Commit graph

2399 commits

Author SHA1 Message Date
Ben Spiers
44d852ee9b I accidentally a linear autominer.
Might make a really basic laser redirection block next - none of the refined controls of the Amplifier, none of the collection abilities of the Tractor Beam.
2014-09-15 02:11:55 +01:00
Ben Spiers
90f2086990 Oops. 2014-09-14 23:04:09 +01:00
Ben Spiers
f7f5e77e8e Remove a couple of unused imports 2014-09-14 23:00:55 +01:00
Ben Spiers
7fd5a28d61 Lasers can dig blocks now.
They have a tendency to set the items they drop on fire, might make a
digging-specific variant later.
2014-09-14 22:57:59 +01:00
Ben Spiers
355209d2e3 Fix laser hardness crash 2014-09-14 22:44:45 +01:00
Ben Spiers
b29f2adc4d LASERS 2014-09-14 05:20:16 +01:00
Ben Spiers
1cfaec3692 Fix imports, key handler. 2014-09-14 05:18:35 +01:00
Ben Spiers
1ad8f62627 Merge branch 'development' into 1.8
Conflicts:
	build.properties
	src/main/java/mekanism/client/MekanismKeyHandler.java
	src/main/java/mekanism/common/FluidNetwork.java
	src/main/java/mekanism/common/Mekanism.java
	src/main/java/mekanism/common/item/ItemBlockEnergyCube.java
	src/main/java/mekanism/common/item/ItemBlockGasTank.java
	src/main/java/mekanism/common/item/ItemBlockMachine.java
	src/main/java/mekanism/common/multipart/PartLogisticalTransporter.java
	src/main/java/mekanism/common/multipart/PartSidedPipe.java
	src/main/java/mekanism/common/util/MekanismUtils.java
	src/main/java/mekanism/generators/common/MekanismGenerators.java
	src/main/java/mekanism/tools/common/MekanismTools.java
2014-09-14 01:36:11 +01:00
Ben Spiers
930bb22b45 Fix the build failing. No idea what that was caused by but a ForgeGradle update did it. 2014-09-14 00:37:19 +01:00
Ben Spiers
5fefe0068f Fix saving of Gas Generator Gas Tanks. 2014-09-13 23:22:15 +01:00
Ben Spiers
372705a448 Make energy upgrades affect fuel usage 2014-09-12 02:06:40 +01:00
Aidan C. Brady
c512d72b06 Increased Gas Tank's output by a factor of 16 - it now can emit 256 units of gas per tick. This should help counter the secondary energy changes. 2014-09-12 01:54:14 +01:00
Ben Spiers
83d9ecaf23 Mouse button binding fixed
Also, make the extra info in tooltips use the sneak keybind.
2014-09-11 04:05:45 +01:00
Ben Spiers
2326048750 Merge branch 'development' 2014-09-07 00:27:45 +01:00
Ben Spiers
c178f471f4 Cherry pick: Fix not sending tile updates
Conflicts:
	src/main/java/mekanism/common/multipart/PartSidedPipe.java
2014-09-07 00:26:03 +01:00
Ben Spiers
32b3a5b0ac Fix some potential NPE problems. 2014-09-07 00:15:23 +01:00
Ben Spiers
bafdb18756 Fix Gas Tanks filling from the wrong type of gas.
(eg. in a Chemical Injection Chamber.)
2014-09-07 00:15:00 +01:00
Ben Spiers
b75ff5d9a1 Cache all the things.
(Provided those things are computationally expensive to recalculate, and the memory cost of caching them is less than the time cost of recalculating them each time.)
2014-09-06 21:14:49 +01:00
Ben Spiers
3160ec0691 Cleanup imports again. 2014-09-05 18:32:54 +01:00
Ben Spiers
3c547fa0aa Fix factories and smelting. 2014-09-05 18:31:10 +01:00
Ben Spiers
3418438d6c Update version to 7.1.1 due to Configurator ehancements. 2014-09-05 16:56:45 +01:00
Ben Spiers
9d1dcdfc72 Merge branch 'development' 2014-09-05 16:48:41 +01:00
Ben Spiers
29c94f9dd8 Use package-info files and @API annotations. 2014-09-05 04:22:36 +01:00
Ben Spiers
573b60de04 Turns out the itemid can change on world load.
Use the unlocalised name instead as this should be constant. Anyone using the stack size in the unlocalized name method should be shot.
2014-09-05 04:22:04 +01:00
Ben Spiers
c7a429177b More work in the quest for greater recipe efficiency. 2014-09-05 04:20:12 +01:00
Ben Spiers
c6a77f9cfa Fix handling of Wildcarded recipes.
Disadvantage of the new system is it does require checking exactly the metadata on ItemStacks that is in the recipe.
2014-09-04 04:28:44 +01:00
Ben Spiers
ce6946c669 Massive recipe system overhaul.
They should be much more efficient now (this reduced the tick time of the CI Chamber by 3-4x in my testing), due to being able to just use the HashMap's get() instead of being limited to iterating through entries. NEI integration code now a lot more readable and type-safe as well.
2014-09-04 04:26:55 +01:00
Ben Spiers
d78e16e954 Try and fix the mouse binding issue. 2014-09-03 19:51:50 +01:00
Ben Spiers
4dd3d4ba01 I think this will prevent a potential memory leak. 2014-09-03 19:49:47 +01:00
Ben Spiers
cb1a40a137 Try and fix the mouse binding issue. 2014-09-03 19:25:29 +01:00
Ben Spiers
fab95e8900 Re-organise imports.
I went for what seemed like a good level of organisation:

Java
__________
Mekanism
__________
Minecraft
Forge
FML
__________
Netty
LWJGL
__________
Other APIs
__________
Static Imports.
2014-09-03 19:00:03 +01:00
Ben Spiers
3c62d8d7c7 Fix some machine bugs. 2014-09-03 18:25:06 +01:00
Ben Spiers
c7057114bc Add a machine that slowly collects the ambient gas of vanilla dimensions.
It could do with a model I think, something like a bellows maybe?
2014-09-03 01:51:00 +01:00
Ben Spiers
fc8fab1987 Clean up Machine and Basic Blocks a bit.
Got rid of the direct object equality testing, and introduce enums that we can switch through when needed.
2014-09-03 00:09:47 +01:00
Ben Spiers
a01cf948ff Add recipe and ItemBlock to plastic barriers. 2014-09-02 20:29:09 +01:00
Ben Spiers
215cebb143 Remove unused internal class 2014-09-02 18:44:31 +01:00
Ben Spiers
8f6b0ce6de Fix Portable tank fluid setting bug 2014-09-02 18:44:31 +01:00
Ben Spiers
c21404dd2d Make the tank-type renderers reset their DisplayLists on texture reload.
This will prevent missing-texture/wrong-texture weirdness when changing texturepacks in-world. Also noticed that two old render classes from my first rewrite of transmitter rendering are now unused, so deleted them.
2014-09-02 18:44:31 +01:00
Aidan C. Brady
99a5702de9 Cleanup - this renderer is so pretty 2014-09-02 08:08:03 -04:00
Ben Spiers
70ef6fb873 Make the Plastic Barrier coloured.
Still no recipe, but I'm sure we'll get to that at some point.
2014-09-02 03:22:02 +01:00
Ben Spiers
4ea93a6fa1 Add Connected textures to the opaque reactor blocks.
They're not very good at the moment, but they look ok.
2014-09-01 23:22:27 +01:00
Ben Spiers
999fe7719f Continue the attempting to be killing the bug with the fire... 2014-09-01 20:19:19 +01:00
Ben Spiers
7aa2617a96 Continue the attempting to be killing the bug with the fire... 2014-09-01 20:17:55 +01:00
Ben Spiers
33de5d3967 Merge branch 'experimentalCTM' into 1.8 2014-09-01 20:05:22 +01:00
Ben Spiers
6d0f8096f0 Add in support for rendering sides with overriden textures.
Also special facing support. Salination Plants now fully connected - the Controller texture could do with some cleaning up to improve the connected look.
2014-09-01 20:04:00 +01:00
Ben Spiers
b1a11b0ba2 Further adapt the multiblock code.
This will allow inter-block connected textures. I'll try and get side-specific texture overrides (eg. for the Salination Controller) working next.
2014-09-01 18:19:21 +01:00
Ben Spiers
0be5320143 Merge branch 'development' into 1.8
Conflicts:
	src/main/java/mekanism/common/util/MekanismUtils.java
2014-09-01 04:10:53 +01:00
Ben Spiers
26cf0ee925 Merge branch 'master' into development 2014-09-01 04:06:47 +01:00
Ben Spiers
5ae5036e62 Replace the old connected glass renderer with one adapted from Chisel.
I've made modifications to the original system to allow multi-meta CTM, such as between Dynamic Tanks and Dynamic Valves. This also allows texturing with effectively 5 textures, as opposed to the 47 needed previously
2014-09-01 04:03:35 +01:00
Ben Spiers
6ffb64b740 KILL #1759 THE IMPOSSIBLE BUG KILL KILL 2014-08-31 20:30:41 +01:00