Aidan Brady
f7eb278276
Chemical Infuser recipe handler!
2014-01-09 20:47:06 -05:00
Aidan C. Brady
723be4cdee
NEI gas lookups for usage and crafting working!
2014-01-09 19:25:44 -05:00
Aidan Brady
40684e2bab
Start work on Electrolytic Separator and Chemical Oxidizer recipe handlers. Also start work on gas/fluid NEI lookups!
2014-01-09 19:11:40 -05:00
Aidan Brady
973dd92931
Remove println, add progress action
2014-01-09 18:53:47 -05:00
Aidan Brady
df2ea3155a
Updated GUI textures to fix copy alpha screw up
2014-01-09 18:47:38 -05:00
Aidan C. Brady
47e24b8575
Added in a recipe handler for the Chemical Oxidizer
2014-01-09 18:06:44 -05:00
Aidan Brady
1151084209
Fixed a crash
2014-01-09 08:40:20 -05:00
Aidan Brady
2644fed4f8
A few corner cases in GUI checks, closes #795
2014-01-08 19:51:05 -05:00
Aidan C. Brady
738292bbce
For some reason yPos isn't centered. I don't know why.
2014-01-08 15:23:15 -05:00
Aidan C. Brady
2600f8fe81
Balloons are cool :)
2014-01-08 14:56:54 -05:00
Aidan C. Brady
4395f3aa10
You can now place balloons on entities. Still a bit buggy, and they don't float or anything, but it works.
2014-01-07 23:39:39 -05:00
Ben Spiers
a05afb68e9
Mechanical Pipe rendering adjustments. Couldn't be bothered to make 100 different models in blender. Maybe I'll write a python script to do it for me. Might make a bigger version of the shaped in/out model to better fit the mechanical pipe.
2014-01-08 02:08:41 +00:00
Aidan Brady
4ab61c856f
Organized some classes, began work on balloon entity connections
2014-01-07 20:55:50 -05:00
Aidan C. Brady
45eef1465e
Fix a missed println
2014-01-07 16:18:17 -05:00
Ben Spiers
333afdc79b
Remove the old transmitter renderer, enable the new one to render in hand and inventory
2014-01-07 16:22:59 +00:00
Ben Spiers
b299ad436d
Rendering fixes and improvements
2014-01-06 21:49:39 +00:00
Ben Spiers
0193659c74
Switch the injection chamber to use HCl, up the difficulty of obtaining sulphur dust to prepare for sulphuric acid's use in top-tier processing.
2014-01-05 16:22:41 +00:00
Ben Spiers
7109e84907
Gui element stuff.
2014-01-05 16:22:41 +00:00
Aidan C. Brady
7c4d0ba714
Properly register items, kill old transmitter code and converter as users will be starting from a clean world
2014-01-05 02:24:06 -05:00
Ben Spiers
33af84b110
And the Electric Chest
2014-01-05 01:50:16 +00:00
Ben Spiers
4e276f4ddd
Fix tooltips being annoying with NEI's rendering of 3D blocks.
2014-01-05 01:23:25 +00:00
Aidan C. Brady
55a0e39c07
Digital Miner inverse mode
2014-01-04 11:41:09 -05:00
Aidan C. Brady
c0dba3c366
Fixed GUI issue, fixed particles
2014-01-03 00:43:55 -05:00
Aidan C. Brady
1ec410d67c
Added NEI stack iteration implementation for Metallurgic infuses
2014-01-02 23:58:20 -05:00
Aidan Brady
cb0b6f4a83
New, awesome Electrolytic Separator GUI :)
2014-01-02 23:34:52 -05:00
Aidan Brady
99ca8f6624
Cleanups and fixes from the electrolytic separator update
2014-01-02 22:30:23 -05:00
Aidan Brady
7ad60f0796
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-01-02 21:58:23 -05:00
Aidan Brady
9acc744794
Fixed differing gas networks being able to merge, fix API issue
2014-01-02 21:58:14 -05:00
Ben Spiers
f84bc43be1
Move separator into mek core, let IDEA optimise imports. Hope I didn't screw anything up too badly.
2014-01-03 02:09:21 +00:00
Ben Spiers
87a95e0732
Add Chlorine, do more E. Separator work, including temporary lava/brine substitute. I think it's pretty much finished for now, though maybe it could do with a new model.
2014-01-03 00:28:34 +00:00
Aidan Brady
5da3b31455
Make CIC use sulfur instead of gunpowder as a backup resource, dynamic GUI title rendering to prevent escaping
2014-01-02 13:11:08 -05:00
Aidan Brady
00bbb9d5c4
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-01-02 13:00:15 -05:00
Aidan Brady
3990ab4f42
Have NEI plugin iterate over possible fuel stacks, register sulfur dust in oredict
2014-01-02 13:00:09 -05:00
Aidan C. Brady
ea76a68112
Fix factory GUI support with sulfuric acid
2014-01-01 19:26:20 -05:00
Aidan C. Brady
67d38fd179
Removed Chemical Combiner (hopefully all references)
2014-01-01 16:21:55 -05:00
Ben Spiers
a07ca18997
Change to Infuser for final stage of the contact process
2014-01-01 19:55:18 +00:00
Aidan Brady
692a8a0412
Finished Chemical Infuser rendering, added in recipes for new machines (including Combiner which means there may be a tiny conflict if you’ve already started on the name change @unpairedbracket)
...
Also…happy new year everyone :)
2014-01-01 00:58:58 -05:00
Aidan C. Brady
c1e40be9ad
Added Chemical Infuser model, still need to add dynamic rendering (shouldn't be too hard since I already have Chemical Oxidizer framework complete
2013-12-31 22:54:39 -05:00
Ben Spiers
544d96f3bc
Get most of the contact process stuff working with WIP textures and such. .langs will need updating again for new things (Chemical Combiner is a provisional name though, for the time being.)
2014-01-01 03:03:23 +00:00
Ben Spiers
571ad3944f
Sulphur dioxide and sulphur trioxide
2013-12-31 22:24:46 +00:00
Aidan C. Brady
371efa9ece
Fix item render
2013-12-31 16:51:02 -05:00
Aidan C. Brady
2dc6a35d16
Fix a GUI bug, fixed gas tanks not loading properly, fix a few culling issues with Chemical Oxidizer, made gas render visually in Chemical Oxidizer
2013-12-31 16:38:40 -05:00
Aidan C. Brady
a277b6e266
Fixed a few bugs and reverted name changes of Sulfuric Acid in liquid/gas form. Even though it's not scientifically correct, it fits better with the Mekanism theme and is easier to understand.
2013-12-31 15:23:04 -05:00
Aidan C. Brady
750bb2dab7
Rename Oxidation Chamber to Chemical Oxidizer and added model, will explain why below. This means a minor lang update @crafteverywhere, @VeryBigBro, @Vexatos
...
Notice that all Mekanism machines that perform similar tasks have a similar ending word; for example, the Metallurgic Infuser infuses alloys into ingots, and the Chemical Infuser infuses chemicals into other chemicals. Every ore processing machine has "Chamber" as the final word, and as this is not directly linked to ore processing, it would be best to move the "Oxidation" side of the machine to the end. Furthermore, for this chemical line, I am trying to keep "Chemical" as the first word in each machine title: Chemical Infuser, Chemical Oxidizer, Chemical Injection Chamber, etc. Hope that makes sense!
2013-12-31 15:07:09 -05:00
Ben Spiers
48b3e48ed3
Re-enable indev machines for now, change Chemical Formulator to Oxidation Chamber, introduce sulphur dust.
2013-12-30 02:59:45 +00:00
Aidan C. Brady
2241e7e7b9
A few fixes
2013-12-27 12:44:08 -05:00
Aidan C. Brady
4d64afb7d9
Made KeySync use keybinds instead of defaults
2013-12-26 12:02:17 -05:00
Aidan Brady
28a63cc9d2
More proxy fixes, chemical injection chamber sound
2013-12-24 17:17:00 -05:00
Aidan Brady
3ed2d3ce6c
Fixed render crash
2013-12-24 17:14:28 -05:00
Aidan Brady
fdc94550ee
Fix a few bugs
2013-12-24 16:58:14 -05:00
Aidan Brady
7a71bc7848
Better holiday stuff
2013-12-24 16:06:57 -05:00
Aidan C. Brady
d63628bebc
Merge branch 'master' into development
...
Conflicts:
common/mekanism/client/ClientProxy.java
common/mekanism/client/HolidayManager.java
common/mekanism/client/sound/SoundHandler.java
common/mekanism/client/sound/TileSound.java
2013-12-24 14:44:17 -05:00
Aidan Brady
84f4eaee76
Christmas fun :)
2013-12-24 14:38:12 -05:00
Aidan Brady
fd26b9b11b
Work on a little Christmas surprise
2013-12-24 13:25:31 -05:00
Aidan C. Brady
9498b01475
Finished off the Chemical Injection Chamber, just need sounds
2013-12-24 12:39:27 -05:00
Aidan C. Brady
4cf33562c6
Merge branch 'master' into development
2013-12-24 12:19:24 -05:00
Aidan C. Brady
bd1e3234ff
Fixed crash
2013-12-24 11:20:22 -05:00
Aidan C. Brady
a41760affd
Chemical Injection Chamber initial work
2013-12-24 00:23:30 -05:00
Aidan C. Brady
9ed16f3006
A few fixes, please update!
2013-12-23 20:23:37 -05:00
Aidan C. Brady
52319ed31e
A few fixes, please update!
2013-12-23 20:23:23 -05:00
Aidan C. Brady
6df7544540
Loads of javadocs, cleaned up Gas API code, removed old induction interfaces, made configurable machines notify neighbor when configuration changes, added functionality for GasStack-based ChemicaIInputs.
2013-12-23 17:06:22 -05:00
Aidan C. Brady
b060c2c005
Fix silly upgrade GUI bug
2013-12-22 23:24:20 -05:00
Aidan C. Brady
6b420d07d2
Support for items/blocks with multiple OreDict entries
2013-12-22 18:28:49 -05:00
Aidan Brady
d4fc39274e
Threaded VoiceConnection, made client connection fire with server-configured port
2013-12-22 16:49:04 -05:00
Aidan C. Brady
90985663bb
Sync server configs with client
2013-12-22 01:49:55 -05:00
Aidan Brady
ced44e97fc
A few fixes, dynamic distance calculating as called by ILogisticalTransporter. Off to bed, more work tomorrow!
2013-12-22 01:21:40 -05:00
Aidan Brady
87ce53f3fe
Removed more UE stuff
2013-12-22 01:04:35 -05:00
Aidan Brady
6c87a8e288
Add Pos3D because vectors
2013-12-21 21:06:39 -05:00
Aidan Brady
bbbd5dea73
Fix some rendering bugs
2013-12-21 01:31:52 -05:00
Aidan Brady
d3661b3cd8
Got colors working, need to fix connections
2013-12-20 21:05:44 -05:00
Aidan Brady
7bb6b2761b
Base code done, onto actual implementation
2013-12-20 18:29:22 -05:00
Aidan Brady
2fcbbcfa6a
Loads of work on transporters
2013-12-20 18:14:31 -05:00
Aidan Brady
f2d202d90f
Work on transporters
2013-12-20 17:46:24 -05:00
Aidan Brady
40e2d3b7fc
Bump version, work on multipart transporters
2013-12-20 16:47:09 -05:00
Aidan C. Brady
0ab803feeb
Rename Object3D to Coord4D, work on balloons
2013-12-20 16:09:09 -05:00
Aidan Brady
48af6f8fcc
Balloons :)
2013-12-20 13:27:54 -05:00
Aidan Brady
510debc0fb
Kill induction module and start on balloons :)
2013-12-20 01:05:41 -05:00
Aidan Brady
fbed46c0d9
More fixes
2013-12-19 16:55:41 -05:00
Aidan Brady
c5269cc1ab
Fix a few crashes, begin actual side-based implementation
2013-12-18 16:09:30 -05:00
Aidan C. Brady
4964c1689f
Tiny cleanup
2013-12-18 12:39:37 -05:00
Aidan C. Brady
854c909c4c
Merge branch 'master' into development
2013-12-18 12:07:52 -05:00
Aidan C. Brady
65c201d829
Add try/catch to prevent OreDict iteration GUI render crash
2013-12-18 12:05:09 -05:00
Aidan C. Brady
5372bc66d6
More intelligent client-side scales
2013-12-18 11:19:30 -05:00
Aidan C. Brady
4f5c26b0d2
Fixed a bunch of bugs - think that Pressurized Tubes and Mechanical Pipes are done for the most part
2013-12-17 20:28:25 -05:00
Aidan C. Brady
cf0ad408dd
Work on Mechanical Pipes
2013-12-17 18:20:18 -05:00
Aidan C. Brady
a601def4f6
More rendering; for some reason mech pipes are screwing up cache load
2013-12-17 15:54:06 -05:00
Aidan C. Brady
350ad4c22e
Rendering looks cool :)
2013-12-17 15:36:25 -05:00
Ben Spiers
b4b8ddf62a
Clean up unused imports
2013-12-17 20:02:29 +00:00
Ben Spiers
8199408e75
Side-specific changeable models. They don't behave differently yet but that should be possible now without too much trouble.
2013-12-17 20:02:29 +00:00
Aidan C. Brady
ffd683a3f3
Fixed rendering
2013-12-17 14:39:30 -05:00
Aidan Brady
a3529a12d7
Fix a few bugs
2013-12-17 13:23:29 -05:00
Ben Spiers
3a97630f55
Add new shapes to small model.
2013-12-17 02:21:30 +00:00
Aidan C. Brady
869660d8bf
Glowstone armor now glows
2013-12-16 12:21:49 -05:00
Ben Spiers
1534d1cb14
Make a start on Multipart Transporters.
2013-12-16 14:00:43 +00:00
Aidan C. Brady
c44b63fa3a
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-16 07:23:39 -05:00
Aidan C. Brady
3741488322
Hopefully fix CME
2013-12-16 07:23:33 -05:00
Aidan Brady
50b98674ed
Fix crashes
2013-12-15 23:01:36 -05:00
Aidan Brady
2404e7416a
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-15 19:08:16 -05:00
Aidan Brady
8b0d18e469
Tiny cleanup
2013-12-15 19:08:13 -05:00
Aidan C. Brady
37a1a0ab40
Jetpack and gas mask practically done :)
2013-12-15 18:54:43 -05:00