Commit graph

316 commits

Author SHA1 Message Date
Aidan C. Brady
9469fcb51a Started work on actual flame implementation 2014-07-17 20:06:51 -04:00
Aidan C. Brady
2f4d545fb5 Major Flamethrower work - finished networking and implemented active state management. Active sound effects work, too. 2014-07-17 17:18:53 -04:00
Aidan C. Brady
c9f569fd4a Merge branch 'development' into 1.8 2014-07-17 01:44:54 -04:00
Aidan C. Brady
0a1afbae93 Fixed a major issue that was causing transmitter networks to be ticked twice in a single tick 2014-07-17 01:44:32 -04:00
Aidan C. Brady
186e6f5f05 Fix a silly bug with tile sounds I just created 2014-07-17 01:28:20 -04:00
Aidan C. Brady
7ddb8e9727 Merge branch 'development' into 1.8
Conflicts:
	src/main/java/mekanism/client/ClientTickHandler.java
	src/main/java/mekanism/common/CommonProxy.java
	src/main/java/mekanism/common/Mekanism.java
2014-07-16 23:59:07 -04:00
Aidan C. Brady
cfeb08a8ee Fixed Gas Mask OP-ness, added config option to let creative mode override the Electric Chest, fixed Gas Generator crash 2014-07-16 23:53:00 -04:00
Aidan C. Brady
8ccf4e6653 Fixes! 2014-07-16 19:16:38 -04:00
Aidan C. Brady
4309a7d7b1 More work - SoundHandler now uses a channel-based system for sounds. 2014-07-16 17:07:54 -04:00
Aidan C. Brady
be7ea115b6 Some work on flamethrower sounds, also refactored sound system to allow for multiple sounds from a single object reference (to allow flamethrower and jetpack sounds to work simultaneously) 2014-07-16 16:59:45 -04:00
Aidan C. Brady
6e5eca9d4e Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 2014-07-15 22:59:20 -04:00
Aidan C. Brady
ee789547c6 A bit of work on flamethrower sound effect handling 2014-07-15 22:59:14 -04:00
Ben Spiers
8673440172 Reactor Logic work. More complex now, and more realistic, taking some cues from BigReactors' example.
Plasma conducts temperature to the casing, which then conducts to coolant or the environment. Energy from passive cooling is stored in an internal buffer.
2014-07-16 02:54:13 +01:00
Ben Spiers
62659afadb Reactor Multiblock work 2014-07-16 02:54:13 +01:00
Ben Spiers
445cb7a0a4 You are not using Wolfram|Alpha now, @unpairedbracket. 2014-07-16 02:54:13 +01:00
Ben Spiers
bdde617489 More work on Fusion Reactor 2014-07-16 02:54:13 +01:00
Ben Spiers
cb2188580e More Laser and Reactor work. Lasers work now, and Heat Generators generate energy from incident lasers, in order to test lasers. This is probably only temporary. 2014-07-16 02:54:13 +01:00
Aidan C. Brady
cdeb25803c Started work on flamethrower sounds, also increased efficiency of SoundHandler (now loops over sounds only once instead of twice) 2014-07-15 01:09:38 -04:00
Aidan C. Brady
f9fdb56e24 Fixed a few tiny laser compile issues 2014-07-14 17:23:42 -04:00
Aidan C. Brady
a98bf8bba3 Merge branch 'development' into 1.8 2014-07-14 17:15:26 -04:00
Aidan C. Brady
de1e264c68 Merge branch 'master' into development 2014-07-14 17:15:11 -04:00
Aidan C. Brady
146d974479 Fixed Teleporter localization, fixed balloons placing on non-solid sides, added AE processing recipes, improve tele porter efficiency 2014-07-14 17:14:32 -04:00
Ben Spiers
c009940140 Fix Railcraft Dependency
This is such a pain.
2014-07-14 20:47:45 +01:00
Aidan C. Brady
a24bd2e7ad A bit of work on teleporter localization. There's something weird going on, though. 2014-07-14 12:57:57 -04:00
Ben Spiers
8d36e9a152 Fix a bizarre bug I introduced ages ago. 2014-07-14 16:23:03 +01:00
Aidan C. Brady
23b6ce5105 Merge branch 'development' into 1.8 2014-07-13 23:52:29 -04:00
Aidan C. Brady
1094475344 Fixed teleporter crash, fixed asset issue 2014-07-13 23:52:17 -04:00
Aidan C. Brady
ad0a71ee71 Merge branch 'development' into 1.8 2014-07-13 23:34:28 -04:00
Aidan C. Brady
17f8fa11da Implemented robit crash fix 2014-07-13 23:34:01 -04:00
Aidan C. Brady
ddb6140513 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 2014-07-13 23:27:28 -04:00
Aidan C. Brady
9592d7f024 Flamethrower fixes! 2014-07-13 23:27:23 -04:00
Ben Spiers
11e21e1957 Start on implementation of lasers. 2014-07-14 01:34:26 +01:00
Ben Spiers
700cc76c35 Fix a different, unrelated OreDict issue. 2014-07-13 19:58:00 +01:00
Ben Spiers
39c6b45a2c Fix Iron Dust smelting issue. Close #1478 2014-07-13 19:58:00 +01:00
Ben Spiers
c560bdc2e1 Fix a different, unrelated OreDict issue. 2014-07-13 19:53:41 +01:00
Ben Spiers
3e3bf2c25c Fix Iron Dust smelting issue. Close #1478 2014-07-13 19:53:41 +01:00
Aidan C. Brady
1a458834a8 Work on making flamethrowers work nice. Still need to get first person neutral particles down. 2014-07-13 13:32:28 -04:00
Aidan C. Brady
6fbfd22583 Merge branch 'development' into 1.8 2014-07-13 00:16:05 -04:00
Ben Spiers
4bea4c62fd Remove stray @Method
Should fix #1500
2014-07-13 05:06:57 +01:00
Aidan C. Brady
3f7de46991 Just about polished off baby skeletons, started on getting the Flamethrower to render with correct scale and orientation 2014-07-12 23:59:39 -04:00
Aidan C. Brady
6cc7efc64b Merge branch 'master' into 1.8 2014-07-12 22:53:21 -04:00
Aidan C. Brady
c223eabb95 Fixed Combiner NEI texture, fixed Cardboard Box not working 2014-07-12 22:52:13 -04:00
Aidan C. Brady
6271284436 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 2014-07-12 22:35:04 -04:00
Aidan C. Brady
9abc111ecd Baby Skeletons, started work on Flamethrower 2014-07-12 22:34:58 -04:00
Ben Spiers
0638cdb61c More work on Fusion Reactor and Lasers 2014-07-13 02:46:47 +01:00
Aidan C. Brady
cf6f5ab387 Bump versions to 8.0.0 2014-07-12 18:52:46 -04:00
Aidan C. Brady
246c9426be Merge branch 'development' into 1.8 2014-07-12 18:50:05 -04:00
Ben Spiers
0758ad752b Fix un-checked MFR API usage 2014-07-12 21:04:33 +01:00
Aidan C. Brady
79f27e9d11 Merge branch 'master' of https://github.com/aidancbrady/Mekanism 2014-07-12 16:02:32 -04:00
Aidan C. Brady
369eb012af Fixed Portable Tank transfer issue, fixed inventories not being sustained, fixed Logistical Transporter crash 2014-07-12 16:02:21 -04:00
Ben Spiers
a8bfe29c8e Depend on EnderIO and ExtraUtilities
If this doesn't fix it I don't know what will
2014-07-12 19:03:17 +01:00
Ben Spiers
f095cbd3fd Fix the BuildCraft API dependency
Hopefully fix some issues.
2014-07-12 18:46:43 +01:00
Aidan C. Brady
390f0b06bc Force Mekanism to load after FMP 2014-07-12 12:59:44 -04:00
Aidan C. Brady
5bc7288bc2 Mekanism v7...official release. 2014-07-12 00:05:19 -04:00
Ben Spiers
e3f8508527 Merge branch 'development' into 1.8 2014-07-12 01:56:13 +01:00
Ben Spiers
4500232762 More constants!
Refine constants based on findings of experimentation with the Sage simulator I wrote (here: https://gist.github.com/unpairedbracket/43ee788498dd5dcd1011)
2014-07-12 01:54:53 +01:00
Aidan C. Brady
6095f6e062 Fixed the evil mac sound bug by increasing the sampling rate and doubling the buffer size to two bytes. Also removed printlns. 2014-07-11 16:07:58 -04:00
Aidan C. Brady
177372e9fe Rewrote idle path calculations of Logistical Transporters!
Firstly, stacks will no longer will remember their home locations after a single failed home routing calculation.  More importantly, instead of recursively pathfinding the furthest transporter from a stack's current location, the stack will randomly select a direction to start traveling. Once it reaches the end of a line of transporters, it will attempt to recalculate a path to an inventory.  If it is unsuccessful, it will simply pick another direction to start traveling and the process will repeat.  This keeps the previous behavior, but does it much less CPU-intensively.
2014-07-11 14:52:55 -04:00
Aidan C. Brady
4ba9afb369 Updated recipes to be more consistent. This was about all I wanted to accomplish for v7...either I make Gas Cells tomorrow or I push the release. 2014-07-11 01:45:44 -04:00
Aidan C. Brady
ee00c5a22b Chemical Dissolution Chamber now can accept upgrades 2014-07-11 00:42:06 -04:00
Aidan C. Brady
60b226600f Fixes galore! 2014-07-11 00:34:05 -04:00
Aidan C. Brady
eda233f1cf More GUI bugs! 2014-07-10 23:12:19 -04:00
Aidan C. Brady
77d3469f61 Fix a few GUI bugs 2014-07-10 23:06:35 -04:00
Aidan C. Brady
171c9767e0 Chemical Crystallizer now accepts upgrades 2014-07-10 22:40:20 -04:00
Aidan C. Brady
65a8633441 Gave Chemical Oxidizer and PRC upgrade systems, fixed Chemical Oxidizer and Electrolytic Separator NEI modules 2014-07-10 22:28:04 -04:00
Aidan C. Brady
7198704363 Fixed a crash! 2014-07-10 18:13:56 -04:00
Aidan C. Brady
fc878661d5 Implemented new container edit modes in Portable Tank and Dynamic Tank, still need to set up IFluidContainerItem integration with the Dynamic Tank 2014-07-10 18:08:53 -04:00
Aidan C. Brady
12f3ef8665 Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload. 2014-07-10 17:51:26 -04:00
Aidan C. Brady
16c5f7cdb3 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-07-10 16:25:04 -04:00
Aidan C. Brady
1f9782d1c7 Added logic to allow fluid-accepting machines to use IFluidContainerItem fluids 2014-07-10 16:24:55 -04:00
Ben Spiers
a643f1c35c Start on Fusion Reactor logic and infrastructure. Currently experimenting with parameters for balance. 2014-07-10 19:24:33 +01:00
Ben Spiers
55b178b907 Revert "Start on Fusion Reactor logic and infrastructure. Currently experimenting with parameters for balance."
This reverts commit 7394ceda8f.
2014-07-10 19:22:54 +01:00
Aidan C. Brady
95b6ac8be1 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-07-10 13:35:37 -04:00
Aidan C. Brady
fc138c57c2 Portable Tank now serves as a FluidContainerItem, now I just need to get fluid-accepting machines to recognize them 2014-07-10 13:30:58 -04:00
Ben Spiers
7394ceda8f Start on Fusion Reactor logic and infrastructure. Currently experimenting with parameters for balance. 2014-07-10 16:53:01 +01:00
Ben Spiers
cd10bc88c8 Updates for changed IC2 API. Not sure if I'll be able to use @Optional with the new non-legacy BC MJ API as it uses Annotations instead of interfaces. 2014-07-10 16:53:01 +01:00
Aidan C. Brady
9dc1c1d1c6 Work on a more consistent tier system. Added Reinforced Alloy, renamed Atomic Core to Atomic Alloy, and changed the recipe of the Atomic Alloy to use multiple levels of Metallurgic Infuser processing. The Reinforced Alloy is in between. 2014-07-09 23:52:01 -04:00
Aidan C. Brady
23adf9ad24 Added Salt Blocks - generates similarly to clay. Added tooltips for config GUI. Added option to regenerate ores, as this is now a thing. Also...began implementing different tiers of control circuits. 2014-07-09 22:06:36 -04:00
Aidan C. Brady
63970a29ea Upgraded gas item recipe integration greatly, should make things much smoother. 2014-07-09 17:05:33 -04:00
Aidan C. Brady
377fff30ca We don't really need getLocation(), instead using Coord4D.get() with the getTile() method. 2014-07-09 15:37:43 -04:00
Aidan C. Brady
ee87d8cef5 Transmitter code cleanup - killed the now-unused merge() method and separated data handlers from ITransmitterNetwork itself. Also added new pipe textures. 2014-07-09 15:31:57 -04:00
Aidan C. Brady
f405a9e2f0 Fixed transmitter recipes to more reasonable options. 2014-07-09 02:15:28 -04:00
Aidan C. Brady
df31833cb6 Tiny cleanup 2014-07-08 14:13:29 -04:00
Ben Spiers
4e32a77ac8 Fix Client/Server issues. 2014-07-07 23:33:48 +01:00
Aidan C. Brady
83ff761ec4 Fix a bug with takeTopItem() inventory management. This fixed it, @ErogenousBeef! 2014-07-07 18:21:22 -04:00
Ben Spiers
df58560729 Clean up configs a lot; Fix Config GUIs. This will require people to sort out their configs on their own, as things have moved. 2014-07-07 21:23:04 +01:00
Aidan C. Brady
f67be01658 Tank-based fluid container interaction fixes. Can't figure out the data request issue. 2014-07-07 15:54:26 -04:00
Ben Spiers
8a8086af3f Merge branch '1.7.10' into development 2014-07-07 15:45:33 +01:00
Ben Spiers
f0ad905c07 Merge branch '1.7.10' into development
Conflicts:
	build.properties
	src/main/java/mekanism/common/Mekanism.java
	src/main/java/mekanism/common/voice/VoiceConnection.java
2014-07-07 15:43:53 +01:00
Ben Spiers
786d399c2c Require Forge 10.12.2.1147 or above. 2014-07-05 14:39:25 +01:00
Ben Spiers
5e08f8110a We can depend on APIs directly now :) 2014-06-27 20:00:10 +01:00
Ben Spiers
589d5f420f Recommit update changes that were seemingly lost in a rebase-pull. 2014-06-27 20:00:10 +01:00
Ben Spiers
55f8dbfbad PacketDataRequest.onMessage is being called on the client side in SSP. Stop that from crashing the client, but is it a problem that it's being called at all? 2014-06-27 20:00:10 +01:00
Ben Spiers
9383ea24b6 Add dependencies to stop some crashes. 2014-06-27 20:00:09 +01:00
Dashkal
84bed9b2b1 Port to forge-10.12.2.1121 (was 10.12.1.1112)
* Updated build.properties
 * Now using the new OreDictionary.getoreIDs() call to obtain oreDict names
 * No longer modifying OreDictionary collections in ChemicalInjectionRecipeHandler
 * No longer registering list redstone under oreRedstone (causes an NPE)
2014-06-27 20:00:09 +01:00
Aidan C. Brady
5397de0bfa Added a crafting recipe for rails using osmium. Thanks, casilleroatr 2014-06-27 20:00:09 +01:00
Aidan C. Brady
205a6feab5 Revert "Update to 1.7.10. Thanks for getting the API stuff set up, @unpairedbracket, I'm using Forge 1152 now."
This reverts commit 604f138f71.
2014-06-27 20:00:09 +01:00
Ben Spiers
1f12d2a91d PacketDataRequest.onMessage is being called on the client side in SSP. Stop that from crashing the client, but is it a problem that it's being called at all? 2014-06-27 16:20:02 +01:00
Ben Spiers
3616d19147 Add dependencies to stop some crashes. 2014-06-27 16:20:02 +01:00
Dashkal
9b3ee926e2 Port to forge-10.12.2.1121 (was 10.12.1.1112)
* Updated build.properties
 * Now using the new OreDictionary.getoreIDs() call to obtain oreDict names
 * No longer modifying OreDictionary collections in ChemicalInjectionRecipeHandler
 * No longer registering list redstone under oreRedstone (causes an NPE)
2014-06-27 16:20:02 +01:00
Aidan C. Brady
de6d418697 Added a crafting recipe for rails using osmium. Thanks, casilleroatr 2014-06-27 10:56:56 -04:00
Aidan C. Brady
3b5438a064 Merge branch 'master' into 1.7.10
Conflicts:
	common/mekanism/common/PacketHandler.java
2014-06-26 23:47:43 -04:00
Aidan C. Brady
7ca2090bc7 Revert "Update to 1.7.10. Thanks for getting the API stuff set up, @unpairedbracket, I'm using Forge 1152 now."
This reverts commit 604f138f71.
2014-06-26 23:43:35 -04:00
Aidan C. Brady
604f138f71 Update to 1.7.10. Thanks for getting the API stuff set up, @unpairedbracket, I'm using Forge 1152 now. 2014-06-26 23:40:02 -04:00
Ben Spiers
4d0f276e55 Fix a server crash relating to a client-side only class initialization (credit to @kosakriszi). Closes #1442. 2014-06-27 03:25:47 +01:00
Ben Spiers
ff1b3b792e Config GUIs are cool. 2014-06-27 03:22:46 +01:00
Ben Spiers
ac223c8df5 Fix ic2 pulling and IConfigurable passthrough (leaving the OreDict fix for the Pull Request). getConnectedOutputters was broken. 2014-06-26 23:47:33 +01:00
Ben Spiers
3a027d0ef4 Aaaaaaand ComputerCraft. 2014-06-26 21:07:46 +01:00
Ben Spiers
26463711de Galacticraft and MFR API Optional-ing 2014-06-26 20:17:45 +01:00
Ben Spiers
8ddda5d0dc BuildCraft now also working without shipping API 2014-06-26 19:28:40 +01:00
Ben Spiers
611d4c8f52 Got some IC2 stuff working now. Turns out I was being stupid. 2014-06-26 18:18:18 +01:00
Aidan C. Brady
ab07313573 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-06-26 01:20:15 -04:00
Aidan C. Brady
bc3636aaec Quick cleanup 2014-06-26 01:20:09 -04:00
Ben Spiers
9c58ed549f Start of work on Doing It Right™. Appears to work for cofh's API, not yet for IC2 or BC. Not sure why. Might have to ask @cpw. 2014-06-26 01:10:53 +01:00
Aidan C. Brady
576470784b Fix OreDict registration typo 2014-06-22 08:48:16 -04:00
Aidan C. Brady
59df1b5c8f Properly load MekanismTools configuration 2014-06-21 11:57:08 -04:00
Aidan C. Brady
b3a3dbb827 Corrected that fix! 2014-06-21 00:34:09 +02:00
Aidan C. Brady
62e14b3a2e Fixed loop with Portable Tank push 2014-06-21 00:31:44 +02:00
Aidan C. Brady
b7a142ba6b Fluidic Plenisher model! 2014-06-20 20:13:20 +02:00
Aidan C. Brady
efc72769d6 Fix offsets, implement some of @tterrag1098's changes 2014-06-19 20:47:45 +02:00
Aidan C. Brady
098a74600c Fixed PRC NEI issue, fixed bucket not sustaining inventory, fixed a few other things 2014-06-19 20:33:10 +02:00
Aidan
28766f0da3 Merge pull request #1425 from dschub/oredict-fmp
Fix crash when mining BlockMultipart with Atomic Disassembler
2014-06-19 14:03:23 -04:00
Aidan C. Brady
cf1469c7da Fix weird blending issue with Dynamic Glass, gave Seismic Vibrator an on texture 2014-06-19 15:44:08 +02:00
Aidan C. Brady
99c1f44db5 Fixed refs to refresh() method 2014-06-19 15:18:41 +02:00
Aidan C. Brady
e2dd5a09cb You can now push fluids in through the bottom of a Portable Tank, and it will route to the first empty tank above! 2014-06-19 14:58:23 +02:00
Aidan C. Brady
27295670cc Whoops - fixed crash. Also added recipe for Plenisher. 2014-06-19 14:42:11 +02:00
Aidan C. Brady
d9658a16bd Transmitter network efficiency overhaul! Transmitter networks now only refresh acceptors on the transmitter that initiated the refresh instead of resetting the entire grid. 2014-06-19 14:34:57 +02:00
Aidan C. Brady
fba83a3634 Fluidic Plenisher work - just about done! 2014-06-19 13:57:30 +02:00
Daniel Schubert
df8d651c5d Fix crash when mining BlockMultipart with Atomic Disassembler 2014-06-19 13:33:23 +02:00
Aidan C. Brady
90da466ca1 Started work on Fluidic Plenisher 2014-06-19 12:42:59 +02:00
Aidan C. Brady
55937cd7d4 Portable Tanks are polished as far as I can see! Also added a few missing localizations. 2014-06-19 02:34:49 +02:00
Aidan C. Brady
d7b0899f38 Fixed glowing tanks, fixed blend screwup when in toolbar, quick cleanup 2014-06-19 01:41:07 +02:00
Aidan C. Brady
7924531a4e Dispensers can now latch balloons onto nearby entities, also working Portable Tank GUI 2014-06-19 01:13:23 +02:00
Aidan C. Brady
5852b59b50 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-06-18 21:19:13 +02:00
Aidan C. Brady
77207ceab1 A few GUI fixes 2014-06-18 21:18:45 +02:00
Aidan
a350b69f62 Merge pull request #1418 from dschub/armor-render
Fix armor rendering
2014-06-18 15:05:52 -04:00
Aidan C. Brady
a3784d1fe7 More portable tank work, mainly on GUIs 2014-06-18 21:05:32 +02:00
Daniel Schubert
61f914e2cf Smooth rendering of Wind Turbine 2014-06-18 20:07:27 +02:00
Aidan C. Brady
adc8a9bc23 Portable Buckets...a lot more work than I thought 2014-06-18 19:42:57 +02:00
Daniel Schubert
b390808a76 Fix armor rendering 2014-06-18 14:13:07 +02:00
Aidan C. Brady
fd74ee5c92 Started work on Portable Tank 2014-06-18 03:01:23 +02:00
Aidan C. Brady
ead4af2f78 Fixed transporter item rendering, fixed WAILA display bug. Dispensers now eject balloon entities! 2014-06-17 18:21:59 +02:00
Aidan C. Brady
0528f1aace Fix NEI offset for PRC, gave PRC a model, added specific sides for machines 2014-06-17 01:52:59 +02:00
Daniel Schubert
356367a09b Fix Logistical Sorter auto-eject coloring 2014-06-16 10:00:15 +02:00
Aidan C. Brady
1e643a9d6f Fixed Jetpack key bindings (also fixed crash) 2014-06-16 02:44:33 +02:00
Aidan C. Brady
fbbea1b2c9 Key bindings no longer crash, added PRC sound effect 2014-06-16 02:31:45 +02:00
Aidan C. Brady
5fd89a7959 Added recipe for PRC, energy type is now controlled by server (closes #1369) 2014-06-16 02:09:31 +02:00
Aidan C. Brady
75f09adba2 Seismic Vibrator model 2014-06-16 01:50:40 +02:00
Ben Spiers
2663be0f5a Allow Glow panels to be placed and stay in hollow covers again. 2014-06-15 20:26:47 +01:00
Aidan C. Brady
366a51e770 Crash fix! 2014-06-15 19:12:50 +02:00