yueh
887339f7b8
Removed ASMTweaker and replaced it with AT. ( #2636 )
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Added appeng_at.cfg and updated build.gradle to correctly include the AT when building.
Deleted the now useless ASMTweaker.
Moved the coremod from package transformer to coremod as a better matching name.
Updated the old 1.7.10 code using reflection to drop it where forge or vanilla now exposes that functionality directly.
2016-11-26 14:08:10 +01:00
yueh
a665200c31
Refactored AEConfig ( #2633 )
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Added a singleton getter instead the public field.
Reduced all fields to private.
Replaced field access with getters.
Added setters where necessary (Dimension/Biome Registration)
Added config options to disable more features.
Splitted Enum name from the config key.
Changed FacadeConfig and Networkhandler similar to AEConfig.init().
2016-11-26 14:07:34 +01:00
yueh
6554e295d5
Updated dependencies.
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Updated Forge and MCP Mappings.
Updated JEI, Tesla and IC2 APIs.
2016-11-17 10:50:06 +01:00
yueh
4eeb554dcb
Fixes #2623 : Network Tool not removing facades with shift rightlick.
2016-11-15 22:48:16 +01:00
yueh
3eae4a7d19
Fixes #2626 : Subtract the correct amount from the remaining amount.
2016-11-15 22:14:17 +01:00
yueh
6c91e852ec
Fixes #2608 : Handle scrollbar on mouseclicks not during rendering.
2016-11-13 13:16:08 +01:00
yueh
52f516299b
Fixes #2605 : Formation plane now using the correct offset position.
2016-11-13 12:41:39 +01:00
yueh
c74166b02a
Restrict ItemHandlerAdaptor to not exceed the stacksize of a slot. ( #2595 )
2016-11-13 11:33:31 +01:00
yueh
26e86a114c
Added an explicit ignore section to .gitignore
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Current intention is to maintain a single blacklist for common OS
dependent files without having to define each and every folder and their
allowed filetypes to avoid commiting these.
2016-11-13 11:30:27 +01:00
yueh
fc834036a0
Prevent hard to reproducable stacktraces from being swallowed.
2016-11-10 12:16:39 +01:00
yueh
f96f7d82c5
Fixes #2544 : NetworkTool now returns PASS for shift+right click on parts.
2016-11-10 11:55:13 +01:00
yueh
c592f54a77
Fixes #2599 : Missing instanceof EntityPlayerMP test.
2016-11-09 15:46:10 +01:00
yueh
89609a83ea
Fixes #2593 : Subtract the extracted not already gathered amount.
2016-11-07 13:33:11 +01:00
Sebastian Hartte
e67969f52f
Fixes #2566 : Update packet deserialization was broken when parts were present that were not a grid host.
2016-11-07 00:44:53 +01:00
Sebastian Hartte
32a0496bc2
Fixes facade stilts sometimes being rendered using the facade texture's tint.
2016-11-07 00:17:24 +01:00
Sebastian Hartte
6df311c11a
AE now accepts power via the legacy RF API (i.e. from Immersive Engineering).
2016-11-06 23:02:22 +01:00
Sebastian Hartte
2e23b92763
Added charging items via IC2 API.
2016-11-06 22:43:30 +01:00
Sebastian Hartte
41a029ffb4
Added item charging via legacy RF API.
2016-11-06 22:22:49 +01:00
Sebastian Hartte
9c8f914f42
Added CoFH Energy API.
2016-11-06 22:22:34 +01:00
shartte
d75cdc9696
Gradle Source Set Changes ( #2588 )
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Introduced separate source sets for "api" and "apis" (in preparation for source only 3rd party APIs).
2016-11-06 21:55:58 +01:00
yueh
77bb28ded6
Fixes #2585 : Hide WAILA data when it cannot be retrieved. ( #2586 )
2016-11-06 20:28:36 +01:00
shartte
0e7981d717
Cleaning Up Mod Integrations ( #2581 )
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* Cleaned up unused Mod integrations other than for mods that are likely to be integrated soon.
* Introduced an easier Facade class to access mod integration abstractions (called Integrations).
* Removed the link between IntegrationType and integration abstraction. Integrations are now explicitly instantiated inside of IntegrationNode.
2016-11-06 20:23:14 +01:00
Sebastian Hartte
fbb0c05c7f
Fixes #2577 : Use the item stacks color handler to color tinted quads of the block model.
2016-11-06 03:35:56 +01:00
Sebastian Hartte
efa0ab7e4e
Fixes #2582 : Right-Clicking with a Storage Cell would prevent further interaction even if the storage cell wasn't being disassembled.
2016-11-06 02:17:25 +01:00
yueh
70fe5189e0
Followup #2556 , #2579 : Prevent negative stacksizes.
2016-11-05 23:38:57 +01:00
Sebastian Hartte
3a8d6d0bcd
Simplified handling of rotations inside getCapability() for TileInscriber.
2016-11-05 23:33:24 +01:00
yueh
7ac817e9ae
Fixes #2556 , #2579 : Restore old click behaviour.
2016-11-05 23:28:27 +01:00
Sebastian Hartte
0ceb4765a2
Fixes #2580 : The inscriber's rotation is not taken into account when returning the IItemHandler capability.
2016-11-05 23:27:52 +01:00
yueh
7ce9654402
Merge pull request #2576 from AppliedEnergistics/fix-2575
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Fixes #2575 : Removed ITickable from AEBaseTile
2016-11-05 22:07:59 +01:00
yueh
5328627d7a
Fixes #2575 : Removed ITickable from AEBaseTile
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Removed TileEventType.TICK, use ITickable when really needed.
The few tiles needing to tick and are not a grid tile now implement ITickable.
Charger is no longer implementing ITickable.
2016-11-05 21:43:49 +01:00
yueh
fe1a67ffaa
Reduced drive update rate. ( #2574 )
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Limits drive updates to modulate.
Code cleanup of the TileDrive.
2016-11-05 19:28:09 +01:00
shartte
4253d659f1
Add Config to Remove Crashing Items from Storage Cells ( #2573 )
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Added a configuration option to enable players to recover their world if any of their items in storage cause crashes on load.
2016-11-05 13:50:54 +01:00
Sebastian Hartte
b3560aaa00
Fixes #2571 : Only call getDurabilityForDisplay if the item is damageable.
2016-11-05 12:58:15 +01:00
yueh
005392911d
Fixed DriverWatcher constantly calling blinkCell instead when changed.
2016-11-05 00:11:02 +01:00
Sebastian Hartte
7f02562e0c
Fixes sidedness issues when starting up the server.
2016-11-04 21:02:10 +01:00
yueh
84bc00fa20
Fixes #2567 : Use heightmap for very low sea levels.
2016-11-04 16:13:27 +01:00
Sebastian Hartte
c1483d87c7
Fixes #2549 : A block being rendered in the translucent layer will cause the item renderer to completely disable depth-writing causing silly looking models when held in hand.
2016-11-04 11:51:24 +01:00
shartte
f5e4a202cb
Layers and IC2 Tunnel ( #2565 )
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* Re-Activated the IC2 layers to implement an IC2 P2P tunnel.
2016-11-04 11:20:56 +01:00
yueh
6f15c2921a
Fixes #2561 : Do not use unchecked casts for IContainerListener.
2016-11-04 09:40:21 +01:00
DeadSix27
d891e5da15
Made memory card messages more clearly. ( #2511 )
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* Made Memory card messages more clearly and easier to understand for newcomers.
2016-11-04 09:31:52 +01:00
Alexey Krainev
6607c8cd2f
Updated russion translation ( #2552 )
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* Added "P2P Waila Text"
* Changed "NEI to JEI"
2016-11-04 09:29:25 +01:00
yueh
1e20086799
Extracts item comparison from Platform into their own helper. ( #2555 )
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* Extracts item comparison from Platform into their own helper.
Renamed methods to be more more fitting for the actual comparison.
Added documentation about each methods behaviour.
2016-11-04 09:27:52 +01:00
Sebastian Hartte
f85ab7ddc2
Fixes Macerator recipes when IC2 integration is enabled.
2016-11-02 23:45:22 +01:00
Sebastian Hartte
c3700737c3
Re-enables this IF-branch for ore dictionary tokens in the recipe files, which was inactive due to the recipe files all using lower-case verbs.
2016-11-02 23:34:04 +01:00
Sebastian Hartte
2f8013a49b
Fixes registration of recipes when one of the recipes throws an unexpected unchecked exception during registration. Before, the registration would simply cancel and not log any errors in this case. Fixes issues with outdated IC2 integration (Macerator recipes) causing certain recipes to become non-functional.
2016-11-02 23:32:20 +01:00
Sebastian Hartte
af54883fd3
Fixes #2558 : Make Sky Stone Chest TESR more robust against odd world state, as Vanilla also does.
2016-11-02 20:44:50 +01:00
thatsIch
223a210d49
Replaced reference to FMLCommonHandler EventBus through MinecraftForge.EVENT_BUS due to deprecation notice
2016-11-02 14:22:00 +01:00
thatsIch
c133e4f0ef
Removed tickhandler registration from FMLCommonHandler EventBus since they same to MinecraftForge.EVENT_BUS
2016-11-02 14:14:51 +01:00
thatsIch
424d27b71c
Removed github tag badge because this only works with SemVer in release format v1.0.0 for example and without any trailing information like "-alpha"
2016-11-02 13:42:24 +01:00
Sebastian Hartte
2fe5a3cef8
Fixes #2557 : Made facades much more robust when rendering. Facades now use string ids for the base item in NBT again to avoid issues when loading worlds with a different Item ID registry mapping. In addition, we don't store the Block metadata instead of the Item Damage anymore, since when reading a facade back in, we were using that block metadata as the item damage, which is technically incorrect.
2016-11-02 01:43:01 +01:00