Applied-Energistics-2-tiler.../src/main/java/appeng
2016-11-02 23:45:22 +01:00
..
block Fixes #2542: Prevent memory card from opening a GUI 2016-11-01 10:29:46 +01:00
bootstrap Fixes #2516: Prefix tile entities with modid 2016-10-27 18:01:55 +02:00
capabilities #2527: Implements charging of tools via RF (Forge Energy) and Tesla. Tested with Tesla Essentials and EnderIO. 2016-10-30 02:38:20 +02:00
client Fixes #2558: Make Sky Stone Chest TESR more robust against odd world state, as Vanilla also does. 2016-11-02 20:44:50 +01:00
container Fixes #2312: Fixes AEBaseContainer click handling. 2016-10-22 15:10:12 +02:00
core Replaced reference to FMLCommonHandler EventBus through MinecraftForge.EVENT_BUS due to deprecation notice 2016-11-02 14:22:00 +01:00
crafting Fixes #2530: Use ItemListIgnoreCrafting to ignore craftable items. 2016-10-29 17:54:35 +02:00
debug Major Refactoring of Bootstrap Code (#75) 2016-08-26 12:42:21 +02:00
decorative Fixes #2433: Readded decorative slabs. 2016-10-21 16:27:17 +02:00
entity Fixes #2547: Crystal growing and forming fluix crystals was not possible on top of an annihilation plane (or any block with a not-quite-full bounding box), because the crystals thought they were not in water. Fixed by using the center of the crystal bounding box to determine water-status, instead of the bottom center. 2016-11-01 01:03:59 +01:00
facade Fixes #2533 and #2531: Slight overhaul to how Facades store the associated item and retrieve the sprite. 2016-10-30 15:19:48 +01:00
helpers Remove External Storage Handler (#2417) (#2508) 2016-10-26 22:58:23 +02:00
hooks Fixes #2415: Renaming remaining items/blocks. 2016-10-03 23:06:57 +02:00
integration Fixes Macerator recipes when IC2 integration is enabled. 2016-11-02 23:45:22 +01:00
items Fixes #2557: Made facades much more robust when rendering. Facades now use string ids for the base item in NBT again to avoid issues when loading worlds with a different Item ID registry mapping. In addition, we don't store the Block metadata instead of the Item Damage anymore, since when reading a facade back in, we were using that block metadata as the item damage, which is technically incorrect. 2016-11-02 01:43:01 +01:00
loot Added missing file headers 2016-09-17 16:00:37 +02:00
me Fixed typo in prioritylist. 2016-11-01 16:15:05 +01:00
parts Fixed typo in prioritylist. 2016-11-01 16:15:05 +01:00
recipes Re-enables this IF-branch for ore dictionary tokens in the recipe files, which was inactive due to the recipe files all using lower-case verbs. 2016-11-02 23:34:04 +01:00
server Capitalised enums to match conventions 2016-09-17 15:06:00 +02:00
services Fixes failing testing and adding missing cases. 2016-10-27 19:31:06 +02:00
spatial Modified spatial cells such that they anchor the spatial dimension @ 0,64,0. 2016-10-13 20:55:46 +02:00
tile Fixes #2551: Prevent chunk rebuilds when drive is unchanged. 2016-11-01 11:22:35 +01:00
transformer Fixes how several UIs draw their item slots. 2016-09-30 20:21:43 +02:00
util Fixed typo in prioritylist. 2016-11-01 16:15:05 +01:00
worldgen Added missing file headers 2016-09-17 16:00:37 +02:00