Commit graph

30 commits

Author SHA1 Message Date
malte0811 880d350720 Misc fixes for the mechanical multiblocks 2018-06-22 18:51:51 +02:00
malte0811 40eaa907ef Misc changes to the mechanical multiblocks 2018-06-17 21:06:15 +02:00
malte0811 8c16f44970 Fixed some UV's, minor changes to the Marx generator texture 2018-06-05 20:26:44 +02:00
malte0811 184d12b7cb Maybe fixed the last of the energy transmission issues? 2018-04-02 18:12:01 +02:00
malte0811 b7bc55a0a9 A lot of bugfixes, also new models and textures for some of the parts 2018-03-27 21:31:03 +02:00
malte0811 1fb01d9abd Started adding 4-phase stuff 2018-03-23 16:27:32 +01:00
malte0811 8cca1b13e1 Added the commutator, the essential part for medium-power conversion
Also, textures! Some are s**t, esp the one for the magnet ring
2018-02-28 21:03:26 +01:00
malte0811 56fb9e3b3a Merge branch 'MC1.12' into mechStuff 2018-02-19 20:39:55 +01:00
malte0811 8d98e30b04 More mech MB work
This is getting somewhere!
2018-02-13 19:23:02 +01:00
malte0811 129d8f732a Added textures for the insulated wire coils
Fixed incorrect/missing error messages when linking connectors
2018-02-02 18:08:33 +01:00
malte0811 ff3c391ac5 Added a discharge meter, a device that can measure the energy in a Marx discharge
Also some experimental stuff for wire coils
2018-01-28 21:30:53 +01:00
malte0811 09161bce5f Added a seven-segment display for control panels 2017-10-31 16:29:38 +01:00
malte0811 e200185235 Add a separate sound for Marx misfirings
Add a texture for the tinnitus potion effect
2017-08-27 20:27:29 +02:00
malte0811 c18d94899a Change the structure of the Marx generator to not include IC2 blocks
Finish up the texture/model
Fix some bugs where the energy storage goes negative and starts charging the marx to -Infinity V
2017-08-13 18:46:46 +02:00
malte0811 b9f5a8a9f8 Added (analog) panel meters
Fixed locks breaking the model cache
Ported the fix for #7
2017-05-27 17:02:18 +02:00
malte0811 8e845ab100 Added a key ring, holds up to 10 keys by default
texture might change, docs+recipe still to do
2017-05-20 18:50:04 +02:00
malte0811 695679caa2 Added textures for the key+lock switch
Renaming a key to an empty name returns it to its unnamed state
2017-05-20 17:14:43 +02:00
malte0811 6a2ce4685b Finished up the lock switch, just missing textures now
Added a recipe to copy settings from one panel component to another
Some internal changes
2017-05-19 17:45:30 +02:00
malte0811 06d8ddfff9 Merge remote-tracking branch 'origin/master' into MC1.11 2017-05-10 17:56:23 +02:00
malte0811 01c2e58409 Updated to MC 1.11, part 1
Compiles and runs, but probably doesn't really work yet
2017-05-10 17:56:05 +02:00
malte0811 7eecdea794 Build 1.4-8
Added the missing textures
Fixed a few minor bugs
2017-05-10 13:20:00 +02:00
malte0811 4586e57b84 Control panels can be disassembled in the panel creator now
added the missing background textures
changed the "base item" for control panels to be a basic machine casing
2017-05-01 18:40:29 +02:00
malte0811 6717e7c815 Added a model for the panel creator 2017-04-29 18:54:21 +02:00
malte0811 c15e68a716 Added textures for the panel component items
Made it possible to pick up single components from the panel creator GUI
2017-04-27 18:15:11 +02:00
malte0811 d02981e14d Added models for the RS panel connector
Fixed every block dropping the meta=0 version
2017-04-24 17:26:42 +02:00
malte0811 8cabaa9844 Added textures for the panel creator GUI and the control panel block
Fixed bounding box direction on the Jacob's ladders
2017-04-17 19:35:14 +02:00
malte0811 7c9d8ff8fb added textures for the jacobs ladders
fixed the normal sized ladder missing a bit of rendering
limited energy input to the side marked as such
2017-03-02 17:26:24 +01:00
malte0811 d3c571d60c added textures for the mechanical converters+IF motor, made by C8H8O4
fixed some minor bugs with energy conversion rates
increased the default maximum of kinetic to rotational energy conversion, the old one was equal to about 2 IF
added a manual entry, still need to change the displayed recipes
2016-12-15 21:32:28 +01:00
malte0811 1fee68c9ef changed wires to use different amounts of cable for different length connections
added Glass Fiber Wire
changed the amount of connectors/relays produced per crafting
WARNING: this commit won't work with the public IE builds currently available
2016-09-22 20:32:38 +02:00
malte0811 d8bbbb8170 initial commit 2016-09-16 16:47:59 +02:00