blocks. 2014-08-29 21:34:33 -05:00
AlgorithmX2
a0f5f9dcd5 Made a minor adjustment to rendering of Storage Monitors. 2014-08-28 22:32:06 -05:00
AlgorithmX2
590f0b5f25 Added Numerous "CanMine" Checks to part manipulation and other places. 2014-08-28 21:37:08 -05:00
AlgorithmX2
804164b3bf Mimic Vanilla behavior with shift clicking. 2014-08-28 11:32:53 -05:00
AlgorithmX2
16ab9142f0 Inventory Layer should now be smaller without inventory parts. 2014-08-28 03:57:06 -05:00
AlgorithmX2
c6f6319591 Revamped Multipart Memory Usage. 2014-08-27 00:57:37 -05:00
AlgorithmX2
63fa1bdd66 All Terminals / Monitors now use 0.5 ae/t 2014-08-25 20:21:29 -05:00
AlgorithmX2
e4015b26e8 Store Light and Redstone Env data so to prevent cross chunk lookups. 2014-08-23 01:25:06 -05:00
AlgorithmX2
4d758d75ee Fixed Bug: #0921 - P2P tunnel cannot be attuned to RF
Added Several Mekaism Attunements.
Added Several Ender IO Attunements.
Added Several Extra Utilities Attunements.
Added TE Cell / Dynamo Attunements.
2014-08-19 00:42:54 -05:00
AlgorithmX2
1b1c962bab Fix EyeHeight variance between client and server in part placement. 2014-08-18 16:12:45 -05:00
AlgorithmX2
b82857b68f Finished Crafting EmitterLogic. 2014-08-13 00:33:13 -05:00
AlgorithmX2
bcdc47622c Storage Bus can now optionally show inaccessible items. 2014-08-13 00:32:43 -05:00
AlgorithmX2
6b9441f32a Crafting Emitter Progress. 2014-08-11 00:08:31 -05:00
AlgorithmX2
699c78d4ac Prevent Fluid Tunnels from looping into them selves infinitely. 2014-08-10 00:16:02 -05:00
AlgorithmX2
f713883688 Fix a single side of smart/dense texture being ill-rotated. 2014-08-10 00:15:14 -05:00
AlgorithmX2
36cd261683 Fixed Bug: #0830 - Microblocks disappear after shift-click on cable
You can now place AE2 parts in the same block as Immibis Microblocks
2014-08-08 01:40:17 -05:00
AlgorithmX2
5df870db7f The Formation Plane can now place Sugar Cane and Cake. 2014-08-03 12:10:14 -05:00
AlgorithmX2
c45d7f1b71 Added Network Tool Facade Transparency Option. 2014-08-02 23:53:34 -05:00
AlgorithmX2
ae220a36c8 Fixed Bug: #0791 - Smart/Covered Cables textures don't connect correctly 2014-08-02 00:38:29 -05:00
AlgorithmX2
12838c6b7a Fixed strange behavior when using storage buses with vanilla furnaces. 2014-08-01 00:44:44 -05:00
AlgorithmX2
608385fb29 Probably fixing doing things while looking at cables. 2014-07-31 19:43:44 -05:00
AlgorithmX2
2fb6f160de Formation Plane now updates its "Fuzziness" when you change the upgrades. 2014-07-30 22:02:22 -05:00
AlgorithmX2
0146aa6422 Fixed Fixed Bug: #0744 - Client side logic on storage bus being called. 2014-07-28 21:53:43 -05:00
AlgorithmX2
ea5f49b80b API Sync, save drive and chests when modifications are made. 2014-07-28 00:11:34 -05:00
AlgorithmX2
efae157a3b Fixed Bug: #0727 - P2P fluid tunnel not outputting into dissimilar oriented tunnels. 2014-07-26 16:35:02 -05:00
AlgorithmX2
82d1f8f506 Fixed a crash when writing NBT. 2014-07-23 23:20:32 -05:00
AlgorithmX2
2b6cca0267 Fixed some storage bus related crashes.
Fixed an issue where the storage might access inventories that have been removed from the world.
Fixed an issue caused by refactoring.
2014-07-23 23:20:16 -05:00
AlgorithmX2
980dff203f IntegrationType Re-factor. 2014-07-23 17:26:23 -05:00
AlgorithmX2
298ae41198 Refactor Some Class stuff out in favor of StorageChannel. 2014-07-23 14:11:12 -05:00
AlgorithmX2
d9a747d26b Changed Grid Flags 2014-07-23 13:55:20 -05:00
AlgorithmX2
6aab1c2e35 Show Channel Usage for smart and dense cable in Waila.
Waila Plugin now works when parts are in FMP Tiles.
2014-07-22 00:47:24 -05:00
AlgorithmX2
92171d36d3 Storage Buses should only update the grid when their target changes.
don't set the item count via IDSU unless the count changes ( ignore full inventories )
2014-07-21 22:50:40 -05:00
AlgorithmX2
3f29590fad Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).
Paint balls now color sheep.
The Color Applicator can now accept snow balls.
Snowballs can be used to clean paint balls, and to clean cables ( restore fluix )
Tweaks to Color API.
2014-07-20 22:45:08 -05:00
AlgorithmX2
af3a9f29b6 Added Feature: #0565 - Charge Energy Cells thru Quartz Fiber 2014-07-19 17:48:57 -05:00
AlgorithmX2
642a7f162f All terminals can now have their texture rotated based on placement ( and some with the wrench ) 2014-07-19 16:01:24 -05:00
AlgorithmX2
8ae01a4e38 Added Interface Priority. 2014-07-17 22:38:57 -05:00
AlgorithmX2
4e3d829f38 Smart cables color update revisited! 2014-07-16 20:35:06 -05:00
AlgorithmX2
ead5e65a0e Fixed Bug: #0648 - Color Applicator knocks of Facades 2014-07-16 19:06:04 -05:00
AlgorithmX2
e26d8b4824 Light tunnel only uses 0.5 ae/t 2014-07-15 22:34:39 -05:00
AlgorithmX2
9c9598c6fb FMP Interface Fix. 2014-07-15 12:02:26 -05:00
AlgorithmX2
0f50c05a7d Added Light P2P Tunnel 2014-07-15 02:25:03 -05:00
AlgorithmX2
e1d3fdb8d7 Fixed Bug: #0641 - Redstone P2P Crash
Fixed an issue where tunnels would de-register if linked a certain way.
2014-07-14 23:47:07 -05:00
AlgorithmX2
71aed561d4 Switch Channel Renders to Dark variant instead of Medium variant. 2014-07-14 22:30:53 -05:00
AlgorithmX2
5c098544f2 Minor adjustment to make certain routes preferred over others. 2014-07-13 15:45:00 -05:00
AlgorithmX2
094d632a2c Feature: #0617 - If you combine Anchor & Facade, you can see the Anchor. 2014-07-13 15:28:59 -05:00
AlgorithmX2
cd95eb49ff Fixed minor rendering glitch. 2014-07-12 22:23:58 -05:00
AlgorithmX2
f3faba1038 All Monitors now adjust their light output based on opacity of the block in front of them. 2014-07-11 20:28:46 -05:00
AlgorithmX2
1541998281 Sync up rv0 branch fixes into rv1 2014-07-08 19:36:20 -05:00
AlgorithmX2
b42c257afd Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into 1.7.10 2014-07-07 23:54:47 -05:00