Commit graph

129 commits

Author SHA1 Message Date
malte0811 4ecab259dd More misc control panel stuff
Includes RS indicator lights
2017-04-01 17:33:58 +02:00
malte0811 b1ff95cf85 Further work on control panels
RS output is working (but depends on current master IE with an additional fix)
Model rotation on Jacobs ladders is broken!
2017-03-28 18:15:41 +02:00
malte0811 34bf534b1c started adding control panels. Very much WIP! 2017-03-24 17:40:05 +01:00
malte0811 4a4360c98b Fixed invalid connections being possible, see BluSunrize/ImmersiveEngineering#1975 2017-03-21 18:16:21 +01:00
malte0811 b36e5c2623 General refactoring, IC2 connectors no longer use BlockIEBase! 2017-03-21 18:12:09 +01:00
malte0811 12e18534fe Fixed broken textures on the mechanical converters/motor with Chisel installed, closes #5 2017-03-07 16:52:54 +01:00
malte0811 c3d871aa37 Build 7
fixed the Jacob's Ladders breaking when trying to rotate them
fixed sharp rendering edges inside "salted" arcs
2017-03-06 16:47:16 +01:00
malte0811 59177870f1 added the manual entry on jacobs ladders
fixed jacobs ladders replacing other blocks on placement
2017-03-03 19:04:08 +01:00
malte0811 a15107025d Jacobs ladders cause damage when touched
applying salt to Jacobs ladder's colors the arc orange (due to sodium)
2017-03-03 17:52:22 +01:00
malte0811 7c9d8ff8fb added textures for the jacobs ladders
fixed the normal sized ladder missing a bit of rendering
limited energy input to the side marked as such
2017-03-02 17:26:24 +01:00
malte0811 8a12144490 Progress on the jacobs ladders:
added models for the small and normal sized versions
made them rotatable
fixed sound
energy storage is saved to NBT now
2017-02-28 17:32:40 +01:00
malte0811 2edc831d19 added Jacobs Ladders, part 1
rendering and sound are done, as well as energy usage
ToDo: finish the dimensions of the different ladders, add models for small+normal, recipes, probably a lot more...
2017-02-26 14:04:23 +01:00
malte0811 a113a3d608 added some methods needed for new IE versions
chaged forge version to use to latest
2017-02-21 17:38:15 +01:00
malte0811 3d9f199d66 Build 6
Potentially fixed missing textures/models on the mechanical converters in some cases?
Fixed "old" connectors with full storage not working
2017-01-11 16:40:54 +01:00
malte0811 0e613d05b8 reduced the difference between IC2's wires and IndustrialWires's cables to prevent machines from blowing up when they shouldn't
(There are still differences in some cases, but it works in most cases)
added a "credits" file
2017-01-04 18:31:56 +01:00
malte0811 ca41e82576 Merge pull request #3 from SihenZhang/master
Create zh_CN.lang
2016-12-24 09:22:10 +01:00
Sihen Zhang 52135edd44 Update zh_CN.lang 2016-12-24 11:24:45 +08:00
Sihen Zhang 09ec25e59d Merge remote-tracking branch 'refs/remotes/malte0811/master' 2016-12-23 22:55:32 +08:00
Sihen Zhang caa1c060ce Create zh_CN.lang 2016-12-23 22:52:50 +08:00
malte0811 f13b944c7a Build 5
made the option to disable converters actually do something
made wire coils show when they are out of range, mirroring the bahavior of IE coils in the latest dev version
2016-12-20 17:27:09 +01:00
malte0811 04e25e300c made rotation work with mechanical converters
added recipes for the mechanical converters
changed them to accept forge energy as well as IF
2016-12-19 18:16:46 +01:00
malte0811 d3c571d60c added textures for the mechanical converters+IF motor, made by C8H8O4
fixed some minor bugs with energy conversion rates
increased the default maximum of kinetic to rotational energy conversion, the old one was equal to about 2 IF
added a manual entry, still need to change the displayed recipes
2016-12-15 21:32:28 +01:00
malte0811 ac390872b1 Added basic (low efficiency, low power) conversion methods between RF and EU by making conversion between IE rotational energy and IC2 kinetic energy possible
TODO:
-textures+blockstate JSON's
-recipes
-manual entry including an explanation of rotational energy
-ask Blu about making inputRotation return a double of leftover energy
2016-12-13 21:00:07 +01:00
malte0811 3bd6c14266 Build 4
added a config option for wire length per item and per connection
2016-12-08 18:23:20 +01:00
malte0811 24ea23c2b1 fixed a weird edgecase (probably in forge or vanilla) causing a lot of log spam, closes #1
moved all wire-related classes into a seperate sub-package, in preparation for energy conversion blocks
removed a warning from ClientProxy. IndustrialWires does not generate any warnings when compiling now!
2016-12-08 18:16:19 +01:00
malte0811 ba2bec5d95 Build 3:
reduced the amount of calls to BlockIEBase, I want to get stop using that class at some point
fixed missing localization for the creative tab
changed build.gradle to automatically download the latest version of IC2
2016-10-28 08:31:55 +02:00
malte0811 c6c0bb00c9 added a license: GPL3
added a changelog
changed build.gradle to automatically download IC2
added Curse as a valid IC2 download location
2016-09-29 16:26:03 +02:00
malte0811 1fee68c9ef changed wires to use different amounts of cable for different length connections
added Glass Fiber Wire
changed the amount of connectors/relays produced per crafting
WARNING: this commit won't work with the public IE builds currently available
2016-09-22 20:32:38 +02:00
malte0811 d8bbbb8170 initial commit 2016-09-16 16:47:59 +02:00