AlgorithmX2
e0ef2f4e3d
Merge branch 'rv1' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv2
2014-08-30 20:12:25 -05:00
AlgorithmX2
dcacf328c4
You can now place parts into Immibis's microblock tiles by clicking on adjacent blocks.
2014-08-29 21:34:33 -05:00
AlgorithmX2
a0f5f9dcd5
Made a minor adjustment to rendering of Storage Monitors.
2014-08-28 22:32:06 -05:00
AlgorithmX2
590f0b5f25
Added Numerous "CanMine" Checks to part manipulation and other places.
2014-08-28 21:37:08 -05:00
AlgorithmX2
804164b3bf
Mimic Vanilla behavior with shift clicking.
2014-08-28 11:32:53 -05:00
AlgorithmX2
16ab9142f0
Inventory Layer should now be smaller without inventory parts.
2014-08-28 03:57:06 -05:00
AlgorithmX2
c6f6319591
Revamped Multipart Memory Usage.
2014-08-27 00:57:37 -05:00
AlgorithmX2
63fa1bdd66
All Terminals / Monitors now use 0.5 ae/t
2014-08-25 20:21:29 -05:00
AlgorithmX2
e4015b26e8
Store Light and Redstone Env data so to prevent cross chunk lookups.
2014-08-23 01:25:06 -05:00
AlgorithmX2
4d758d75ee
Fixed Bug: #0921 - P2P tunnel cannot be attuned to RF
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Added Several Mekaism Attunements.
Added Several Ender IO Attunements.
Added Several Extra Utilities Attunements.
Added TE Cell / Dynamo Attunements.
2014-08-19 00:42:54 -05:00
AlgorithmX2
1b1c962bab
Fix EyeHeight variance between client and server in part placement.
2014-08-18 16:12:45 -05:00
AlgorithmX2
b82857b68f
Finished Crafting EmitterLogic.
2014-08-13 00:33:13 -05:00
AlgorithmX2
bcdc47622c
Storage Bus can now optionally show inaccessible items.
2014-08-13 00:32:43 -05:00
AlgorithmX2
6b9441f32a
Crafting Emitter Progress.
2014-08-11 00:08:31 -05:00
AlgorithmX2
699c78d4ac
Prevent Fluid Tunnels from looping into them selves infinitely.
2014-08-10 00:16:02 -05:00
AlgorithmX2
f713883688
Fix a single side of smart/dense texture being ill-rotated.
2014-08-10 00:15:14 -05:00
AlgorithmX2
36cd261683
Fixed Bug: #0830 - Microblocks disappear after shift-click on cable
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You can now place AE2 parts in the same block as Immibis Microblocks
2014-08-08 01:40:17 -05:00
AlgorithmX2
5df870db7f
The Formation Plane can now place Sugar Cane and Cake.
2014-08-03 12:10:14 -05:00
AlgorithmX2
c45d7f1b71
Added Network Tool Facade Transparency Option.
2014-08-02 23:53:34 -05:00
AlgorithmX2
ae220a36c8
Fixed Bug: #0791 - Smart/Covered Cables textures don't connect correctly
2014-08-02 00:38:29 -05:00
AlgorithmX2
12838c6b7a
Fixed strange behavior when using storage buses with vanilla furnaces.
2014-08-01 00:44:44 -05:00
AlgorithmX2
608385fb29
Probably fixing doing things while looking at cables.
2014-07-31 19:43:44 -05:00
AlgorithmX2
2fb6f160de
Formation Plane now updates its "Fuzziness" when you change the upgrades.
2014-07-30 22:02:22 -05:00
AlgorithmX2
0146aa6422
Fixed Fixed Bug: #0744 - Client side logic on storage bus being called.
2014-07-28 21:53:43 -05:00
AlgorithmX2
ea5f49b80b
API Sync, save drive and chests when modifications are made.
2014-07-28 00:11:34 -05:00
AlgorithmX2
efae157a3b
Fixed Bug: #0727 - P2P fluid tunnel not outputting into dissimilar oriented tunnels.
2014-07-26 16:35:02 -05:00
AlgorithmX2
82d1f8f506
Fixed a crash when writing NBT.
2014-07-23 23:20:32 -05:00
AlgorithmX2
2b6cca0267
Fixed some storage bus related crashes.
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Fixed an issue where the storage might access inventories that have been removed from the world.
Fixed an issue caused by refactoring.
2014-07-23 23:20:16 -05:00
AlgorithmX2
980dff203f
IntegrationType Re-factor.
2014-07-23 17:26:23 -05:00
AlgorithmX2
298ae41198
Refactor Some Class stuff out in favor of StorageChannel.
2014-07-23 14:11:12 -05:00
AlgorithmX2
d9a747d26b
Changed Grid Flags
2014-07-23 13:55:20 -05:00
AlgorithmX2
6aab1c2e35
Show Channel Usage for smart and dense cable in Waila.
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Waila Plugin now works when parts are in FMP Tiles.
2014-07-22 00:47:24 -05:00
AlgorithmX2
92171d36d3
Storage Buses should only update the grid when their target changes.
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don't set the item count via IDSU unless the count changes ( ignore full inventories )
2014-07-21 22:50:40 -05:00
AlgorithmX2
3f29590fad
Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).
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Paint balls now color sheep.
The Color Applicator can now accept snow balls.
Snowballs can be used to clean paint balls, and to clean cables ( restore fluix )
Tweaks to Color API.
2014-07-20 22:45:08 -05:00
AlgorithmX2
af3a9f29b6
Added Feature: #0565 - Charge Energy Cells thru Quartz Fiber
2014-07-19 17:48:57 -05:00
AlgorithmX2
642a7f162f
All terminals can now have their texture rotated based on placement ( and some with the wrench )
2014-07-19 16:01:24 -05:00
AlgorithmX2
8ae01a4e38
Added Interface Priority.
2014-07-17 22:38:57 -05:00
AlgorithmX2
4e3d829f38
Smart cables color update revisited!
2014-07-16 20:35:06 -05:00
AlgorithmX2
ead5e65a0e
Fixed Bug: #0648 - Color Applicator knocks of Facades
2014-07-16 19:06:04 -05:00
AlgorithmX2
e26d8b4824
Light tunnel only uses 0.5 ae/t
2014-07-15 22:34:39 -05:00
AlgorithmX2
9c9598c6fb
FMP Interface Fix.
2014-07-15 12:02:26 -05:00
AlgorithmX2
0f50c05a7d
Added Light P2P Tunnel
2014-07-15 02:25:03 -05:00
AlgorithmX2
e1d3fdb8d7
Fixed Bug: #0641 - Redstone P2P Crash
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Fixed an issue where tunnels would de-register if linked a certain way.
2014-07-14 23:47:07 -05:00
AlgorithmX2
71aed561d4
Switch Channel Renders to Dark variant instead of Medium variant.
2014-07-14 22:30:53 -05:00
AlgorithmX2
5c098544f2
Minor adjustment to make certain routes preferred over others.
2014-07-13 15:45:00 -05:00
AlgorithmX2
094d632a2c
Feature: #0617 - If you combine Anchor & Facade, you can see the Anchor.
2014-07-13 15:28:59 -05:00
AlgorithmX2
cd95eb49ff
Fixed minor rendering glitch.
2014-07-12 22:23:58 -05:00
AlgorithmX2
f3faba1038
All Monitors now adjust their light output based on opacity of the block in front of them.
2014-07-11 20:28:46 -05:00
AlgorithmX2
1541998281
Sync up rv0 branch fixes into rv1
2014-07-08 19:36:20 -05:00
AlgorithmX2
b42c257afd
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into 1.7.10
2014-07-07 23:54:47 -05:00