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block
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Fixes #2542: Prevent memory card from opening a GUI
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2016-11-01 10:29:46 +01:00 |
bootstrap
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Fixes #2516: Prefix tile entities with modid
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2016-10-27 18:01:55 +02:00 |
capabilities
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#2527: Implements charging of tools via RF (Forge Energy) and Tesla. Tested with Tesla Essentials and EnderIO.
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2016-10-30 02:38:20 +02:00 |
client
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Fixes #2558: Make Sky Stone Chest TESR more robust against odd world state, as Vanilla also does.
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2016-11-02 20:44:50 +01:00 |
container
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Fixes #2312: Fixes AEBaseContainer click handling.
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2016-10-22 15:10:12 +02:00 |
core
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Replaced reference to FMLCommonHandler EventBus through MinecraftForge.EVENT_BUS due to deprecation notice
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2016-11-02 14:22:00 +01:00 |
crafting
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Fixes #2530: Use ItemListIgnoreCrafting to ignore craftable items.
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2016-10-29 17:54:35 +02:00 |
debug
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Major Refactoring of Bootstrap Code (#75)
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2016-08-26 12:42:21 +02:00 |
decorative
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Fixes #2433: Readded decorative slabs.
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2016-10-21 16:27:17 +02:00 |
entity
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Fixes #2547: Crystal growing and forming fluix crystals was not possible on top of an annihilation plane (or any block with a not-quite-full bounding box), because the crystals thought they were not in water. Fixed by using the center of the crystal bounding box to determine water-status, instead of the bottom center.
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2016-11-01 01:03:59 +01:00 |
facade
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Fixes #2533 and #2531: Slight overhaul to how Facades store the associated item and retrieve the sprite.
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2016-10-30 15:19:48 +01:00 |
helpers
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Remove External Storage Handler (#2417) (#2508)
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2016-10-26 22:58:23 +02:00 |
hooks
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Fixes #2415: Renaming remaining items/blocks.
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2016-10-03 23:06:57 +02:00 |
integration
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Show P2P-Tunnel Link Status on WAILA (#2545)
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2016-10-31 23:55:14 +01:00 |
items
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Fixes #2557: Made facades much more robust when rendering. Facades now use string ids for the base item in NBT again to avoid issues when loading worlds with a different Item ID registry mapping. In addition, we don't store the Block metadata instead of the Item Damage anymore, since when reading a facade back in, we were using that block metadata as the item damage, which is technically incorrect.
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2016-11-02 01:43:01 +01:00 |
loot
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Added missing file headers
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2016-09-17 16:00:37 +02:00 |
me
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Fixed typo in prioritylist.
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2016-11-01 16:15:05 +01:00 |
parts
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Fixed typo in prioritylist.
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2016-11-01 16:15:05 +01:00 |
recipes
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Re-enables this IF-branch for ore dictionary tokens in the recipe files, which was inactive due to the recipe files all using lower-case verbs.
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2016-11-02 23:34:04 +01:00 |
server
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Capitalised enums to match conventions
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2016-09-17 15:06:00 +02:00 |
services
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Fixes failing testing and adding missing cases.
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2016-10-27 19:31:06 +02:00 |
spatial
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Modified spatial cells such that they anchor the spatial dimension @ 0,64,0.
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2016-10-13 20:55:46 +02:00 |
tile
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Fixes #2551: Prevent chunk rebuilds when drive is unchanged.
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2016-11-01 11:22:35 +01:00 |
transformer
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Fixes how several UIs draw their item slots.
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2016-09-30 20:21:43 +02:00 |
util
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Fixed typo in prioritylist.
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2016-11-01 16:15:05 +01:00 |
worldgen
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Added missing file headers
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2016-09-17 16:00:37 +02:00 |