Aidan Brady
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67db8c522a
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Fix TE support :)
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2013-11-16 18:56:01 -05:00 |
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Aidan Brady
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e9382e64a9
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Fixes!
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2013-11-16 17:23:50 -05:00 |
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Aidan C. Brady
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f2fd5c382f
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Merge branch 'master' of https://github.com/aidancbrady/Mekanism
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2013-11-16 16:55:27 -05:00 |
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Aidan C. Brady
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57b1343311
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Batteries are less buggy and more efficient
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2013-11-16 16:55:20 -05:00 |
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Aidan Brady
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a2f667baf5
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Fixed! :D
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2013-11-16 13:38:34 -05:00 |
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Aidan C. Brady
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5954d51ad4
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TE item support fixes
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2013-11-16 12:56:43 -05:00 |
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Aidan C. Brady
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0616f28950
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Fix test build
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2013-11-16 12:49:41 -05:00 |
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Aidan C. Brady
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43440ebc4e
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Register Induction module :)
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2013-11-16 12:30:40 -05:00 |
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Aidan C. Brady
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19b6d30f4c
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Fix crash
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2013-11-16 12:27:43 -05:00 |
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Aidan C. Brady
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cc48b614ba
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Remove wire
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2013-11-16 12:26:49 -05:00 |
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Aidan C. Brady
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dc59bebc33
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Fixed EM Contractor
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2013-11-16 12:12:17 -05:00 |
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Aidan C. Brady
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15e3369f15
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Fix TE crash (temp)
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2013-11-16 11:06:17 -05:00 |
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Aidan C. Brady
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ed637e4eed
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Follow Mekanism naming standards
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2013-11-16 11:05:04 -05:00 |
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Aidan C. Brady
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53323279c7
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MekanismInduction module - done!
Still need to configure the build
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2013-11-16 10:21:37 -05:00 |
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Aidan C. Brady
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3d4625ddb9
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Block-ID & Metadata based machine types, preparing for RI merge
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2013-11-15 14:59:26 -05:00 |
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Aidan C. Brady
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3193f786cd
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Official Redstone Flux support complete!
(As far as I know at least)
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2013-11-15 12:06:03 -05:00 |
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Aidan Brady
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ec98b19ffb
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Begin work on official TE2 integration :)
(Items done!)
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2013-11-14 21:58:32 -05:00 |
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Aidan Brady
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8101ee2e26
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A few fixes
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2013-11-14 16:31:02 -05:00 |
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Aidan C. Brady
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be3063def5
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Minor rendering enhancements
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2013-11-14 08:12:09 -05:00 |
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Aidan C. Brady
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33283f5428
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GL_LIGHTING
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2013-11-14 07:48:18 -05:00 |
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Aidan Brady
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a29b637a0a
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Minor tool cleanups
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2013-11-13 22:43:58 -05:00 |
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Aidan Brady
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d08c6da830
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Fixed tool harvest levels
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2013-11-13 17:21:00 -05:00 |
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Aidan Brady
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c209f8233a
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Bins are done :)
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2013-11-13 16:19:41 -05:00 |
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Aidan C. Brady
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c9b5c7b51f
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Some work on rendering, fixed sound error
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2013-11-13 14:59:11 -05:00 |
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Aidan C. Brady
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f24c12044d
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Merge branches 'master' and 'master' of https://github.com/aidancbrady/Mekanism
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2013-11-13 08:12:34 -05:00 |
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Aidan C. Brady
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b04ff8d5cc
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Bins only have accessible slots on top and bottom
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2013-11-13 08:12:25 -05:00 |
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Aidan Brady
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4d55db7a73
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Some work on Bin item rendering
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2013-11-12 22:43:06 -05:00 |
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Aidan C. Brady
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8e08c9adb8
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Once and for all fixed ConcurrentModificationException
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2013-11-12 20:19:06 -05:00 |
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Aidan C. Brady
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3b64a043df
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Bins can eject and accept items in block form, transporter support untested
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2013-11-12 20:14:21 -05:00 |
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Aidan C. Brady
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1e336047d2
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Bin block-based inventory work
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2013-11-12 19:18:22 -05:00 |
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Aidan C. Brady
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e6ed263aa3
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More bin work! :D
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2013-11-12 18:42:55 -05:00 |
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Aidan C. Brady
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fe0631844b
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Some work on Bins
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2013-11-12 16:45:48 -05:00 |
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Aidan C. Brady
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42fe1f3d69
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Bin inventory management works! I have no idea how I managed this...
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2013-11-12 11:01:16 -05:00 |
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Aidan Brady
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2a4a1cd291
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Some more work on Bin crafting management. Don’t know if this is gonna work guys…
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2013-11-11 23:57:33 -05:00 |
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Aidan Brady
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8cec8af952
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Perhaps fixed a few bugs
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2013-11-11 23:19:51 -05:00 |
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Aidan Brady
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80097e4d1b
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Some work on bins, currently crashing if you try to craft
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2013-11-11 22:52:12 -05:00 |
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Aidan Brady
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1ac243f091
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Work on bins! :)
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2013-11-11 19:27:36 -05:00 |
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Aidan Brady
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f6704dc5ea
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Added name for bins, fixed IC2 bug, hopefully fixed ConcurrentModificationException
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2013-11-11 17:23:14 -05:00 |
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Aidan C. Brady
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9c53f1be66
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Some work on bins, fix tank bug
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2013-11-11 17:08:13 -05:00 |
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Aidan C. Brady
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4b5c8498a3
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Merge branch 'master' of https://github.com/aidancbrady/Mekanism
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2013-11-11 14:38:03 -05:00 |
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Aidan C. Brady
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3c0c5bef0d
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Major Universal Cable improvements, started work on Bin
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2013-11-11 14:37:56 -05:00 |
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Aidan Brady
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5ad16564a3
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Merge branch 'master' of https://github.com/aidancbrady/Mekanism
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2013-11-10 19:35:52 -05:00 |
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Aidan Brady
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e277ee36c0
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Fix some pathfinder bugs
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2013-11-10 19:35:45 -05:00 |
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Aidan C. Brady
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99f53a1322
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Some fancy sounds and tooltips
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2013-11-10 18:54:30 -05:00 |
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Aidan Brady
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cc57fad0c2
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Once again rewrote pathfinder. Idle paths are still fairly CPU intensive
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2013-11-10 12:27:58 -05:00 |
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Aidan Brady
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dfd2985357
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Transporters first try to send the item back home before idling
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2013-11-09 15:30:30 -05:00 |
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Aidan Brady
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5a08cb1b90
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Fix a possible crash
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2013-11-09 10:56:47 -05:00 |
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Aidan C. Brady
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9883c9535c
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Rest index when mode switched
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2013-11-08 11:15:52 -05:00 |
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Aidan C. Brady
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51ad429973
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Coming along with round robin mode :)
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2013-11-08 11:13:51 -05:00 |
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Aidan C. Brady
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7cc72e65b3
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Merge branch 'master' of https://github.com/aidancbrady/Mekanism
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2013-11-08 07:53:40 -05:00 |
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