aidancbrady
f904c8b80c
Start integrating security into all machinery. This is a very rough implementation, there's gonna be a lot of balance and corrections to make before release
2016-03-21 16:53:29 -04:00
aidancbrady
9c480954e3
Polished security desk interface and machine interaction. Need to start integrating now, so far only complete in metallurgic infuser
2016-03-21 13:30:59 -04:00
aidancbrady
062671cdc4
Added security desk
2016-03-21 08:15:49 -04:00
aidancbrady
1b2aee283e
Work on security framework
2016-03-19 22:03:17 -04:00
aidancbrady
e53c00d2b8
Fixed reactors shutting off when unloaded
2016-03-17 20:11:38 -04:00
aidancbrady
650b725567
Use handy Forge methods for damage display instead of setting item damage in gas/energy/fluid indicators
2016-03-17 14:23:53 -04:00
aidancbrady
97eeeb5ed3
Better Factory energy usage display, added new reactor LUA commands
2016-03-17 09:28:45 -04:00
aidancbrady
38a68541c4
Tiered Bins, better tier management!
2016-03-16 21:41:55 -04:00
aidancbrady
a5c5a093fa
Cleanup
2016-03-15 20:06:35 -04:00
aidancbrady
6b73b4153c
Fixed misbehaving collision boxes
2016-03-15 19:44:16 -04:00
aidancbrady
ca7fc4aaf4
Formulaic Assemblicators are cool!
2016-03-15 19:30:16 -04:00
aidancbrady
9c8e392638
Loads more work on Formulaic Assemblicators. Seem to be about polished!
2016-03-15 19:07:22 -04:00
aidancbrady
779c2c49e7
Lots of work on Formulaic Assemblicators, still need to do a good bit of polishing
2016-03-15 17:34:17 -04:00
aidancbrady
1dfc35c6dd
Fixed a small Digital Miner issue, fixed Adv. Solar Gen model
2016-03-15 00:15:19 -04:00
aidancbrady
a87b088be6
Work on Formulaic Assemblicator, also added some new fancy models from @CyanideX!
2016-03-14 23:57:37 -04:00
aidancbrady
6f4e73d15e
Work on Formulaic Assemblicator, many fixes
2016-03-12 11:43:44 -05:00
aidancbrady
f31e32fcf2
More Assemblicator work, added Crafting Formula item
2016-03-06 19:05:34 -05:00
aidancbrady
a247a80d53
Work on Formulaic Assemblicator, got a lot more of the core logic done than I was expecting to
2016-03-06 17:53:16 -05:00
aidancbrady
2db6fde118
EnergyNetwork now only distributes demanded energy to acceptors instead of forcing transfer, should fix interaction issues
2016-03-06 13:51:11 -05:00
aidancbrady
1eff6ad6b8
Ship with CoFH energy API (as well as a few item tidbits). It's about time
2016-03-06 12:42:04 -05:00
aidancbrady
34d55f72ea
More fluid container integration, removed dead code
2016-03-06 02:57:32 -05:00
aidancbrady
d332ad49b7
More consolidated fluid container management- I've been meaning to get to this for a long time
2016-03-06 02:15:56 -05:00
aidancbrady
d77de295f2
Modified factory-capable machine side data to match that of factories, allowing for configuration preservation
2016-03-05 19:33:02 -05:00
aidancbrady
b13d8ee1ab
Fixed fluid duplication
2016-03-05 18:48:49 -05:00
aidancbrady
13996faacb
Better particle rendering, bubbles when scuba tank is active, improved jetpack hover mode to disable when player is grounded
2016-03-05 18:28:52 -05:00
aidancbrady
4e41b46df7
Fix up Bin rendering
2016-03-05 15:18:40 -05:00
aidancbrady
866c76bafe
Redesigned Filter Cards to serve as Configuration Cards, fixed inventory interaction bug, fixed Creative Energy Cube bug, added new recipes
2016-03-05 13:17:58 -05:00
aidancbrady
668643e663
Entangloporters work perfectly!
2016-03-04 21:58:13 -05:00
aidancbrady
f8f8dfa737
More work on entangloporters
2016-03-04 13:14:48 -05:00
aidancbrady
c03b712ed2
More work. I'm gonna let the configuration component determine send/receive instead of cluttering the GUI more
2016-03-04 12:07:34 -05:00
aidancbrady
8bd6b6e367
Merge branch 'master' into development
...
* master:
Part pt_BR update
2016-03-04 11:06:31 -05:00
aidancbrady
ad15e359ac
Work on Quantum Entangloporters. I get the feeling this is gonna be a big project
2016-03-04 11:06:05 -05:00
EzerArch
679aa28dd3
Part pt_BR update
...
Partial pt_BR locale update.
2016-03-02 12:05:26 -03:00
aidancbrady
cfb0986a48
Added fancy graphs to display boil rate and max boil value of boilers, boiler valves now connect to corresponding tanks of multiblock based on location
2016-03-01 13:37:19 -05:00
aidancbrady
382116b659
Hopefully final build fix
2016-03-01 10:29:43 -05:00
aidancbrady
30fbfc32d6
Another try
2016-03-01 10:26:57 -05:00
aidancbrady
8b9098b350
Another build fix attempt
2016-03-01 10:25:06 -05:00
aidancbrady
4644e75202
Work on boiler stats panel, hopefully fix build
2016-03-01 10:22:24 -05:00
aidancbrady
1071f2fb4d
Adjusted numbers, everything is now nice and balanced
2016-02-29 00:31:19 -05:00
aidancbrady
f09010a927
Many more fixes
2016-02-28 19:11:43 -05:00
aidancbrady
7c160cc264
Interface and rendering fixes
2016-02-28 18:11:50 -05:00
aidancbrady
c0f465d0cb
Boiler rendering and interface, still yet to do statistics
2016-02-28 16:44:05 -05:00
aidancbrady
2451ac4819
Completed merge
2016-02-28 12:32:36 -05:00
aidancbrady
3d43a96f91
Merge branch 'master' into development
...
* master:
Fixed Induction Matrix issue
2016-02-28 12:31:34 -05:00
aidancbrady
9d43e4ab49
Fixed Induction Matrix issue
2016-02-28 12:31:27 -05:00
aidancbrady
155758398c
Continued boiler work
2016-02-28 11:52:52 -05:00
aidancbrady
87438dcc7f
Boiler work, added heat info tab, worked on polishing heat interactions among machines
2016-02-27 13:32:48 -05:00
aidancbrady
9b9ed0a4c0
Polished resistive heaters, fixed a small bug in the sound system (a bit uncleanly)
2016-02-27 01:27:26 -05:00
aidancbrady
63335a57c8
Resistive heater is just about done!
2016-02-26 20:44:21 -05:00
aidancbrady
9d55f6cc8a
Lots of work on resistive heaters, still mostly unfinished
2016-02-26 19:51:37 -05:00
aidancbrady
baf3ae6f59
Update build number
2016-02-26 14:30:49 -05:00
aidancbrady
d6f6625d83
A bit of work on resistive heaters
2016-02-26 09:28:19 -05:00
aidancbrady
b3143d1abb
Thermodynamic Conductors function properly, added Thermal Evaporation Plant integration with heat system
2016-02-24 20:29:50 -05:00
aidancbrady
2d972edf45
Work on boilers
2016-02-24 17:42:12 -05:00
aidancbrady
3c1496740c
Tiered Gas Tanks and tiered Fluid Tanks!
2016-02-24 17:01:43 -05:00
aidancbrady
08b6490bd3
Merge branch 'development' into v9
...
* development:
Update Danish locale
Add Danish translation
Made text more readable, fix some mistakes
2016-02-23 16:06:51 -05:00
Aidan
e2c2bdacf3
Merge pull request #3107 from LordSheogarad/fixRuLang
...
Update rus locale
2016-02-23 16:05:11 -05:00
aidancbrady
85b3e49800
Merge branch 'master' into development
...
* master:
Update Danish locale
Add Danish translation
2016-02-23 16:05:00 -05:00
Lucas Falch
3fe65bdb3a
Update Danish locale
...
Correct mistakes and add missing translations
2016-02-21 23:07:18 +01:00
Lucas Falch
693e7b5e8b
Add Danish translation
...
Still needs some extra polishing and testing
2016-02-21 17:43:26 +01:00
LordSheogarad
18a22800b4
Made text more readable, fix some mistakes
2016-02-21 08:07:09 +05:00
aidancbrady
c9f0ed0941
Fix forestry sapling integration
2016-02-20 11:33:45 -05:00
aidancbrady
d72f4b6181
Don't mine fluid blocks
2016-02-20 11:25:38 -05:00
aidancbrady
0f59e722e1
Use Forge handlers for jetpack/scuba tank display bar instead of item damage
2016-02-20 11:07:54 -05:00
aidancbrady
279cccaa9b
Merge branch 'development' into v9
...
* development:
Fixed chunk boundary acceptor interaction
2016-02-19 18:09:14 -05:00
aidancbrady
7e9aa46fe3
Fixed chunk boundary acceptor interaction
2016-02-19 18:09:03 -05:00
aidancbrady
1ca263813a
Compressed resources now provide 8 uses instead of 10
2016-02-18 18:52:17 -05:00
aidancbrady
84da514b54
Rename Solar Evaporation Plant to Thermal Evaporation Plant
2016-02-18 18:37:38 -05:00
aidancbrady
4d60d234f3
Added recipes for boiler crafting elements, lessened copper requirements of Solar Evaporation Plant*
...
*still need to rename to Thermal Evaporation Plant
2016-02-18 18:15:39 -05:00
aidancbrady
78c0453225
Merge branch 'development' into v9
...
* development:
Fixed Digital Miner redstone slot interaction
2016-02-15 20:28:28 -05:00
aidancbrady
cde76479ab
Fixed Digital Miner redstone slot interaction
2016-02-15 18:41:23 -05:00
aidancbrady
ff9bbdfde8
More boiler work
2016-02-13 18:59:42 -05:00
aidancbrady
3a2eeac52d
Add multiblock creation algorithm for boiler
2016-02-11 19:35:02 -05:00
aidancbrady
e23409e2a5
Move Pressure Disperser to main module; going to be shared by both turbine and boiler
2016-02-10 18:30:16 -05:00
aidancbrady
269cd2b406
Refactored Basic Block to use enum-based block types instead of the messy way things were done before
...
Also:
- Worked on preliminary boiler code and assets
- Added tooltips to certain basic blocks
Todo: move pressure disperser from generators to main module
2016-02-09 00:28:52 -05:00
aidancbrady
2bea8ac29a
Work on Thermodynamic Conductors
2016-02-03 11:08:36 -05:00
aidancbrady
f19a8f9e64
Tooltip auto-scaling! All tooltips now have equal widths, even in different languages.
2016-02-03 00:37:39 -05:00
aidancbrady
22bf688fbd
Muffling Upgrades! Mute individual machine volumes.
2016-02-02 22:55:26 -05:00
aidancbrady
203890ca88
Redesigned Solar Evaporation Controller to dynamically update heat instead of the simple linear algorithm used before
...
- Plant height determines overall rate of temperature change, rate of processing
- Biomes determine base temperature of plants, meaning a desert could process small amounts of brine on its own
- Rate of heat decay exponentially increases as heat increases, meaning large amounts of heat are needed to greatly increase temperature
- System of heat management designed for integration with heat API in near future
2016-02-02 21:39:37 -05:00
aidancbrady
56d3a68199
Added energy tab to more machines
2016-02-01 14:57:58 -07:00
aidancbrady
1a35ed161a
Clicking energy info tab will toggle energy unit display type
2016-02-01 14:42:44 -07:00
aidancbrady
7c52d03cb5
Remove some legacy config handling, make all turbine values configurable
2016-01-30 08:46:36 -07:00
aidancbrady
345feedf70
Remove ItemAttacher
2016-01-30 08:19:58 -07:00
aidancbrady
de7bff08d5
Fixed inventory transition
2016-01-29 22:12:51 -07:00
aidancbrady
5aaea55900
Infusing Factories. They're finally here
2016-01-29 21:13:05 -07:00
aidancbrady
88cfee2ab2
Changed Metallurgic Infuser infuse system to use icons for textures
2016-01-29 17:47:41 -07:00
aidancbrady
06dc2227f2
A few ejector fixes
2016-01-28 23:45:22 -07:00
aidancbrady
a22b33a629
Energy Cubes and Gas Tanks now have configurable item inputs and gas/energy outputs, fixed Portable Tank item output
2016-01-29 00:34:50 -05:00
aidancbrady
0a135a6936
Loads of changes to Electric Pump, Fluidic Plenisher and Transmitters
...
- Electric Pumps are now more efficient, upgradable, and have new config options, one of which prevents sucking of water sources (true by default)
- Fluidic Plenishers are now upgradable
- Transmitters can be upgraded by being right-clicked by alloys normally involved in crafting-based upgrading
2016-01-28 20:38:32 -05:00
aidancbrady
b9d064dc06
Cleanup
2016-01-26 08:38:00 -05:00
aidancbrady
b450e7e408
Turbine fixes. They're just about polished
2016-01-26 08:10:36 -05:00
aidancbrady
47b06cd577
More fixes, added recipes for turbine components
2016-01-25 11:58:32 -05:00
aidancbrady
5f23709b0f
One last interface fix
2016-01-25 00:30:14 -05:00
aidancbrady
d210f6c47c
Interface fixes
2016-01-25 00:29:28 -05:00
aidancbrady
2984bf45a8
Loads of untested work on turbine interface
2016-01-25 00:13:42 -05:00
aidancbrady
afe8969c37
Added energy management to turbine and turbine valves
2016-01-23 00:40:30 -05:00
aidancbrady
769a8fd480
Multiblock protocol works, begin turbine tile code
2016-01-22 23:46:16 -05:00
aidancbrady
c341e6290b
Stuff now renders normally
2016-01-22 20:23:20 -05:00
aidancbrady
8e1adc97ea
Turbine assets completed, added blocks in-game. Still need to add special effect rendering, but that will come later
2016-01-22 20:08:37 -05:00
aidancbrady
9cbc96a88e
Textures for turbine components! Still need to texture turbine structure blocks.
2016-01-22 19:36:39 -05:00