Commit graph

2915 commits

Author SHA1 Message Date
Florian Scandella
e1dcd588b7 add particle texture to charged quartz 2017-08-21 20:11:20 +02:00
fscan
8338a7d13e Fixes #3049: JEI recipe transfer can voiding items (#3053) 2017-08-21 14:39:29 +02:00
yueh
b8e685b1b6 Fixes #3040: Cache recipe and revalidate it (#3042)
* Fixes #3040: Cache recipe and revalidate it

This caches the last used recipe instead of only the result. Which
allows to revalidate the crafting grid against the recipe itself before
hitting the CraftingManager again. Therefore avoiding a high performance
hit for recipe lookups, just find the potential same recipe again.

* Remove old recipe lookup as forge provides it now.

* Further optimizations.

These are a bit quick'n'dirty and need a better solution with a full
container/gui refactoring. But for now they provide some great benefits
in terms of performance.
2017-08-20 21:31:30 +02:00
yueh
d84500c5b7 Fixes FE P2P tunnel drain issues
Only queue drain on modulate, also queue it for extracting from the
input side.
2017-08-20 14:35:31 +02:00
yueh
a1679c944b Added SCS size to the Spatial IO Port. (#3045)
Uses the same format as the cells display in their tooltip for easy comparison.
2017-08-20 13:14:27 +02:00
fscan
a3a39201d1 Missed vibration chamber when fixing the others. (#3050) 2017-08-19 21:31:16 +02:00
Emanuele Torre
d788da687e Update it_it.lang (#3041) 2017-08-18 10:31:15 +02:00
yueh
030e0c6a14 Updated gradle.properties for deploying to multiple minecraft versions 2017-08-18 00:47:31 +02:00
fscan
8e4265aa33 P2P Tunnel improvements (#3039)
* Fix P2P Tunnels randomly resetting to ME
* Allow one way push and pull. Outputs can pull from the input side, input can push into outputs.
2017-08-18 00:44:19 +02:00
Gunther De Wachter
80eaa032b9 Fixes #3011: placing the last part in off-hand clearing main hand as well 2017-08-17 22:19:50 +02:00
yueh
bee9c70497 Added 1.12.1 as accepted version. 2017-08-17 21:17:55 +02:00
yueh
c4fa21c193 Removes coremod (#3038)
From now on every integration must not rely on method stripping through
a coremod or @Optional. Notable example for a very good solution is IC2.

As consequence this drops all support for RF and mods must support on of
our supported energy types. At the time of writing, ForgeEnergy and
IC2/EU.
2017-08-17 21:16:57 +02:00
Gunther De Wachter
8a7450168b Updated JEI plugin to newer API methods. 2017-08-17 20:41:20 +02:00
Gunther De Wachter
7cb641cdc8 Fix shift clicking memory card still triggering off-hand item/block usage. 2017-08-17 20:41:20 +02:00
Gunther De Wachter
b5b8050c4c Added workaround for sorting items on amount with fake amount when showing crafting label 2017-08-17 20:41:20 +02:00
Gunther De Wachter
e65083b045 Fixed dropping items on the ground when clicking on a crafting label with items in hand 2017-08-17 20:41:20 +02:00
yueh
b61219ef88 Covered dense cables (#3030)
* Renamed all dense smart cable related things to include smart
* Added dense covered cables
* Added abstract PartDenseCable to reduce redundant code
* Added dense covered recipes

* Ensures ItemPart ordering to be consitent.

Now takes the metadata into account to preserve the ordering for colored
items instead of just the part type name and depend on the insertion
order of a hashmap.
2017-08-17 18:41:39 +02:00
yueh
4f9fd1b369 IC2 rework to avoid a coremod or @Optional (#3034)
* IC2 rework to avoid a coremod or @Optional

Updated IC2 dependency

Refactored IC2 itemcharging to use an IBackupElectricManager.
Allows charging any ae powered item by using an IBackupElectricManager
instead of having to implement IElectricItem and stripping it by some
sort.

Updated IAEItemPowerStorage to use Actionable for an easier handling
with power APIs supporting a simulation.

Refactored EU P2P to avoid method stripping
Use a modified internal BasicSinkSource instead of implementing
IEnergySource and IEnergySink directly on the tunnel.

Removed the superfluous EU P2P layers.

* Removed internalBattery due to being too complex

* Creative Energy Cell is not a chargeable item
2017-08-17 17:35:34 +02:00
yueh
630fae3f73 Fixes #3024: Crash on recipe lookup for disabled features (#3026)
* Fixes #3024: Crash on recipe lookup for disabled features

Adds a new recipe condition for a single AEFeature or a list of them.
Moved the factories to their own package, in preparation of phasing out
the old recipe handling.
2017-08-17 17:17:26 +02:00
yueh
488ef1b544 Fixes recipes to use correct ingredients
Fluix Pearls instead of Fluix Crystals for spatial related items.
Fluix cables for most items, not any cable to avoid loops or unwanted
crafting steps.
2017-08-17 15:12:34 +02:00
fscan
098ee2f000 Making charged certus ore glow again (#3035) 2017-08-17 11:01:31 +02:00
fscan
04d2b06c0d Ignore MOVE_REGION when clicking on crafting slots (#3032)
Exclude crafting slots from list of slots to move on space click.

Fixes #3031
2017-08-15 15:07:42 +02:00
fscan
ac48ab02fc Fix crash in clearStack (#3033) 2017-08-15 15:05:12 +02:00
fscan
9022150e38 Fill existing stacks first when adding to player inventory. (#3025) 2017-08-14 11:03:53 +02:00
yueh
65c6d2249a Fixes encoding issues with spatial cell names 2017-08-13 19:02:03 +02:00
yueh
8e7f79a9ea Ensure gradle uses UTF-8 2017-08-12 16:35:38 +02:00
fscan
95b48b9438 Registration rework (#3018)
Refactored component registration.

Fixes #3008: crank rendering
2017-08-12 15:02:50 +02:00
yueh
cdd76b7b22 Added helpers for hex and color output. (#3027) 2017-08-12 14:52:31 +02:00
fscan
3e2bc0e038 Inscriber improvements and fixes (#3028) 2017-08-12 14:52:01 +02:00
yueh
eec3e59eea Add missing annotations 2017-08-11 21:44:30 +02:00
yueh
e39855b48f Use qualified method and field access 2017-08-11 21:43:47 +02:00
yueh
cdcab7d91c Organise Imports 2017-08-11 21:42:26 +02:00
yueh
27ad2c2b96 Code format 2017-08-11 21:41:51 +02:00
yueh
542a2e5d5a Fixes NPE due to using wrong field. 2017-08-11 21:33:57 +02:00
fscan
3b58f5e8da fix me io port (#3019) 2017-08-09 10:39:07 +02:00
fscan
092afad4a5 Correctly detect redstone updates on all sides. (#3017) 2017-08-09 10:30:44 +02:00
Gunther De Wachter
6aa810d62a Re-add a missing piece of IC2 integration code.
This should fix a bunch of IC2 spam in the console and allow items to be charged in IC2 blocks.
2017-08-07 10:15:26 +02:00
Gunther De Wachter
41d98f9944 Fixed ME Chest visually not updating its cell state 2017-08-05 11:43:57 +02:00
Gunther De Wachter
1b198979fd Fixed export bus never speeding up. 2017-08-05 10:45:13 +02:00
tyra
8d5cc916e0 Adds improved tooltip to invalid encodedPattern (#2992)
* Adds improved tooltip to invalid encodedPattern

This also fixes that encodedPattern might be shown as valid,
even though one or more input or output item is missing.
2017-08-04 21:17:35 +02:00
Gunther De Wachter
5abb8bf886 Removed call to super in Crafting Terminal initialisation code. Fixes #2988 2017-08-04 20:28:11 +02:00
Gunther De Wachter
0bed78a144 Re-enabled JEI search integration in terminals. 2017-08-03 22:00:42 +02:00
fscan
30940e91ea InterfaceTerminal: Put into to cursor, not player hand (#2996) 2017-07-31 17:16:56 +02:00
fscan
0f9ac5fdda Fix Inscriber and Molecular Assembler (#2995)
* Fix inscriber
* Allow GUI extraction for Molecular Assembler
2017-07-31 16:06:39 +02:00
fscan
5e001d86cb Move model loading to the correct event. Fixes #2991 (#2994)
* Use the correct event for loading models.
* Introduce IModelRegistry to wrap the ModelLoader
2017-07-31 15:51:53 +02:00
fscan
b13a338948 Fix/Remove storage/import/export bus IItemHandler caching (#2987)
* Fix storage/import/export bus IItemHandler caching
2017-07-31 15:51:01 +02:00
yueh
454404b0c1 Changed ItemGen to use IItemHandler 2017-07-30 20:17:23 +02:00
yueh
bb1e191666 Changed IPart#onNeighborChanged() to add vanilla arguments (#2985)
Allows more precise checks to limit an update to the facing side.
2017-07-29 15:45:18 +02:00
yueh
b72fce97db Removes random energy P2P behaviour (#2986)
Energy P2P now try to evenly distribute over all outputs (to a certain
limit)
Fixes some NPE regarding the caches.

Closes #2969
2017-07-29 15:38:29 +02:00
yueh
bcc4a732ed Started P2P rework (#2966)
* First iteration of P2P rework

Changed frequency to short instead of long.
Added a per grid RNG to request a new frequency, hopefully without many collisons.
Added a helper to convert between a frequency and 4 colours
2017-07-28 22:06:19 +02:00