Commit graph

183 commits

Author SHA1 Message Date
malte0811
2b9ec80253 Not just the master block should be able to interact with the IC2 energy net 2018-06-14 22:01:39 +02:00
malte0811
7008f53faa Fixed some errors and issues on dedicated servers 2018-06-13 19:09:35 +02:00
malte0811
63603d12f1 Earmuffs work better with mechanical multiblocks now 2018-06-13 18:29:10 +02:00
malte0811
781ed3d773 Mechanical multiblock examples look mostly right when used with the IP projector 2018-06-08 21:11:06 +02:00
malte0811
bf8ea992b8 Fix some issues with wire energy loss, closes #28
Fix a crash on startup with IP since it makes assumptions about multiblocks
2018-06-08 20:56:17 +02:00
malte0811
8c16f44970 Fixed some UV's, minor changes to the Marx generator texture 2018-06-05 20:26:44 +02:00
malte0811
0cda304c56 Finished up the manual entry on MechMB's 2018-06-04 18:10:52 +02:00
malte0811
448489b01f Add a simplified version of MultiblockTemplate to display MechMB parts in the manual
Updated the text splitter with the changes from the manual rewrite, fixed some additional bugs
2018-06-02 21:22:26 +02:00
malte0811
7ebf25b3d5 Improve sound by using ITickableSound as opposed to starting and stopping the sound every tick 2018-05-27 13:32:43 +02:00
malte0811
b65cdc6fbe General cleanup 2018-05-26 18:46:40 +02:00
malte0811
b3fefaa078 New sound files!
Fixed broken parts spawning in wrong places sometimes
Some changes to sound volume/pitch calculation
2018-05-26 18:18:53 +02:00
malte0811
d5b537ea98 Misc cleanup, removed some comments on things I won't implement (for now) 2018-05-14 19:07:52 +02:00
malte0811
a756de6ace Pick block works on mechanical multiblocks now
Fix crashes without IC2
2018-05-14 18:51:42 +02:00
malte0811
b43150d6c9 Fixed UV's for the ends of the shaft 2018-05-13 18:54:56 +02:00
malte0811
eb7f73464f Misc fixes, mostly related to sound and the "broken parts" entities 2018-05-12 19:04:38 +02:00
malte0811
3f08c47a73 Sound system is mostly done, I'll probably record new versions of the sounds in a few weeks (to remove frequency changes within a segment) 2018-05-06 20:33:24 +02:00
malte0811
b12501a86c Mech MB sound, take 1 2018-04-22 22:14:08 +02:00
malte0811
1959b93f5b Fixed some potential CME's
IC2 feedthrough connectors properly disassemble now
2018-04-06 18:25:46 +02:00
malte0811
12510ecc5b The voltmeter can now measure the exact speed of a mechanical multiblock 2018-04-06 18:05:11 +02:00
malte0811
bd0c941ac8 Moved everything that can use EU and FE to using joules as an internal storage unit 2018-04-06 17:29:26 +02:00
malte0811
92a114d29d Proper bounding boxes for mech MB parts
Added the missing bits of axle at the ends of the MB
Added a versioning NBT tag to the mech MB to allow easy changing of the MB structure
2018-04-04 20:47:44 +02:00
malte0811
184d12b7cb Maybe fixed the last of the energy transmission issues? 2018-04-02 18:12:01 +02:00
malte0811
b7bc55a0a9 A lot of bugfixes, also new models and textures for some of the parts 2018-03-27 21:31:03 +02:00
malte0811
87f4dc8f93 More work
Changed waveform system to be more usable in code
Added some max speeds
2018-03-24 17:45:25 +01:00
malte0811
1fb01d9abd Started adding 4-phase stuff 2018-03-23 16:27:32 +01:00
malte0811
316cc2ab78 Added a speedometer for automatic speed control
Fixed variacs and sliders on dedicated panels not working on world reload
2018-03-02 22:05:27 +01:00
malte0811
b913e28271 Updated copyright to 2018 2018-02-28 21:06:33 +01:00
malte0811
8cca1b13e1 Added the commutator, the essential part for medium-power conversion
Also, textures! Some are s**t, esp the one for the magnet ring
2018-02-28 21:03:26 +01:00
malte0811
56fb9e3b3a Merge branch 'MC1.12' into mechStuff 2018-02-19 20:39:55 +01:00
malte0811
c3570a1273 Build 1.6-25 2018-02-19 18:11:45 +01:00
malte0811
23df4324ec Mechanical MB's disassemble properly now
Started implementing mechanical failure (currently only for flywheels)
Changed the waveforms. This is supposed to be efficient!
2018-02-17 20:37:53 +01:00
malte0811
8d98e30b04 More mech MB work
This is getting somewhere!
2018-02-13 19:23:02 +01:00
malte0811
b87b67b17f Fixed the redstone wire controller not connecting to RS wires 2018-02-09 21:17:14 +01:00
malte0811
8190a4c80e Prevent HV wires from connecting to manual breaker switches
The wire changes are on Maven now!
2018-02-04 17:00:31 +01:00
malte0811
129d8f732a Added textures for the insulated wire coils
Fixed incorrect/missing error messages when linking connectors
2018-02-02 18:08:33 +01:00
malte0811
d3508e42fe More TMP commits 2018-02-02 17:20:53 +01:00
malte0811
6c60b4562b Merge branch 'MC1.12' into mechStuff 2018-02-01 20:56:12 +01:00
malte0811
ced4704b14 Added insulated wires for tin, copper and gold (textures ToDo)
Added a recipe for the discharge meter
2018-01-31 21:51:34 +01:00
malte0811
93fb75a0b0 Adapted to the changes in wiring code for the next IE release 2018-01-30 21:59:09 +01:00
malte0811
ff3c391ac5 Added a discharge meter, a device that can measure the energy in a Marx discharge
Also some experimental stuff for wire coils
2018-01-28 21:30:53 +01:00
malte0811
534f844d0e Build 1.6-24
Changed the default maximum conversion amounts
2018-01-09 18:26:34 +01:00
malte0811
b09745a320 Fixed infinite kinetic energy being produced, closes #22 2018-01-09 17:55:25 +01:00
malte0811
58692ceb76 TMP commit 2018-01-01 20:07:20 +01:00
malte0811
b0156b70a0 Build 1.6-23
Panel components have to be shift-clicked to place them in the world
2017-12-08 20:15:02 +01:00
malte0811
8ff35f0ea4 Revert to the old buffer handling, reopens #18 2017-12-08 19:55:02 +01:00
malte0811
37233621bf Fixed things blowing up (see last commit), closes #18 2017-12-08 19:29:57 +01:00
malte0811
5b50013f68 Limit the connector buffer to the input power, see #18
This currently causes things to blow up for non-obvious reasons when cables are involved
2017-12-08 18:30:53 +01:00
malte0811
15cf1010aa Added a recipe for seven-segment displays 2017-12-08 17:17:15 +01:00
malte0811
14fde279be Added a command to make taking screenshots of Marx generator discharges easier/possible 2017-11-26 13:52:52 +01:00
malte0811
afccf9b677 Coil length crafting works again, see #19 2017-11-26 13:37:34 +01:00