Aidan C. Brady
2dc6a35d16
Fix a GUI bug, fixed gas tanks not loading properly, fix a few culling issues with Chemical Oxidizer, made gas render visually in Chemical Oxidizer
2013-12-31 16:38:40 -05:00
Aidan C. Brady
750bb2dab7
Rename Oxidation Chamber to Chemical Oxidizer and added model, will explain why below. This means a minor lang update @crafteverywhere, @VeryBigBro, @Vexatos
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Notice that all Mekanism machines that perform similar tasks have a similar ending word; for example, the Metallurgic Infuser infuses alloys into ingots, and the Chemical Infuser infuses chemicals into other chemicals. Every ore processing machine has "Chamber" as the final word, and as this is not directly linked to ore processing, it would be best to move the "Oxidation" side of the machine to the end. Furthermore, for this chemical line, I am trying to keep "Chemical" as the first word in each machine title: Chemical Infuser, Chemical Oxidizer, Chemical Injection Chamber, etc. Hope that makes sense!
2013-12-31 15:07:09 -05:00
Aidan Brady
7a71bc7848
Better holiday stuff
2013-12-24 16:06:57 -05:00
Aidan C. Brady
6df7544540
Loads of javadocs, cleaned up Gas API code, removed old induction interfaces, made configurable machines notify neighbor when configuration changes, added functionality for GasStack-based ChemicaIInputs.
2013-12-23 17:06:22 -05:00
Aidan C. Brady
90985663bb
Sync server configs with client
2013-12-22 01:49:55 -05:00
Aidan Brady
ced44e97fc
A few fixes, dynamic distance calculating as called by ILogisticalTransporter. Off to bed, more work tomorrow!
2013-12-22 01:21:40 -05:00
Aidan Brady
6c87a8e288
Add Pos3D because vectors
2013-12-21 21:06:39 -05:00
Aidan Brady
bbbd5dea73
Fix some rendering bugs
2013-12-21 01:31:52 -05:00
Aidan Brady
d3661b3cd8
Got colors working, need to fix connections
2013-12-20 21:05:44 -05:00
Aidan Brady
7bb6b2761b
Base code done, onto actual implementation
2013-12-20 18:29:22 -05:00
Aidan Brady
2fcbbcfa6a
Loads of work on transporters
2013-12-20 18:14:31 -05:00
Aidan Brady
f2d202d90f
Work on transporters
2013-12-20 17:46:24 -05:00
Aidan Brady
40e2d3b7fc
Bump version, work on multipart transporters
2013-12-20 16:47:09 -05:00
Aidan C. Brady
0ab803feeb
Rename Object3D to Coord4D, work on balloons
2013-12-20 16:09:09 -05:00
Aidan Brady
48af6f8fcc
Balloons :)
2013-12-20 13:27:54 -05:00
Aidan Brady
510debc0fb
Kill induction module and start on balloons :)
2013-12-20 01:05:41 -05:00
Aidan Brady
fbed46c0d9
More fixes
2013-12-19 16:55:41 -05:00
Aidan Brady
c5269cc1ab
Fix a few crashes, begin actual side-based implementation
2013-12-18 16:09:30 -05:00
Aidan C. Brady
4964c1689f
Tiny cleanup
2013-12-18 12:39:37 -05:00
Aidan C. Brady
5372bc66d6
More intelligent client-side scales
2013-12-18 11:19:30 -05:00
Aidan C. Brady
4f5c26b0d2
Fixed a bunch of bugs - think that Pressurized Tubes and Mechanical Pipes are done for the most part
2013-12-17 20:28:25 -05:00
Aidan C. Brady
cf0ad408dd
Work on Mechanical Pipes
2013-12-17 18:20:18 -05:00
Aidan C. Brady
a601def4f6
More rendering; for some reason mech pipes are screwing up cache load
2013-12-17 15:54:06 -05:00
Aidan C. Brady
350ad4c22e
Rendering looks cool :)
2013-12-17 15:36:25 -05:00
Ben Spiers
b4b8ddf62a
Clean up unused imports
2013-12-17 20:02:29 +00:00
Ben Spiers
8199408e75
Side-specific changeable models. They don't behave differently yet but that should be possible now without too much trouble.
2013-12-17 20:02:29 +00:00
Aidan C. Brady
ffd683a3f3
Fixed rendering
2013-12-17 14:39:30 -05:00
Aidan Brady
a3529a12d7
Fix a few bugs
2013-12-17 13:23:29 -05:00
Ben Spiers
3a97630f55
Add new shapes to small model.
2013-12-17 02:21:30 +00:00
Aidan C. Brady
869660d8bf
Glowstone armor now glows
2013-12-16 12:21:49 -05:00
Ben Spiers
1534d1cb14
Make a start on Multipart Transporters.
2013-12-16 14:00:43 +00:00
Aidan Brady
2404e7416a
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-15 19:08:16 -05:00
Aidan Brady
8b0d18e469
Tiny cleanup
2013-12-15 19:08:13 -05:00
Aidan C. Brady
37a1a0ab40
Jetpack and gas mask practically done :)
2013-12-15 18:54:43 -05:00
Aidan Brady
d21ef524a0
Work on jetpacks/scuba stuff
2013-12-15 16:07:30 -05:00
Aidan Brady
8057d605a1
Merge branch 'master' into development
2013-12-15 14:19:57 -05:00
Aidan Brady
a6887eb813
Fixed tank crash
2013-12-15 00:43:47 -05:00
Aidan Brady
907bd10b0f
Merge branch 'master' into development
2013-12-14 22:50:48 -05:00
Aidan Brady
c73259f092
Killed off old TE API, moved PipeUtils to proper loc
2013-12-14 22:50:37 -05:00
Aidan Brady
74d41073a6
Fixes, but getting an error for some reason
2013-12-12 23:08:16 -05:00
Aidan Brady
11c7efd8fc
Merge branch 'api-change' into multipart-experimental-new
2013-12-12 22:36:00 -05:00
Aidan Brady
0e35aca15a
Rendering enhancements
2013-12-12 22:31:27 -05:00
Ben Spiers
55dd8f5bf9
Make other transmitters work visually again, make the unicable's transparency more of a smooth exponential decay type thing and remove it's weird noop constructor
2013-12-13 01:58:25 +00:00
Aidan Brady
2d5b633168
Work on stuff
2013-12-12 20:35:37 -05:00
Ben Spiers
98c8068a0f
Get Mechanical Pipe rendering working a bit better.
2013-12-12 20:23:03 +00:00
Aidan Brady
31f8566a1f
Merge branch 'master' into multipart-experimental-new
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Conflicts:
common/mekanism/common/Mekanism.java
2013-12-12 08:43:21 -05:00
Ben Spiers
c1318d998b
Merge, hopefully without screwing too much up.
2013-12-12 01:56:05 +00:00
Aidan Brady
ac31fc2b4e
More work on networking system, unstable
2013-12-09 17:34:53 -05:00
Aidan Brady
44a69da8a1
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-12-09 17:00:29 -05:00
Aidan Brady
7506b8fed8
Fix particles
2013-12-09 17:00:21 -05:00