Mekanism-tilera-Edition/src/minecraft/mekanism/generators/client/RenderHydrogenGenerator.java

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package mekanism.generators.client;
import mekanism.generators.common.TileEntityHydrogenGenerator;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import org.lwjgl.opengl.GL11;
public class RenderHydrogenGenerator extends TileEntitySpecialRenderer
{
private ModelHydrogenGenerator model = new ModelHydrogenGenerator();
@Override
public void renderTileEntityAt(TileEntity var1, double var2, double var4, double var6, float var8)
{
renderAModelAt((TileEntityHydrogenGenerator) var1, var2, var4, var6, 1F);
}
private void renderAModelAt(TileEntityHydrogenGenerator tileEntity, double x, double y, double z, float f)
{
GL11.glPushMatrix();
GL11.glTranslatef((float) x + 0.5f, (float) y + 1.5f, (float) z + 0.5f);
bindTextureByName("/mods/mekanism/render/HydrogenGenerator.png");
switch(tileEntity.facing)
{
case 2: GL11.glRotatef(270, 0.0F, 1.0F, 0.0F); break;
case 3: GL11.glRotatef(90, 0.0F, 1.0F, 0.0F); break;
case 4: GL11.glRotatef(0, 0.0F, 1.0F, 0.0F); break;
case 5: GL11.glRotatef(180, 0.0F, 1.0F, 0.0F); break;
}
GL11.glRotatef(180F, 0.0F, 1.0F, 1.0F);
GL11.glRotatef(90F, -1.0F, 0.0F, 0.0F);
GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
model.render(0.0625F);
GL11.glPopMatrix();
}
}