6800c4dcc4
*Ported to Minecraft v1.5. *Ported to UE v1.3. *Split all textures, changed resource directory. *Better tool and armor naming. *More efficient TE hierarchy. ! Extremely unstable ! prone to errors.
39 lines
1.3 KiB
Java
39 lines
1.3 KiB
Java
package mekanism.generators.client;
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import mekanism.generators.common.TileEntityHydrogenGenerator;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import org.lwjgl.opengl.GL11;
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public class RenderHydrogenGenerator extends TileEntitySpecialRenderer
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{
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private ModelHydrogenGenerator model = new ModelHydrogenGenerator();
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@Override
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public void renderTileEntityAt(TileEntity var1, double var2, double var4, double var6, float var8)
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{
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renderAModelAt((TileEntityHydrogenGenerator) var1, var2, var4, var6, 1F);
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}
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private void renderAModelAt(TileEntityHydrogenGenerator tileEntity, double x, double y, double z, float f)
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{
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GL11.glPushMatrix();
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GL11.glTranslatef((float) x + 0.5f, (float) y + 1.5f, (float) z + 0.5f);
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bindTextureByName("/mods/mekanism/render/HydrogenGenerator.png");
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switch(tileEntity.facing)
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{
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case 2: GL11.glRotatef(270, 0.0F, 1.0F, 0.0F); break;
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case 3: GL11.glRotatef(90, 0.0F, 1.0F, 0.0F); break;
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case 4: GL11.glRotatef(0, 0.0F, 1.0F, 0.0F); break;
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case 5: GL11.glRotatef(180, 0.0F, 1.0F, 0.0F); break;
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}
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GL11.glRotatef(180F, 0.0F, 1.0F, 1.0F);
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GL11.glRotatef(90F, -1.0F, 0.0F, 0.0F);
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GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
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model.render(0.0625F);
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GL11.glPopMatrix();
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}
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}
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