Commit graph

73 commits

Author SHA1 Message Date
simibubi 00be0f57f0 Last Minute Fixes - 0.1.1a
- Added safety check for other Tile Entities blocking two Crushing Wheels, addresses #36
- Overwrote blockzapper preview renders of Fourway-blocks, addresses #21
- Added safety check for Crushing Wheels in null Worlds, addresses #38
2019-10-22 00:26:21 +02:00
simibubi baba95e0eb Spiffy Blockzapper
- Reworked animated models for the Handheld Blockzapper
- Fixed beam render on non-default FOV settings
2019-10-21 23:45:16 +02:00
simibubi 19abe37653
Merge pull request #18 from lucassabreu/master
Create in Brazilian Portuguese
2019-10-21 21:16:17 +02:00
Lucas dos Santos Abreu 3c12f84bc9 trans pt-br 2019-10-21 12:10:09 -03:00
simibubi facef0ddb1 Bug Fixes in 0.1.1a
- Fixed id downcasing not working properly in non-english environments #25
- Removed event subscriber annotations for mod & registry events
- Added more displayable slots in the Washing JEI view
- Fixed Windowed blocks referencing IBakedModel on the server
- Changed stairs to use blockstate supplier
- Fixed Symmetry Wand crashing when configured in the off-hand
- Fixed "Hold Shift" in tooltips not being translated
- Chassis now drop applied slime balls
- Slime Balls are now craftable
- Mechanical Belts now lock living entities in place
- Blockzapper recipes can now be viewed from the uses of their ingredient materials
- Configured FlexPeaters now synchronize with other players
- Fixed client crash when rendering lava in a deployed schematic #15
- Made encased fans a little less expensive
- Added other coral types to tree fertilizer recipe
2019-10-15 22:22:19 +02:00
Lucas dos Santos Abreu b5c2df0b68 skeleton 2019-10-09 07:51:22 -03:00
simibubi 7822ba7a42 Create in Russian
- Added ru_ru.json, thanks to Sirabein
2019-10-06 21:59:13 +02:00
simibubi 0a1b85fe39 Fancy Windows
- Added ability to put glass panes inside partial blocks such as Fences, Stairs and Slabs.
- Added Tiled Glass and Tiled Glass Panes
- Fixed Translation Chassis pulling blocks even without being sticky
- Added Palette Blocks to corresponding tag groups
- Added translation to zh_cn (Thanks to Thirace446)
- Split gearboxes into two interchangeable Items
2019-09-24 14:40:01 +02:00
simibubi c8872b61b0 Bug Busting 0.1 Part III
- Cached rotating models no longer get their UVs screwed by resource reloading
- Added Limesand and Recipes, Fixes #11
- Added Block Tag for everything usable by the Generating Encased Fan, Fixes #12
- Fixed FlexPeater not able to be configured while pulsing
- Stealth nerfs
- Fixed Blockzapper upgrades not registering correctly, Fixes #14
- Updated Stair recipes, Fixes #10
- Fixed Schematic sender crashing while finishing an upload
- Fixed Corner models for reversed Stair Blocks
- Fixed crash on startup without JEI
2019-09-22 20:23:26 +02:00
simibubi 687e96135a Bug Busting 0.1 Part II
- Removed WIP Items from Creative Tab
- Added option to disable tooltips
- Moved common config values to synced serverconfig
- Numbers on Scrollable Blocks are centered
- Motors can be configured to rotate with negative speed
- Fixed Processing Recipes Serializer (severe)
- Fixed Moving constructs not rendering at a reasonable distance
- Mechanical Bearing always solidifies when empty
- Fixed some movement incosistencies with translation constructs
- Fixed Crushing Wheel Controller not stopping when Wheels do
- Fixed Crushing Wheels ejecting entities on world reload
- Fixed Movement inconsistencies with Mechanical Belts
- Added rotation propagation through large cogwheels connected at a 90 degree angle
- Fixed Client code being called server side
- Fixed Abstract Method errors regarding Extractors and FrequencyHolders
- Added a unit character to Flexpeater display
- Fixed additional washing outputs from flying all over the place
- Schematicannon now ignores Structure Void blocks
- Fixed Schematic hologram not displaying
- Added little indicators to the Mechanical Bearing to visualize curent angle
- Bumped version
2019-09-18 11:16:57 +02:00
simibubi 5c8206030c Bug Busting 0.1 Part I
- Washing recipes can now have stochastic outputs
- Splashing fans no longer spam the extinguish sound
- Mechanical Press now properly registers as a belt attachment
- Improved animations for Mechanical Press
- Fixed Pulse Repeaters staying powered under certain conditions
- Fixed Belt observer state sync issues
- Stopped Filters on tileentities from disappearing
- Fixed Item count not showing on filtered Extractors
- Fixed Filters not being properly handled by Extractors
- Fixed Extractors no longer being redstone locked on world reload
- Fixed Redstone Links being powered inconsistently
- Added a few more processing recipes
2019-09-17 14:57:29 +02:00
simibubi fc82dc33d9 The long lang
- Added tooltips for all blocks and items to en_us
2019-09-16 15:18:30 +02:00
simibubi e95060f997 JEI integration & Placement QOL
- Added JEI support for all added recipe types
- Changed a few recipes
- Kinetic blocks with shafts now try to connect to other shafts when placed
2019-09-16 12:27:28 +02:00
simibubi 0d924bc1f7 Internationalize!
- Moved all language specific content to the lang file
- Tooltips are now loaded from the lang file
2019-09-14 18:21:30 +02:00
simibubi 47cde5abb2 The Funnel looked too Funny
- Improved the model of Belt Funnel and Pulley
- Added a null check to ServerSchematicLoader ticks. Possibly helps #7
2019-09-13 20:07:27 +02:00
simibubi ca355d1ec3 Back to Belt
- Mechanical Belts can now be dyed with any color
- Added the Mechanical Press with a new Pressing recipe type
- Added the belt support, purely decorational
- Added the FlexpeaterTM
- Added some unspectacular ingredients and recipes
2019-09-13 18:36:18 +02:00
simibubi ee46359ce4 Contraptions revisited
- Fixed Mechanical Piston & Bearing not disassembling when broken
- Mechanical Bearing can now generate rotation with tagged blocks
- Encased Fan can now generate rotation above fire
- Added Splashing recipe type
- Encased Fans with water now extinguish entities
- Drills now hurt entities in front of them depending on their speed
- Fixed some culling issues on rendered constructs
2019-09-12 14:32:11 +02:00
simibubi 4a2335672d This? Yes. That? No.
- Added config values to toggle the modules of create.
- Added config options to disable unstable features in case of a crashloop.
- Cleaned up the Encased Fan TileEntity
- Changed in-world processing from static lists to item nbt.
2019-09-12 10:00:15 +02:00
simibubi 6fb5da3d6a Configure Everything
- Added config file handling for server and client parameters, also adresses #6
- Attached most constants to a config value
2019-09-10 22:51:26 +02:00
simibubi 68e3be9b43 Crafting recipes
- Added crafting, smelting and stonecutting recipes for all added blocks
2019-09-10 12:09:48 +02:00
simibubi 49f8613678 Screw those tools
- Added special tools
- Remove special tools (until forge has proper harvest events)
- Added loot tables for all blocks
2019-09-09 18:18:32 +02:00
simibubi b7decf0d0f Mechanical Bearing
- The mechanical bearing now rotates attached structures
2019-09-08 12:50:02 +02:00
simibubi fb35aa7e10 Configurable Chasses
- Removed old chassis blocks
- Added new chasses with configurable range of effect
- Added the mechanical bearing and rotation chassis
- Motor speed can now be configured
2019-09-07 13:12:12 +02:00
simibubi 5e628e18cb Stairs, Slabs, Walls, Repeat
- Added partial versions of the building blocks
2019-09-05 22:23:58 +02:00
simibubi 4d065bebc1 Mechanical Piston remastered
- Improved entity handling for moving constructs
- Fixed Pistons colliding inconsistently after world reload
2019-09-05 14:23:52 +02:00
simibubi a62dc492d5 Detect and Filter out
- Added the Detector, along with item filtering interfaces
- Added filtering to Extractors
- Fixed some items jittering on belts
- Added text to Frequency and Filter slot highlighting
2019-09-05 02:16:44 +02:00
simibubi 9420d874fe Smelty on the Belty
- Encased Fans can smelt items
- Added some random textures for future items
- Moved some event calls
- More Renames
2019-09-03 23:03:52 +02:00
simibubi d20ac87f2c Refactoring Events
- Moved main Client code to separate class
- Bundled some events into a single subscriber
- Renamed a few things
- Keybinds and Keys have their own enum now
2019-09-03 08:34:02 +02:00
simibubi ebaf22ddcc Pulse Repeaters, Belt Funnels and working Fans
- Added the Pulse Repeater, a simple Pulse former circuit.
- Added a Belt Funnel, along with a generic belt attachment interface.
- Fans now push or pull entities based on their rotation speed.
- Added little symbols to extractor and funnel item models
2019-08-31 08:37:57 +02:00
simibubi 12baa08232 Merge branch 'Kinetics' of https://github.com/simibubi/Create into 0.1.0 2019-08-29 12:06:04 +02:00
simibubi ea3260283c Pulse Repeater Models
- Some modeling work done during a Windows update
2019-08-29 12:03:36 +02:00
simibubi 14b06ec22a Alt-Shift-R
- Axis -> Shaft
- Gear -> Cogwheel
- Large_Gear -> Large_Cogwheel
- Axis_Tunnel -> Encased_Shaft
- Half_Axis -> Shaft_Half
- Fixed further name inconsistencies in other Object Holders
- Added Skeleton for Encased Fan
2019-08-29 01:51:28 +02:00
simibubi cb366a287a Clutch vs Gearshift
- Gearshifter -> Gearshift
- Added the Clutch, using the prior model of the Gearshift
- New Model for Gearshift
- Generalized conditional shaft connectors for rendering
2019-08-28 19:45:41 +02:00
simibubi a0734dffaf Extractors and Linked Extractors
- Added extractors for dropping items from an inventory
- Further generalized Wireless Redstone actors
- Made the crushing wheel more dramatic
- Stationary Drills will drop items more carefully
2019-08-28 16:54:27 +02:00
simibubi 22fc9d1100 Logistics Part III
- Fixed Redstone bridges activating inconsistently
- Fixed Redstone bridges breaking on world reload
- Completed the Stockpile Switch
- Added Skeleton for filters
- Added Skeleton for extractors
- Renamed some stuff
2019-08-27 17:35:34 +02:00
simibubi 79d160e5bc Merge branch 'Shopping' into Kinetics 2019-08-26 20:21:03 +02:00
simibubi f5f9ac7989 Logistics Part II
- Added Screens for Flexcrate and Stockswitch
- Added Models for Flexcrate and Stockswitch
- Added Container and Inventory to Flexcrate
- Redstone bridges are now divided into senders and receivers
- Fixed some GUI inconsistencies and repetitive code
2019-08-26 20:17:16 +02:00
simibubi bbe6150c0f Logistics and Tooltips
- Added an option to register stairs, slabs and other together with the main Block
- Added Skeleton for FlexCrate
- Added Skeleton for Redstone Bridge
- Added Skeleton for Stockpile Switch
- Generalized tooltips between blocks and items
- Added more tooltips to existing blocks
2019-08-25 10:14:15 +02:00
simibubi efcdd3c03e The Crushing Wheel
- Crushing wheels can now apply recipes to contained items
- Added a new generic recipe type for processing
- Improved Crushing Wheel model
- Improved gui models of large wheels
- Improved gui models of harvesters and drills
- Added several crushing recipes
- Fixed Water wheel updating rotation speeds incosistently
2019-08-22 15:52:15 +02:00
simibubi 911363c6a0 The Water Wheel
- Added the Water Wheel as the first legitimate source of rotational energy
2019-08-20 11:37:32 +02:00
simibubi b657c6e389 Moving Entities is fun
- Refined rotation behaviour of turntable
- Fixed Belts moving entities incosistenly
- Fixed Living entities getting stuck on belt slopes
- Improved the applied motion when entities leave fast belts
- Entities now try to stay spaced apart on belts
2019-08-19 12:32:04 +02:00
simibubi ce7356798c Proper Directions
- Added layer of abstraction for Directional Blocks
- Added Cocoa Logs
- Added improved item tooltip framework
2019-08-18 17:02:29 +02:00
simibubi 4cfd7a1bb9 Constructs, Pistons and Blocks
- Added Mechanical Pistons
- Added Chassis blocks for multiblock movement
- Improved memory usage of kinetic renders
- Added Mechanical Harvester
- Added Mechanical Drill
- Visual hints for the Belt connector
- Added Crushing Wheel Model
- Added Encased Belt
- Added Redstone Contact
- Fixed Invalid Schematics crashing on shift-right-click
- Added a variety of building materials
- Updated textures of kinetic blocks to be rotation independent
- Fixed axes rotating with fixed shaded sides
2019-08-17 00:57:36 +02:00
simibubi 71f928ae9d Improved Belts #2
- Entity Movement on Belts
- Velocity Boost on Exit (still needs improvements)
2019-08-12 19:52:06 +02:00
simibubi a0149425d5 Improved Belts
- Limiting belts to 45 Degree angles allows for actual hitboxes and vanilla model action
- Animation now only moves around the texture coordinates of cached vertices
2019-08-10 01:00:36 +02:00
simibubi 8ac10da276 Shopping with Mike part 1
- Added Shelf Block, Tile Entity, Container, Screen, Model
2019-08-08 23:10:01 +02:00
simibubi 25309e40b4 Refactor Packet registering 2019-08-08 19:31:46 +02:00
simibubi 3ec8afd091 Rudimentary Belts
- Second attempt at a practical mechanical belt
2019-08-08 16:19:16 +02:00
simibubi 92a63dade8 Fixed direct connection of Gearshifters with Gearboxes
- rotation modifier check are more generic and clean
- connected components are evaluated individually
2019-08-07 09:54:04 +02:00
simibubi 6b5fe0893e Merge branch 'master' into Kinetics 2019-08-07 08:23:36 +02:00