Mekanism-tilera-Edition/src/main/java/mekanism/common/tile/TileEntityAdvancedElectricMachine.java

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package mekanism.common.tile;
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import io.netty.buffer.ByteBuf;
import java.util.ArrayList;
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import mekanism.api.EnumColor;
import mekanism.api.gas.Gas;
import mekanism.api.gas.GasStack;
import mekanism.api.gas.GasTank;
import mekanism.api.gas.IGasHandler;
import mekanism.api.gas.ITubeConnection;
import mekanism.api.transmitters.TransmissionType;
import mekanism.common.MekanismBlocks;
import mekanism.common.MekanismItems;
import mekanism.common.SideData;
import mekanism.common.Upgrade;
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import mekanism.common.base.IFactory.RecipeType;
import mekanism.common.recipe.RecipeHandler;
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import mekanism.common.recipe.inputs.AdvancedMachineInput;
import mekanism.common.recipe.machines.AdvancedMachineRecipe;
import mekanism.common.recipe.outputs.ItemStackOutput;
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import mekanism.common.tile.component.TileComponentAdvancedUpgrade;
import mekanism.common.tile.component.TileComponentConfig;
import mekanism.common.tile.component.TileComponentEjector;
import mekanism.common.tile.component.TileComponentUpgrade;
import mekanism.common.util.ChargeUtils;
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import mekanism.common.util.InventoryUtils;
import mekanism.common.util.MekanismUtils;
import mekanism.common.util.MekanismUtils.ResourceType;
import mekanism.common.util.StatUtils;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraftforge.common.util.ForgeDirection;
public abstract class TileEntityAdvancedElectricMachine<RECIPE extends AdvancedMachineRecipe<RECIPE>> extends TileEntityBasicMachine<AdvancedMachineInput, ItemStackOutput, RECIPE> implements IGasHandler, ITubeConnection
{
/** How much secondary energy (fuel) this machine uses per tick, not including upgrades. */
public int BASE_SECONDARY_ENERGY_PER_TICK;
/** How much secondary energy this machine uses per tick, including upgrades. */
public double secondaryEnergyPerTick;
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public int secondaryEnergyThisTick;
public static int MAX_GAS = 210;
public GasTank gasTank;
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public Gas prevGas;
/**
* Advanced Electric Machine -- a machine like this has a total of 4 slots. Input slot (0), fuel slot (1), output slot (2),
* energy slot (3), and the upgrade slot (4). The machine will not run if it does not have enough electricity, or if it doesn't have enough
* fuel ticks.
*
* @param soundPath - location of the sound effect
* @param name - full name of this machine
* @param perTick - how much energy this machine uses per tick.
* @param secondaryPerTick - how much secondary energy (fuel) this machine uses per tick.
* @param ticksRequired - how many ticks it takes to smelt an item.
* @param maxEnergy - maximum amount of energy this machine can hold.
*/
public TileEntityAdvancedElectricMachine(String soundPath, String name, double perTick, int secondaryPerTick, int ticksRequired, double maxEnergy)
{
super(soundPath, name, MekanismUtils.getResource(ResourceType.GUI, "GuiAdvancedMachine.png"), perTick, ticksRequired, maxEnergy);
configComponent = new TileComponentConfig(this, TransmissionType.ITEM, TransmissionType.ENERGY);
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configComponent.addOutput(TransmissionType.ITEM, new SideData("None", EnumColor.GREY, InventoryUtils.EMPTY));
configComponent.addOutput(TransmissionType.ITEM, new SideData("Input", EnumColor.DARK_RED, new int[] {0}));
configComponent.addOutput(TransmissionType.ITEM, new SideData("Output", EnumColor.DARK_BLUE, new int[] {2}));
configComponent.addOutput(TransmissionType.ITEM, new SideData("Energy", EnumColor.DARK_GREEN, new int[] {3}));
configComponent.addOutput(TransmissionType.ITEM, new SideData("Extra", EnumColor.PURPLE, new int[] {1}));
configComponent.setConfig(TransmissionType.ITEM, new byte[] {4, 1, 0, 3, 0, 2});
configComponent.setInputConfig(TransmissionType.ENERGY);
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gasTank = new GasTank(MAX_GAS);
inventory = new ItemStack[5];
BASE_SECONDARY_ENERGY_PER_TICK = secondaryPerTick;
secondaryEnergyPerTick = secondaryPerTick;
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upgradeComponent = upgradeableSecondaryEfficiency() ? new TileComponentAdvancedUpgrade(this, 4) : new TileComponentUpgrade(this, 4);
upgradeComponent.setSupported(Upgrade.MUFFLING);
ejectorComponent = new TileComponentEjector(this);
ejectorComponent.setOutputData(TransmissionType.ITEM, configComponent.getOutputs(TransmissionType.ITEM).get(2));
}
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public void upgrade(RecipeType type)
{
worldObj.setBlockToAir(xCoord, yCoord, zCoord);
worldObj.setBlock(xCoord, yCoord, zCoord, MekanismBlocks.MachineBlock, 5, 3);
TileEntityFactory factory = (TileEntityFactory)worldObj.getTileEntity(xCoord, yCoord, zCoord);
//Basic
factory.facing = facing;
factory.clientFacing = clientFacing;
factory.ticker = ticker;
factory.redstone = redstone;
factory.redstoneLastTick = redstoneLastTick;
factory.doAutoSync = doAutoSync;
//Electric
factory.electricityStored = electricityStored;
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//Noisy
factory.soundURL = soundURL;
//Machine
factory.progress[0] = operatingTicks;
factory.updateDelay = updateDelay;
factory.isActive = isActive;
factory.clientActive = clientActive;
factory.controlType = controlType;
factory.prevEnergy = prevEnergy;
factory.upgradeComponent.readFrom(upgradeComponent);
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factory.upgradeComponent.setUpgradeSlot(0);
factory.ejectorComponent.readFrom(ejectorComponent);
factory.ejectorComponent.setOutputData(TransmissionType.ITEM, factory.configComponent.getOutputs(TransmissionType.ITEM).get(2));
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factory.recipeType = type;
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factory.upgradeComponent.setSupported(Upgrade.GAS, type.fuelEnergyUpgrades());
factory.securityComponent.readFrom(securityComponent);
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for(TransmissionType transmission : configComponent.transmissions)
{
factory.configComponent.setConfig(transmission, configComponent.getConfig(transmission));
factory.configComponent.setEjecting(transmission, configComponent.isEjecting(transmission));
}
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//Advanced Machine
factory.gasTank.setGas(gasTank.getGas());
factory.inventory[5] = inventory[0];
factory.inventory[4] = inventory[1];
factory.inventory[5+3] = inventory[2];
factory.inventory[1] = inventory[3];
factory.inventory[0] = inventory[4];
for(Upgrade upgrade : factory.upgradeComponent.getSupportedTypes())
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{
factory.recalculateUpgradables(upgrade);
}
factory.upgraded = true;
factory.markDirty();
}
/**
* Gets the amount of ticks the declared itemstack can fuel this machine.
* @param itemstack - itemstack to check with
* @return fuel ticks
*/
public abstract GasStack getItemGas(ItemStack itemstack);
public abstract boolean isValidGas(Gas gas);
@Override
public void onUpdate()
{
super.onUpdate();
if(!worldObj.isRemote)
{
ChargeUtils.discharge(3, this);
handleSecondaryFuel();
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boolean inactive = false;
RECIPE recipe = getRecipe();
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secondaryEnergyThisTick = useStatisticalMechanics() ? StatUtils.inversePoisson(secondaryEnergyPerTick) : (int)Math.ceil(secondaryEnergyPerTick);
if(canOperate(recipe) && MekanismUtils.canFunction(this) && getEnergy() >= energyPerTick && gasTank.getStored() >= secondaryEnergyThisTick)
{
setActive(true);
operatingTicks++;
if(operatingTicks >= ticksRequired)
{
operate(recipe);
operatingTicks = 0;
}
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gasTank.draw(secondaryEnergyThisTick, true);
electricityStored -= energyPerTick;
}
else {
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inactive = true;
setActive(false);
}
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if(inactive && getRecipe() == null)
{
operatingTicks = 0;
}
prevEnergy = getEnergy();
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if(!(gasTank.getGasType() == null || gasTank.getStored() == 0))
{
prevGas = gasTank.getGasType();
}
}
}
public void handleSecondaryFuel()
{
if(inventory[1] != null && gasTank.getNeeded() > 0)
{
GasStack stack = getItemGas(inventory[1]);
int gasNeeded = gasTank.getNeeded();
if(stack != null && gasTank.canReceive(stack.getGas()) && gasNeeded >= stack.amount)
{
gasTank.receive(stack, true);
inventory[1].stackSize--;
if(inventory[1].stackSize == 0)
{
inventory[1] = null;
}
}
}
}
public boolean upgradeableSecondaryEfficiency()
{
return false;
}
public boolean useStatisticalMechanics()
{
return false;
}
@Override
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public boolean isItemValidForSlot(int slotID, ItemStack itemstack)
{
if(slotID == 2)
{
return false;
}
else if(slotID == 4)
{
return itemstack.getItem() == MekanismItems.SpeedUpgrade || itemstack.getItem() == MekanismItems.EnergyUpgrade;
}
else if(slotID == 0)
{
for(AdvancedMachineInput input : getRecipes().keySet())
{
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if(input.itemStack.isItemEqual(itemstack))
{
return true;
}
}
}
else if(slotID == 3)
{
return ChargeUtils.canBeDischarged(itemstack);
}
else if(slotID == 1)
{
return getItemGas(itemstack) != null;
}
return false;
}
@Override
public AdvancedMachineInput getInput()
{
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return new AdvancedMachineInput(inventory[0], prevGas);
}
@Override
public RECIPE getRecipe()
{
AdvancedMachineInput input = getInput();
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if(cachedRecipe == null || !input.testEquality(cachedRecipe.getInput()))
{
cachedRecipe = RecipeHandler.getRecipe(input, getRecipes());
}
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return cachedRecipe;
}
@Override
public void operate(RECIPE recipe)
{
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recipe.operate(inventory, 0, 2, gasTank, secondaryEnergyThisTick);
markDirty();
ejectorComponent.outputItems();
}
@Override
public boolean canOperate(RECIPE recipe)
{
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return recipe != null && recipe.canOperate(inventory, 0, 2, gasTank, secondaryEnergyThisTick);
}
v5 Beta #9 *Bumped animation textures to 32x32. *Added default parameter to TabProxy.tabMekanism(). *Added additional info to Machine/GeneratorType for better handling of metadata. *Added Reinforced Iron, a stronger version of an Iron Block. *Updated onBlockActivated() code to function correctly. *Added feature for a generator or power unit to be placed facing up or down. *Cleaned up GUI access/handler code. *Fixed electric machine shift-click bug. *Added Diamond Dust. *Fixed Energized Bow continuing to fire after it's energy is depleted. *Added HP information to armor and tools. *Fixed slot parameters. *Overhauled packet system. *Cleaned up tile entity hierarchy. *Added BuildCraft liquid support to Heat Generator to allow energy generation with both BuildCraft's fuel buckets and liquid fuel. *Fixed texture preloads. *Added Electolytic Separator -- a machine that separates hydrogen and oxygen molecules from water. It accepts water from BuildCraft pipes. *Added Hydrogen Generator -- a generator that by default generates 128 u/t, but has boosts by the block's height of up to 512 u/t. *Added Solar Generator, a generator that produces 32 u/t when it can see the sun. *Added Gas API! Simple gas management that allows for both storage of gas in items, blocks, and transfer between themselves. So far implemented gasses are oxygen and hydrogen. *Added LiquidSlot for easy management of liquid in tile entities. *Added Hydrogen Tank and Oxygen Tank items. *Added BuildCraft hooks. *Fixed zombies and skeletons spawning with Obsidian Armor, and lowered chances of spawning with any armor. *More OreDictionary registrations to fix IC2's different dust names. *Fixed some javadocs. *Added 'Solar Panel' item as a crafting element for a Solar Generator. *Minor bugfixes.
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@Override
public void handlePacketData(ByteBuf dataStream)
{
super.handlePacketData(dataStream);
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if(worldObj.isRemote)
{
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if(dataStream.readBoolean())
{
gasTank.setGas(new GasStack(dataStream.readInt(), dataStream.readInt()));
}
else {
gasTank.setGas(null);
}
}
}
@Override
public ArrayList getNetworkedData(ArrayList data)
{
super.getNetworkedData(data);
if(gasTank.getGas() != null)
{
data.add(true);
data.add(gasTank.getGas().getGas().getID());
data.add(gasTank.getStored());
}
else {
data.add(false);
}
return data;
}
@Override
public void readFromNBT(NBTTagCompound nbtTags)
{
super.readFromNBT(nbtTags);
gasTank.read(nbtTags.getCompoundTag("gasTank"));
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gasTank.setMaxGas(MAX_GAS);
}
@Override
public void writeToNBT(NBTTagCompound nbtTags)
{
super.writeToNBT(nbtTags);
nbtTags.setTag("gasTank", gasTank.write(new NBTTagCompound()));
}
/**
* Gets the scaled secondary energy level for the GUI.
* @param i - multiplier
* @return scaled secondary energy
*/
public int getScaledGasLevel(int i)
{
return gasTank.getStored()*i / gasTank.getMaxGas();
}
@Override
public boolean canExtractItem(int slotID, ItemStack itemstack, int side)
{
if(slotID == 3)
{
return ChargeUtils.canBeOutputted(itemstack, false);
}
else if(slotID == 2)
{
return true;
}
return false;
}
@Override
public boolean canTubeConnect(ForgeDirection side)
{
return false;
}
@Override
public int receiveGas(ForgeDirection side, GasStack stack, boolean doTransfer)
{
return 0;
}
@Override
public GasStack drawGas(ForgeDirection side, int amount, boolean doTransfer)
{
return null;
}
@Override
public boolean canReceiveGas(ForgeDirection side, Gas type)
{
return false;
}
@Override
public boolean canDrawGas(ForgeDirection side, Gas type)
{
return false;
}
@Override
public void recalculateUpgradables(Upgrade upgrade)
{
super.recalculateUpgradables(upgrade);
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if(upgrade == Upgrade.SPEED || (upgradeableSecondaryEfficiency() && upgrade == Upgrade.GAS))
{
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secondaryEnergyPerTick = MekanismUtils.getSecondaryEnergyPerTickMean(this, BASE_SECONDARY_ENERGY_PER_TICK);
}
}
private static final String[] methods = new String[] {"getEnergy", "getSecondaryStored", "getProgress", "isActive", "facing", "canOperate", "getMaxEnergy", "getEnergyNeeded"};
@Override
public String[] getMethods()
{
return methods;
}
@Override
public Object[] invoke(int method, Object[] arguments) throws Exception
{
switch(method)
{
case 0:
return new Object[] {getEnergy()};
case 1:
return new Object[] {gasTank.getStored()};
case 2:
return new Object[] {operatingTicks};
case 3:
return new Object[] {isActive};
case 4:
return new Object[] {facing};
case 5:
return new Object[] {canOperate(RecipeHandler.getRecipe(getInput(), getRecipes()))};
case 6:
return new Object[] {maxEnergy};
case 7:
return new Object[] {maxEnergy-getEnergy()};
default:
throw new NoSuchMethodException();
}
}
}