malte0811
b12501a86c
Mech MB sound, take 1
2018-04-22 22:14:08 +02:00
malte0811
1959b93f5b
Fixed some potential CME's
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IC2 feedthrough connectors properly disassemble now
2018-04-06 18:25:46 +02:00
malte0811
12510ecc5b
The voltmeter can now measure the exact speed of a mechanical multiblock
2018-04-06 18:05:11 +02:00
malte0811
bd0c941ac8
Moved everything that can use EU and FE to using joules as an internal storage unit
2018-04-06 17:29:26 +02:00
malte0811
92a114d29d
Proper bounding boxes for mech MB parts
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Added the missing bits of axle at the ends of the MB
Added a versioning NBT tag to the mech MB to allow easy changing of the MB structure
2018-04-04 20:47:44 +02:00
malte0811
184d12b7cb
Maybe fixed the last of the energy transmission issues?
2018-04-02 18:12:01 +02:00
malte0811
b7bc55a0a9
A lot of bugfixes, also new models and textures for some of the parts
2018-03-27 21:31:03 +02:00
malte0811
87f4dc8f93
More work
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Changed waveform system to be more usable in code
Added some max speeds
2018-03-24 17:45:25 +01:00
malte0811
1fb01d9abd
Started adding 4-phase stuff
2018-03-23 16:27:32 +01:00
malte0811
316cc2ab78
Added a speedometer for automatic speed control
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Fixed variacs and sliders on dedicated panels not working on world reload
2018-03-02 22:05:27 +01:00
malte0811
b913e28271
Updated copyright to 2018
2018-02-28 21:06:33 +01:00
malte0811
8cca1b13e1
Added the commutator, the essential part for medium-power conversion
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Also, textures! Some are s**t, esp the one for the magnet ring
2018-02-28 21:03:26 +01:00
malte0811
56fb9e3b3a
Merge branch 'MC1.12' into mechStuff
2018-02-19 20:39:55 +01:00
malte0811
c3570a1273
Build 1.6-25
2018-02-19 18:11:45 +01:00
malte0811
23df4324ec
Mechanical MB's disassemble properly now
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Started implementing mechanical failure (currently only for flywheels)
Changed the waveforms. This is supposed to be efficient!
2018-02-17 20:37:53 +01:00
malte0811
8d98e30b04
More mech MB work
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This is getting somewhere!
2018-02-13 19:23:02 +01:00
malte0811
b87b67b17f
Fixed the redstone wire controller not connecting to RS wires
2018-02-09 21:17:14 +01:00
malte0811
8190a4c80e
Prevent HV wires from connecting to manual breaker switches
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The wire changes are on Maven now!
2018-02-04 17:00:31 +01:00
malte0811
129d8f732a
Added textures for the insulated wire coils
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Fixed incorrect/missing error messages when linking connectors
2018-02-02 18:08:33 +01:00
malte0811
d3508e42fe
More TMP commits
2018-02-02 17:20:53 +01:00
malte0811
6c60b4562b
Merge branch 'MC1.12' into mechStuff
2018-02-01 20:56:12 +01:00
malte0811
ced4704b14
Added insulated wires for tin, copper and gold (textures ToDo)
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Added a recipe for the discharge meter
2018-01-31 21:51:34 +01:00
malte0811
93fb75a0b0
Adapted to the changes in wiring code for the next IE release
2018-01-30 21:59:09 +01:00
malte0811
ff3c391ac5
Added a discharge meter, a device that can measure the energy in a Marx discharge
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Also some experimental stuff for wire coils
2018-01-28 21:30:53 +01:00
malte0811
534f844d0e
Build 1.6-24
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Changed the default maximum conversion amounts
2018-01-09 18:26:34 +01:00
malte0811
b09745a320
Fixed infinite kinetic energy being produced, closes #22
2018-01-09 17:55:25 +01:00
malte0811
58692ceb76
TMP commit
2018-01-01 20:07:20 +01:00
malte0811
b0156b70a0
Build 1.6-23
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Panel components have to be shift-clicked to place them in the world
2017-12-08 20:15:02 +01:00
malte0811
8ff35f0ea4
Revert to the old buffer handling, reopens #18
2017-12-08 19:55:02 +01:00
malte0811
37233621bf
Fixed things blowing up (see last commit), closes #18
2017-12-08 19:29:57 +01:00
malte0811
5b50013f68
Limit the connector buffer to the input power, see #18
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This currently causes things to blow up for non-obvious reasons when cables are involved
2017-12-08 18:30:53 +01:00
malte0811
14fde279be
Added a command to make taking screenshots of Marx generator discharges easier/possible
2017-11-26 13:52:52 +01:00
malte0811
afccf9b677
Coil length crafting works again, see #19
2017-11-26 13:37:34 +01:00
malte0811
2df8bc4f29
Build 1.6-22
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Stop using JavaFX vectors as they don't seem to exist in a normal instance
2017-10-31 17:16:25 +01:00
malte0811
d3b84e6823
Panel components update their color as soon as the value is changed in the GUI, rather than on closing the GUI
2017-10-31 16:44:29 +01:00
malte0811
09161bce5f
Added a seven-segment display for control panels
2017-10-31 16:29:38 +01:00
malte0811
e21684818f
Possibly fixed a race condition NPE with panel models
2017-10-29 13:59:27 +01:00
malte0811
6000203141
Fixed panel component raytracing sorting
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Components can no longer be activated through the back of the panel
2017-10-28 18:53:21 +02:00
malte0811
543368ad7c
Fixed crashes with 2-channel components where the second id is selected, but not the channel
2017-10-27 21:08:17 +02:00
malte0811
a35150f8e7
Possibly fixed a weird crash when placing control panels?
2017-10-27 18:52:08 +02:00
malte0811
f4884d23ba
Build 1.6-21
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Updated README.md+screenshot
Fixed the Marx generator not charging properly off an EU supply
Fixed the IE version detection. Stupid Java optimized out the field access to the version String since it's static final
2017-10-22 20:02:41 +02:00
malte0811
746a5d1b57
Improved rendering of the Marx generator in the manual
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The mach converter entry isn't duplicated any more
2017-10-21 21:15:01 +02:00
malte0811
1b9bd041b0
Minor cleanup of the Marx generator disassembly code
2017-10-20 18:59:27 +02:00
malte0811
59527ba600
Added an auto-splitter for manual entries. Currently just used for the Marx generator entry.
2017-10-20 18:25:53 +02:00
malte0811
a4de0c800d
Fixed issues with block breaking (Marx generator)
2017-10-10 18:42:44 +02:00
malte0811
d3b937433d
Merge branch 'shaders' into MC1.12
2017-10-10 18:34:22 +02:00
malte0811
cc14d20595
Added shaders for the Marx generator and the Jacob's ladder
2017-10-10 18:31:32 +02:00
malte0811
9f6407e300
New ear damage distance formula. Manual and reality should match this time!
2017-10-09 20:31:01 +02:00
malte0811
f33650280e
Fixed a race condition with Marx generator discharges (probably, as usual with race conditions)
2017-10-08 18:39:15 +02:00
malte0811
ab77d28bc9
Fixed invisible wires on dedicated servers
2017-10-07 18:51:28 +02:00