Commit graph

2710 commits

Author SHA1 Message Date
Aidan C. Brady
48b895b80a Fixed cables screwing up over chunk boundaries, fixed positioning of title text on certain machines, added a few tooltips to Induction Cells & Providers 2015-03-04 13:38:41 -05:00
Aidan C. Brady
af4c1c6cd7 A few fixes, need to fix an output issue 2015-03-04 13:04:32 -05:00
Aidan C. Brady
5747c9f904 Finished Matrix Statistics interface, need to figure out why induction cells aren't loading from NBT 2015-03-04 09:19:09 -05:00
Aidan C. Brady
cd2068677d Merge branch 'master' into development 2015-03-04 00:12:50 -05:00
Aidan C. Brady
90e8d407df Transmitter issue fixed, closes #2139 2015-03-04 00:12:01 -05:00
Aidan C. Brady
a0323f9334 A bit of work on the Matrix Stats GUI, hopefully completely fixed the transmitter issue 2015-03-04 00:11:09 -05:00
Aidan C. Brady
a18b42beee EIMs now properly store their energy in cells after destruction and extract energy from cells after creation 2015-03-03 18:36:10 -05:00
Aidan C. Brady
9260414177 Finished implementing Induction Matrix core functionality, just about everything works! Need to redesign GUI to include separate gauge for output rate 2015-03-03 18:18:32 -05:00
Aidan C. Brady
2ed43e5328 More work. @unpairedbracket, I wasn't able to get connected textures to work with my Induction Ports - would you mind taking a look at the code?
The ports have an "output" and "input" mode with different textures, you can change the mode by shift-right clicking the port with a configurator. For some reason, no matter what I do, only the input texture is shown when I use the ctm system. For now I am using default block textures, but CTM textures are much preferred!
2015-03-03 16:42:50 -05:00
Aidan C. Brady
13f36a52a6 Container refactoring 2015-03-03 14:02:03 -05:00
Aidan C. Brady
8d3dfc0c2c Work on EIM interface 2015-03-03 13:16:58 -05:00
Aidan C. Brady
562352d54c EIM work 2015-03-03 11:41:46 -05:00
Aidan C. Brady
7800447c99 Whoops 2015-03-03 00:18:50 -05:00
Aidan C. Brady
978e0801fa More work on EIM. Found some inconsistency/incomplete mechanics in the new multiblock system, no longer should be an issue 2015-03-03 00:15:18 -05:00
Aidan C. Brady
1c0fe96fed Energized Induction Matrix work! 2015-03-02 23:05:54 -05:00
Aidan C. Brady
63706900ba Hopefully fixed compile issue 2015-02-28 13:39:03 -06:00
Aidan C. Brady
ce31b1e22c Start work on the Energized Induction Matrix. This is going to be fun! 2015-02-28 13:08:17 -06:00
Aidan C. Brady
a5507a88f2 Yet again bump up energy production 2015-02-28 11:42:50 -06:00
Aidan C. Brady
4aa032717e Gave all Mekanism multiblocks the sparkle animation when formed, gave Fusion Reactor a big loud sound effect, also lowered the energy required to ignite the reactor yet again (may bump up before release) 2015-02-27 22:49:48 -06:00
Aidan C. Brady
24935dd51e Change that back - I need to get a better understanding for these underlying mechanics 2015-02-27 19:18:11 -06:00
Aidan C. Brady
410e298b8e Scaled up Universal Cable throughput in preparation for reactor output rate, may need to further scale in the future 2015-02-27 18:28:21 -06:00
Aidan C. Brady
b51aa0ee83 A few fixes, temporary x10 energy scale up to allow for higher energy production 2015-02-27 18:19:13 -06:00
Aidan C. Brady
439a734ce0 Fixed up Solar Neutron Activator NEI handler, better DT fuel texture 2015-02-27 14:06:38 -05:00
Aidan C. Brady
66c74c6643 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2015-02-27 13:42:46 -05:00
Aidan C. Brady
dd254ef326 Better NEI integration, fixed a major issue with the Chemical Washer recipe handler, finished off Solar Neutron Activator 2015-02-27 13:42:38 -05:00
Ben Spiers
f2859cacbb Rename EnergyUtils to UnitDisplayUtils 2015-02-27 17:33:14 +00:00
Ben Spiers
fa9588d557 Add a proper temperature display utility 2015-02-27 17:33:14 +00:00
Ben Spiers
743d80b516 Reduce energy input needed to ignite fusion by factor of 10 2015-02-27 17:33:14 +00:00
Ben Spiers
a478ad0c4f Make statistics tab more explanatory 2015-02-27 17:33:14 +00:00
Aidan C. Brady
c4c2f97170 A few bug fixes 2015-02-27 10:09:28 -05:00
Aidan C. Brady
84ab0ecb3f Lasers now have fancy sound effects! 2015-02-27 01:57:54 -05:00
Aidan C. Brady
48c872ec37 Fixes 2015-02-27 00:47:08 -05:00
Aidan C. Brady
9c7831d07b Work on reactor interface a tad, work on Solar Neutron Activator 2015-02-27 00:28:46 -05:00
Aidan C. Brady
89de5ccea7 More fixes 2015-02-26 22:45:10 -05:00
Aidan C. Brady
341885b2ea Fixed some dropper bugs 2015-02-26 22:28:10 -05:00
Aidan C. Brady
183da4ef75 Finished droppers! 2015-02-26 21:09:04 -05:00
Aidan C. Brady
c39e3d1c1f More dropper work 2015-02-26 20:50:02 -05:00
Aidan C. Brady
49d0a7fc4b Work on droppers! Easiest way to get rid of leftover fluids and gasses in machine gauges. 2015-02-26 19:30:19 -05:00
Aidan C. Brady
7a1085d38d More work 2015-02-26 17:36:24 -05:00
Aidan C. Brady
5767bfb22e Work on Solar Neutron Activator and its recipe system 2015-02-26 17:23:53 -05:00
Aidan C. Brady
74ba02e0bb Polished off the upgrade system - now works consistently and properly for all Mekanism machines. Also, fixed a flamethrower bug 2015-02-26 16:47:36 -05:00
Aidan C. Brady
c7e199b06c Fixed Rotary Condensentrator upgrade inventory 2015-02-26 10:56:12 -05:00
Aidan C. Brady
999502a053 Half-implemented Solar Neutron Activator 2015-02-25 11:11:30 -05:00
Aidan C. Brady
a38090a521 Fixed flamethrower scaling 2015-02-25 10:13:22 -05:00
Aidan C. Brady
1675b9b1cf Flamethrowers now properly check collisions, these things are awesome 2015-02-25 10:02:04 -05:00
Aidan C. Brady
f5dadf443a Merge branch 'master' into development
Conflicts:
	src/main/java/mekanism/api/transmitters/DynamicNetwork.java
2015-02-25 09:16:54 -05:00
Aidan C. Brady
bf42f71b8e Fixed a few crashes 2015-02-25 09:15:08 -05:00
Aidan C. Brady
701cdfd7bd Fixed a crash 2015-02-25 09:05:08 -05:00
Aidan C. Brady
3ba4c738a8 Item reorganization, lithium creation 2015-02-25 09:03:14 -05:00
Aidan C. Brady
955160ff45 Lithium! 2015-02-25 08:44:24 -05:00