Commit graph

1969 commits

Author SHA1 Message Date
Aidan C. Brady 6fbfd22583 Merge branch 'development' into 1.8 2014-07-13 00:16:05 -04:00
Ben Spiers 4bea4c62fd Remove stray @Method
Should fix #1500
2014-07-13 05:06:57 +01:00
Aidan C. Brady 3f7de46991 Just about polished off baby skeletons, started on getting the Flamethrower to render with correct scale and orientation 2014-07-12 23:59:39 -04:00
Aidan C. Brady 6cc7efc64b Merge branch 'master' into 1.8 2014-07-12 22:53:21 -04:00
Aidan C. Brady c223eabb95 Fixed Combiner NEI texture, fixed Cardboard Box not working 2014-07-12 22:52:13 -04:00
Aidan C. Brady 6271284436 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 2014-07-12 22:35:04 -04:00
Aidan C. Brady 9abc111ecd Baby Skeletons, started work on Flamethrower 2014-07-12 22:34:58 -04:00
Ben Spiers 0638cdb61c More work on Fusion Reactor and Lasers 2014-07-13 02:46:47 +01:00
Aidan C. Brady cf6f5ab387 Bump versions to 8.0.0 2014-07-12 18:52:46 -04:00
Aidan C. Brady 246c9426be Merge branch 'development' into 1.8 2014-07-12 18:50:05 -04:00
Aidan C. Brady cfdaf37e4b Moved MFR back into api package. 2014-07-12 16:10:10 -04:00
Ben Spiers 0758ad752b Fix un-checked MFR API usage 2014-07-12 21:04:33 +01:00
Aidan C. Brady 79f27e9d11 Merge branch 'master' of https://github.com/aidancbrady/Mekanism 2014-07-12 16:02:32 -04:00
Aidan C. Brady 369eb012af Fixed Portable Tank transfer issue, fixed inventories not being sustained, fixed Logistical Transporter crash 2014-07-12 16:02:21 -04:00
Ben Spiers a8bfe29c8e Depend on EnderIO and ExtraUtilities
If this doesn't fix it I don't know what will
2014-07-12 19:03:17 +01:00
Ben Spiers f095cbd3fd Fix the BuildCraft API dependency
Hopefully fix some issues.
2014-07-12 18:46:43 +01:00
Aidan 896dd4de3f Merge pull request #1483 from Mierzen/patch-2
Update README.md (1.7.2 -> 1.7.10)
2014-07-12 13:09:12 -04:00
Aidan C. Brady 390f0b06bc Force Mekanism to load after FMP 2014-07-12 12:59:44 -04:00
Aidan C. Brady d72ce6532b Updated Forge to 10.13.0.1180. 2014-07-12 12:35:42 -04:00
Mierzen bba13581f7 Update README.md 2014-07-12 11:06:25 +02:00
Aidan C. Brady ab0f002c5e Fixed FMP version! 2014-07-12 01:17:21 -04:00
Aidan C. Brady 5bc7288bc2 Mekanism v7...official release. 2014-07-12 00:05:19 -04:00
Aidan C. Brady f597bce107 Updated Forge to 1179 2014-07-11 22:25:06 -04:00
Ben Spiers e3f8508527 Merge branch 'development' into 1.8 2014-07-12 01:56:13 +01:00
Ben Spiers 4500232762 More constants!
Refine constants based on findings of experimentation with the Sage simulator I wrote (here: https://gist.github.com/unpairedbracket/43ee788498dd5dcd1011)
2014-07-12 01:54:53 +01:00
Aidan C. Brady 6095f6e062 Fixed the evil mac sound bug by increasing the sampling rate and doubling the buffer size to two bytes. Also removed printlns. 2014-07-11 16:07:58 -04:00
Aidan C. Brady 177372e9fe Rewrote idle path calculations of Logistical Transporters!
Firstly, stacks will no longer will remember their home locations after a single failed home routing calculation.  More importantly, instead of recursively pathfinding the furthest transporter from a stack's current location, the stack will randomly select a direction to start traveling. Once it reaches the end of a line of transporters, it will attempt to recalculate a path to an inventory.  If it is unsuccessful, it will simply pick another direction to start traveling and the process will repeat.  This keeps the previous behavior, but does it much less CPU-intensively.
2014-07-11 14:52:55 -04:00
Aidan C. Brady 4ba9afb369 Updated recipes to be more consistent. This was about all I wanted to accomplish for v7...either I make Gas Cells tomorrow or I push the release. 2014-07-11 01:45:44 -04:00
Aidan C. Brady ee00c5a22b Chemical Dissolution Chamber now can accept upgrades 2014-07-11 00:42:06 -04:00
Aidan C. Brady 60b226600f Fixes galore! 2014-07-11 00:34:05 -04:00
Aidan C. Brady eda233f1cf More GUI bugs! 2014-07-10 23:12:19 -04:00
Aidan C. Brady 77d3469f61 Fix a few GUI bugs 2014-07-10 23:06:35 -04:00
Aidan C. Brady 171c9767e0 Chemical Crystallizer now accepts upgrades 2014-07-10 22:40:20 -04:00
Aidan C. Brady 65a8633441 Gave Chemical Oxidizer and PRC upgrade systems, fixed Chemical Oxidizer and Electrolytic Separator NEI modules 2014-07-10 22:28:04 -04:00
Aidan C. Brady 7198704363 Fixed a crash! 2014-07-10 18:13:56 -04:00
Aidan C. Brady fc878661d5 Implemented new container edit modes in Portable Tank and Dynamic Tank, still need to set up IFluidContainerItem integration with the Dynamic Tank 2014-07-10 18:08:53 -04:00
Aidan C. Brady 12f3ef8665 Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload. 2014-07-10 17:51:26 -04:00
Aidan C. Brady 16c5f7cdb3 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-07-10 16:25:04 -04:00
Aidan C. Brady 1f9782d1c7 Added logic to allow fluid-accepting machines to use IFluidContainerItem fluids 2014-07-10 16:24:55 -04:00
Ben Spiers a643f1c35c Start on Fusion Reactor logic and infrastructure. Currently experimenting with parameters for balance. 2014-07-10 19:24:33 +01:00
Ben Spiers 55b178b907 Revert "Start on Fusion Reactor logic and infrastructure. Currently experimenting with parameters for balance."
This reverts commit 7394ceda8f.
2014-07-10 19:22:54 +01:00
Aidan C. Brady 95b6ac8be1 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-07-10 13:35:37 -04:00
Aidan C. Brady fc138c57c2 Portable Tank now serves as a FluidContainerItem, now I just need to get fluid-accepting machines to recognize them 2014-07-10 13:30:58 -04:00
Ben Spiers 7394ceda8f Start on Fusion Reactor logic and infrastructure. Currently experimenting with parameters for balance. 2014-07-10 16:53:01 +01:00
Ben Spiers cd10bc88c8 Updates for changed IC2 API. Not sure if I'll be able to use @Optional with the new non-legacy BC MJ API as it uses Annotations instead of interfaces. 2014-07-10 16:53:01 +01:00
Ben Spiers 5e0dc25e2b Update BC and IC2 APIs. Not updated Mek code to match yet. 2014-07-10 16:53:01 +01:00
Aidan C. Brady 9dc1c1d1c6 Work on a more consistent tier system. Added Reinforced Alloy, renamed Atomic Core to Atomic Alloy, and changed the recipe of the Atomic Alloy to use multiple levels of Metallurgic Infuser processing. The Reinforced Alloy is in between. 2014-07-09 23:52:01 -04:00
Aidan C. Brady 23adf9ad24 Added Salt Blocks - generates similarly to clay. Added tooltips for config GUI. Added option to regenerate ores, as this is now a thing. Also...began implementing different tiers of control circuits. 2014-07-09 22:06:36 -04:00
Aidan C. Brady 63970a29ea Upgraded gas item recipe integration greatly, should make things much smoother. 2014-07-09 17:05:33 -04:00
Aidan C. Brady 377fff30ca We don't really need getLocation(), instead using Coord4D.get() with the getTile() method. 2014-07-09 15:37:43 -04:00