2013-03-25 17:00:45 +01:00
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package mekanism.client;
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import java.util.Arrays;
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2013-04-21 06:34:54 +02:00
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import java.util.HashMap;
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2013-03-25 17:00:45 +01:00
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2013-05-20 00:43:01 +02:00
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import mekanism.client.MekanismRenderer.Model3D;
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2013-03-29 17:10:23 +01:00
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import mekanism.common.CableUtils;
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2013-03-25 17:00:45 +01:00
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import mekanism.common.TileEntityUniversalCable;
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2013-04-21 06:34:54 +02:00
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.GLAllocation;
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2013-03-25 17:00:45 +01:00
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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2013-05-14 17:34:26 +02:00
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import net.minecraft.util.Icon;
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2013-04-21 06:34:54 +02:00
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import net.minecraft.world.World;
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2013-03-25 17:00:45 +01:00
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import net.minecraftforge.common.ForgeDirection;
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import org.lwjgl.opengl.GL11;
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2013-05-14 17:34:26 +02:00
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import cpw.mods.fml.client.FMLClientHandler;
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2013-04-13 16:33:37 +02:00
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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2013-03-25 17:00:45 +01:00
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public class RenderUniversalCable extends TileEntitySpecialRenderer
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{
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2013-04-18 04:40:11 +02:00
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private ModelTransmitter model = new ModelTransmitter();
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2013-04-13 02:25:21 +02:00
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2013-04-21 06:34:54 +02:00
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private HashMap<ForgeDirection, int[]> cachedLiquids = new HashMap<ForgeDirection, int[]>();
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2013-05-14 17:34:26 +02:00
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private Icon renderIcon = FMLClientHandler.instance().getClient().renderEngine.textureMapItems.registerIcon("mekanism:LiquidEnergy");
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2013-04-21 06:34:54 +02:00
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private static final int stages = 40;
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private static final double offset = 0.015;
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2013-04-13 02:25:21 +02:00
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick)
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{
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renderAModelAt((TileEntityUniversalCable)tileEntity, x, y, z, partialTick);
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}
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2013-03-25 17:00:45 +01:00
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2013-04-13 02:25:21 +02:00
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public void renderAModelAt(TileEntityUniversalCable tileEntity, double x, double y, double z, float partialTick)
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2013-03-25 17:00:45 +01:00
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{
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bindTextureByName("/mods/mekanism/render/UniversalCable.png");
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GL11.glPushMatrix();
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2013-04-13 02:25:21 +02:00
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GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
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2013-03-25 17:00:45 +01:00
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GL11.glScalef(1.0F, -1F, -1F);
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2013-06-01 18:37:43 +02:00
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GL11.glDisable(GL11.GL_CULL_FACE);
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2013-03-25 17:00:45 +01:00
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boolean[] connectable = new boolean[] {false, false, false, false, false, false};
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2013-03-29 17:10:23 +01:00
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TileEntity[] connectedAcceptors = CableUtils.getConnectedEnergyAcceptors(tileEntity);
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TileEntity[] connectedCables = CableUtils.getConnectedCables(tileEntity);
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TileEntity[] connectedOutputters = CableUtils.getConnectedOutputters(tileEntity);
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2013-03-25 17:00:45 +01:00
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for(TileEntity tile : connectedAcceptors)
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{
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int side = Arrays.asList(connectedAcceptors).indexOf(tile);
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2013-03-29 17:10:23 +01:00
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if(CableUtils.canConnectToAcceptor(ForgeDirection.getOrientation(side), tileEntity))
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2013-03-25 17:00:45 +01:00
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{
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connectable[side] = true;
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}
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}
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for(TileEntity tile : connectedOutputters)
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{
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if(tile != null)
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{
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int side = Arrays.asList(connectedOutputters).indexOf(tile);
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connectable[side] = true;
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}
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}
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for(TileEntity tile : connectedCables)
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{
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if(tile != null)
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{
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int side = Arrays.asList(connectedCables).indexOf(tile);
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connectable[side] = true;
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}
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}
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for(int i = 0; i < 6; i++)
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{
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if(connectable[i])
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{
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model.renderSide(ForgeDirection.getOrientation(i));
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}
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}
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model.Center.render(0.0625F);
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GL11.glPopMatrix();
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2013-04-21 06:34:54 +02:00
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2013-04-23 02:14:00 +02:00
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if(tileEntity.energyScale > 0)
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2013-04-21 06:34:54 +02:00
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{
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GL11.glPushMatrix();
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GL11.glDisable(2896);
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2013-05-23 19:47:05 +02:00
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MekanismRenderer.glowOn();
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2013-04-28 21:23:08 +02:00
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2013-04-21 06:34:54 +02:00
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bindTextureByName("/mods/mekanism/textures/items/LiquidEnergy.png");
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GL11.glTranslatef((float)x, (float)y, (float)z);
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for(int i = 0; i < 6; i++)
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{
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if(connectable[i])
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{
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int[] displayList = getListAndRender(ForgeDirection.getOrientation(i), tileEntity.worldObj);
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2013-04-23 02:14:00 +02:00
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GL11.glCallList(displayList[Math.max(3, (int)((float)tileEntity.energyScale*(stages-1)))]);
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2013-04-21 06:34:54 +02:00
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}
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}
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int[] displayList = getListAndRender(ForgeDirection.UNKNOWN, tileEntity.worldObj);
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2013-04-23 02:14:00 +02:00
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GL11.glCallList(displayList[Math.max(3, (int)((float)tileEntity.energyScale*(stages-1)))]);
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2013-04-21 06:34:54 +02:00
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2013-05-23 19:47:05 +02:00
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MekanismRenderer.glowOff();
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2013-04-21 06:34:54 +02:00
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GL11.glEnable(2896);
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GL11.glPopMatrix();
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}
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}
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private int[] getListAndRender(ForgeDirection side, World world)
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{
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if(cachedLiquids.containsKey(side))
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{
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return cachedLiquids.get(side);
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}
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2013-04-23 21:36:43 +02:00
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Model3D toReturn = new Model3D();
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2013-04-21 06:34:54 +02:00
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toReturn.baseBlock = Block.waterStill;
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2013-05-14 17:34:26 +02:00
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toReturn.texture = renderIcon;
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2013-04-21 06:34:54 +02:00
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int[] displays = new int[stages];
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cachedLiquids.put(side, displays);
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switch(side)
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{
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case UNKNOWN:
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{
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for(int i = 0; i < stages; i++)
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{
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displays[i] = GLAllocation.generateDisplayLists(1);
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GL11.glNewList(displays[i], 4864);
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toReturn.minX = 0.3 + offset;
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toReturn.minY = 0.3 + offset;
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toReturn.minZ = 0.3 + offset;
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toReturn.maxX = 0.7 - offset;
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toReturn.maxY = 0.3 - offset + ((float)i / (float)100);
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toReturn.maxZ = 0.7 - offset;
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2013-06-02 23:44:59 +02:00
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MekanismRenderer.renderObject(toReturn);
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2013-04-21 06:34:54 +02:00
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GL11.glEndList();
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}
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return displays;
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}
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case DOWN:
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{
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for(int i = 0; i < stages; i++)
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{
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displays[i] = GLAllocation.generateDisplayLists(1);
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GL11.glNewList(displays[i], 4864);
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toReturn.minX = 0.5 + offset - ((float)i / (float)100)/2;
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toReturn.minY = 0.0;
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toReturn.minZ = 0.5 + offset - ((float)i / (float)100)/2;
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toReturn.maxX = 0.5 - offset + ((float)i / (float)100)/2;
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toReturn.maxY = 0.3 + offset;
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toReturn.maxZ = 0.5 - offset + ((float)i / (float)100)/2;
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2013-06-02 23:44:59 +02:00
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MekanismRenderer.renderObject(toReturn);
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2013-04-21 06:34:54 +02:00
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GL11.glEndList();
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}
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return displays;
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}
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case UP:
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{
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for(int i = 0; i < stages; i++)
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{
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displays[i] = GLAllocation.generateDisplayLists(1);
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GL11.glNewList(displays[i], 4864);
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toReturn.minX = 0.5 + offset - ((float)i / (float)100)/2;
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toReturn.minY = 0.3 - offset + ((float)i / (float)100);
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toReturn.minZ = 0.5 + offset - ((float)i / (float)100)/2;
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toReturn.maxX = 0.5 - offset + ((float)i / (float)100)/2;
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toReturn.maxY = 1.0;
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toReturn.maxZ = 0.5 - offset + ((float)i / (float)100)/2;
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2013-06-02 23:44:59 +02:00
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MekanismRenderer.renderObject(toReturn);
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2013-04-21 06:34:54 +02:00
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GL11.glEndList();
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}
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return displays;
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}
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case NORTH:
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{
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for(int i = 0; i < stages; i++)
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{
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displays[i] = GLAllocation.generateDisplayLists(1);
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GL11.glNewList(displays[i], 4864);
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toReturn.minX = 0.3 + offset;
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toReturn.minY = 0.3 + offset;
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toReturn.minZ = 0.0;
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toReturn.maxX = 0.7 - offset;
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toReturn.maxY = 0.3 - offset + ((float)i / (float)100);
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toReturn.maxZ = 0.3 + offset;
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2013-06-02 23:44:59 +02:00
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MekanismRenderer.renderObject(toReturn);
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2013-04-21 06:34:54 +02:00
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GL11.glEndList();
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}
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return displays;
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}
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case SOUTH:
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{
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for(int i = 0; i < stages; i++)
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{
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displays[i] = GLAllocation.generateDisplayLists(1);
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GL11.glNewList(displays[i], 4864);
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toReturn.minX = 0.3 + offset;
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toReturn.minY = 0.3 + offset;
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toReturn.minZ = 0.7 - offset;
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toReturn.maxX = 0.7 - offset;
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toReturn.maxY = 0.3 - offset + ((float)i / (float)100);
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toReturn.maxZ = 1.0;
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2013-06-02 23:44:59 +02:00
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MekanismRenderer.renderObject(toReturn);
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2013-04-21 06:34:54 +02:00
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GL11.glEndList();
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}
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return displays;
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}
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case WEST:
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{
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for(int i = 0; i < stages; i++)
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{
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displays[i] = GLAllocation.generateDisplayLists(1);
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GL11.glNewList(displays[i], 4864);
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toReturn.minX = 0.0;
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toReturn.minY = 0.3 + offset;
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toReturn.minZ = 0.3 + offset;
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toReturn.maxX = 0.3 + offset;
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toReturn.maxY = 0.3 - offset + ((float)i / (float)100);
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toReturn.maxZ = 0.7 - offset;
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2013-06-02 23:44:59 +02:00
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MekanismRenderer.renderObject(toReturn);
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2013-04-21 06:34:54 +02:00
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GL11.glEndList();
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}
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return displays;
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}
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case EAST:
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{
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for(int i = 0; i < stages; i++)
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{
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displays[i] = GLAllocation.generateDisplayLists(1);
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GL11.glNewList(displays[i], 4864);
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toReturn.minX = 0.7 - offset;
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toReturn.minY = 0.3 + offset;
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toReturn.minZ = 0.3 + offset;
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toReturn.maxX = 1.0;
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toReturn.maxY = 0.3 - offset + ((float)i / (float)100);
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toReturn.maxZ = 0.7 - offset;
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2013-06-02 23:44:59 +02:00
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MekanismRenderer.renderObject(toReturn);
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2013-04-21 06:34:54 +02:00
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GL11.glEndList();
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}
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return displays;
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}
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}
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return null;
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2013-03-25 17:00:45 +01:00
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}
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}
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