Aidan C. Brady
228e550baa
Spinning stuff!
2014-02-01 14:19:47 -05:00
Aidan C. Brady
b180f4e968
Started on new machines
2014-01-26 17:12:03 -05:00
Aidan Brady
56943c8e2b
Fix transmitter issue
2014-01-21 21:05:27 -05:00
Aidan C. Brady
0a0e329223
Ore gasses! For use in T4 (5x) ore processing.
2014-01-21 17:58:00 -05:00
Aidan C. Brady
769a8a8e0c
Work on things!
2014-01-18 11:26:24 -05:00
Aidan C. Brady
af1ab186d9
Finish Salination Controller rendering, start work on a separate Salination Controller block.
...
..this means a lot of extra work to get multiple-id-meta-handling working with BasicBlocks.
2014-01-16 22:49:48 -05:00
Aidan C. Brady
0f06146292
You think sleep can stop me? HA!
...
...work on rendering.
2014-01-16 22:12:51 -05:00
Aidan Brady
41b2d1c2bb
Start on Salination Plant fancy render
2014-01-16 21:55:29 -05:00
Aidan Brady
4fb335b7d3
Lay down framework for gas-based advanced machines
2014-01-16 19:00:53 -05:00
Aidan C. Brady
56db9737f6
Work on multiblock algorithm
2014-01-14 11:28:09 -05:00
Aidan C. Brady
4d9c2ad2b2
Fixed Gas Mask location
2014-01-13 15:49:32 -05:00
Ben Spiers
6fa8cebb3a
Make a start on the Salination plant. Primitive so far but the multiblock system just about works.
2014-01-11 23:35:39 +00:00
Aidan C. Brady
738292bbce
For some reason yPos isn't centered. I don't know why.
2014-01-08 15:23:15 -05:00
Aidan C. Brady
2600f8fe81
Balloons are cool :)
2014-01-08 14:56:54 -05:00
Aidan C. Brady
4395f3aa10
You can now place balloons on entities. Still a bit buggy, and they don't float or anything, but it works.
2014-01-07 23:39:39 -05:00
Ben Spiers
a05afb68e9
Mechanical Pipe rendering adjustments. Couldn't be bothered to make 100 different models in blender. Maybe I'll write a python script to do it for me. Might make a bigger version of the shaped in/out model to better fit the mechanical pipe.
2014-01-08 02:08:41 +00:00
Aidan Brady
4ab61c856f
Organized some classes, began work on balloon entity connections
2014-01-07 20:55:50 -05:00
Ben Spiers
333afdc79b
Remove the old transmitter renderer, enable the new one to render in hand and inventory
2014-01-07 16:22:59 +00:00
Ben Spiers
b299ad436d
Rendering fixes and improvements
2014-01-06 21:49:39 +00:00
Ben Spiers
0193659c74
Switch the injection chamber to use HCl, up the difficulty of obtaining sulphur dust to prepare for sulphuric acid's use in top-tier processing.
2014-01-05 16:22:41 +00:00
Aidan C. Brady
7c4d0ba714
Properly register items, kill old transmitter code and converter as users will be starting from a clean world
2014-01-05 02:24:06 -05:00
Aidan Brady
cb0b6f4a83
New, awesome Electrolytic Separator GUI :)
2014-01-02 23:34:52 -05:00
Aidan Brady
99ca8f6624
Cleanups and fixes from the electrolytic separator update
2014-01-02 22:30:23 -05:00
Aidan Brady
7ad60f0796
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-01-02 21:58:23 -05:00
Aidan Brady
9acc744794
Fixed differing gas networks being able to merge, fix API issue
2014-01-02 21:58:14 -05:00
Ben Spiers
f84bc43be1
Move separator into mek core, let IDEA optimise imports. Hope I didn't screw anything up too badly.
2014-01-03 02:09:21 +00:00
Ben Spiers
87a95e0732
Add Chlorine, do more E. Separator work, including temporary lava/brine substitute. I think it's pretty much finished for now, though maybe it could do with a new model.
2014-01-03 00:28:34 +00:00
Ben Spiers
a07ca18997
Change to Infuser for final stage of the contact process
2014-01-01 19:55:18 +00:00
Aidan Brady
692a8a0412
Finished Chemical Infuser rendering, added in recipes for new machines (including Combiner which means there may be a tiny conflict if you’ve already started on the name change @unpairedbracket)
...
Also…happy new year everyone :)
2014-01-01 00:58:58 -05:00
Aidan C. Brady
c1e40be9ad
Added Chemical Infuser model, still need to add dynamic rendering (shouldn't be too hard since I already have Chemical Oxidizer framework complete
2013-12-31 22:54:39 -05:00
Ben Spiers
571ad3944f
Sulphur dioxide and sulphur trioxide
2013-12-31 22:24:46 +00:00
Aidan C. Brady
371efa9ece
Fix item render
2013-12-31 16:51:02 -05:00
Aidan C. Brady
2dc6a35d16
Fix a GUI bug, fixed gas tanks not loading properly, fix a few culling issues with Chemical Oxidizer, made gas render visually in Chemical Oxidizer
2013-12-31 16:38:40 -05:00
Aidan C. Brady
750bb2dab7
Rename Oxidation Chamber to Chemical Oxidizer and added model, will explain why below. This means a minor lang update @crafteverywhere, @VeryBigBro, @Vexatos
...
Notice that all Mekanism machines that perform similar tasks have a similar ending word; for example, the Metallurgic Infuser infuses alloys into ingots, and the Chemical Infuser infuses chemicals into other chemicals. Every ore processing machine has "Chamber" as the final word, and as this is not directly linked to ore processing, it would be best to move the "Oxidation" side of the machine to the end. Furthermore, for this chemical line, I am trying to keep "Chemical" as the first word in each machine title: Chemical Infuser, Chemical Oxidizer, Chemical Injection Chamber, etc. Hope that makes sense!
2013-12-31 15:07:09 -05:00
Aidan Brady
7a71bc7848
Better holiday stuff
2013-12-24 16:06:57 -05:00
Aidan C. Brady
6df7544540
Loads of javadocs, cleaned up Gas API code, removed old induction interfaces, made configurable machines notify neighbor when configuration changes, added functionality for GasStack-based ChemicaIInputs.
2013-12-23 17:06:22 -05:00
Aidan C. Brady
90985663bb
Sync server configs with client
2013-12-22 01:49:55 -05:00
Aidan Brady
ced44e97fc
A few fixes, dynamic distance calculating as called by ILogisticalTransporter. Off to bed, more work tomorrow!
2013-12-22 01:21:40 -05:00
Aidan Brady
6c87a8e288
Add Pos3D because vectors
2013-12-21 21:06:39 -05:00
Aidan Brady
bbbd5dea73
Fix some rendering bugs
2013-12-21 01:31:52 -05:00
Aidan Brady
d3661b3cd8
Got colors working, need to fix connections
2013-12-20 21:05:44 -05:00
Aidan Brady
7bb6b2761b
Base code done, onto actual implementation
2013-12-20 18:29:22 -05:00
Aidan Brady
2fcbbcfa6a
Loads of work on transporters
2013-12-20 18:14:31 -05:00
Aidan Brady
f2d202d90f
Work on transporters
2013-12-20 17:46:24 -05:00
Aidan Brady
40e2d3b7fc
Bump version, work on multipart transporters
2013-12-20 16:47:09 -05:00
Aidan C. Brady
0ab803feeb
Rename Object3D to Coord4D, work on balloons
2013-12-20 16:09:09 -05:00
Aidan Brady
48af6f8fcc
Balloons :)
2013-12-20 13:27:54 -05:00
Aidan Brady
510debc0fb
Kill induction module and start on balloons :)
2013-12-20 01:05:41 -05:00
Aidan Brady
fbed46c0d9
More fixes
2013-12-19 16:55:41 -05:00
Aidan Brady
c5269cc1ab
Fix a few crashes, begin actual side-based implementation
2013-12-18 16:09:30 -05:00