Commit graph

212 commits

Author SHA1 Message Date
Ben Spiers
24d620facc Glow Panel item rendering 2014-04-15 03:18:21 +01:00
Ben Spiers
4b6cc394f5 Change some HDPE stuff. They don't need TileEntities or renderers any more but they use 4 ids now. I couldn't see any other way around. 2014-04-15 01:31:13 +01:00
Ben Spiers
1a6030c1a5 Discover native block colouring support within normal block rendering code. 2014-04-13 23:40:51 +01:00
Ben Spiers
3dd06cca78 Glow panels. 2014-04-13 03:05:50 +01:00
Ben Spiers
b3939c0b52 Update ComputerCraft API. No idea if I've implemented IPeripheral.equals() correctly, its documentation is not the most helpful. 2014-04-12 18:49:25 +01:00
Ben Spiers
b5331b4141 Oops. 2014-04-12 18:45:02 +01:00
Ben Spiers
aac74a100a Lots of GUI element work. Fixed Crystallizer typo. 2014-04-12 02:51:02 +01:00
Ben Spiers
30c6a3b3b2 Work on localisations and Item rendering. 2014-04-11 03:32:52 +01:00
Ben Spiers
04668a16a0 HDPE Blocks! 64 new cosmetic blocks for the low low price of just 4 new textures! 2014-04-10 03:05:28 +01:00
Ben Spiers
57c08078f8 Get PRC functionality going. 2014-04-06 01:16:09 +01:00
Aidan C. Brady
ef558016a4 A few tiny fixes 2014-03-22 12:24:09 -04:00
Aidan C. Brady
ac16039ecf Merge branch 'master' into development
Conflicts:
	common/mekanism/client/render/MekanismRenderer.java
	common/mekanism/common/Mekanism.java
	common/mekanism/common/integration/OreDictManager.java
	common/mekanism/common/network/PacketPortableTeleport.java
	common/mekanism/common/tile/TileEntitySalinationController.java
	common/mekanism/generators/common/MekanismGenerators.java
	common/mekanism/tools/common/MekanismTools.java
2014-03-07 21:39:13 -05:00
Victor Robertson
e5a6eadc45 Fix indentation and remove trailing whitespace
This patch provides common/mekanism/*.java with standardized
indentation (tabs) and also removes trailing whitespace.
2014-03-07 19:20:35 -06:00
Aidan C. Brady
8b70e0d50d v6.0.4 push 2014-03-07 10:46:43 -05:00
Aidan C. Brady
9915d18baa Add visible configuration to Metallurgic Infuser, made Chemical Crystalizer auto-eject and gave it inventory configuration 2014-02-17 00:14:02 -05:00
Aidan Brady
28459b134e Armored Jetpack…done. Also made Charcoal Blocks fuel sources 2014-02-10 21:10:30 -05:00
Aidan C. Brady
b43044cc07 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
Conflicts:
	common/mekanism/client/render/ModelCustomArmor.java
2014-02-06 22:50:34 -05:00
Aidan C. Brady
c5634479cb Touch up on Free Runners positioning 2014-02-06 22:46:31 -05:00
Aidan Brady
f617e188f4 Quick fixes 2014-02-05 21:37:17 -05:00
Aidan Brady
81fed07f96 Start on Armored Jetpack 2014-02-05 21:25:05 -05:00
Aidan Brady
b821be5417 General enhancements 2014-02-05 20:22:43 -05:00
Aidan Brady
6e210f0730 Model positioning 2014-02-05 19:26:57 -05:00
Aidan Brady
6e1c428d32 Work on Atomic Disassembler positioning 2014-02-04 23:48:37 -05:00
Aidan Brady
afd954b510 Begin implementation of new AD model 2014-02-04 23:06:33 -05:00
Aidan Brady
c8002dda5f Fixed Adv. Electric Machine issue, fixed crash, Robits now display moving treads 2014-02-03 21:28:48 -05:00
Aidan C. Brady
efe2502be1 Friction Boots - semi-working 2014-02-01 16:33:27 -05:00
Aidan C. Brady
228e550baa Spinning stuff! 2014-02-01 14:19:47 -05:00
Aidan C. Brady
b180f4e968 Started on new machines 2014-01-26 17:12:03 -05:00
Aidan Brady
56943c8e2b Fix transmitter issue 2014-01-21 21:05:27 -05:00
Aidan C. Brady
0a0e329223 Ore gasses! For use in T4 (5x) ore processing. 2014-01-21 17:58:00 -05:00
Aidan C. Brady
769a8a8e0c Work on things! 2014-01-18 11:26:24 -05:00
Aidan C. Brady
af1ab186d9 Finish Salination Controller rendering, start work on a separate Salination Controller block.
..this means a lot of extra work to get multiple-id-meta-handling working with BasicBlocks.
2014-01-16 22:49:48 -05:00
Aidan C. Brady
0f06146292 You think sleep can stop me? HA!
...work on rendering.
2014-01-16 22:12:51 -05:00
Aidan Brady
41b2d1c2bb Start on Salination Plant fancy render 2014-01-16 21:55:29 -05:00
Aidan Brady
4fb335b7d3 Lay down framework for gas-based advanced machines 2014-01-16 19:00:53 -05:00
Aidan C. Brady
56db9737f6 Work on multiblock algorithm 2014-01-14 11:28:09 -05:00
Aidan C. Brady
4d9c2ad2b2 Fixed Gas Mask location 2014-01-13 15:49:32 -05:00
Ben Spiers
6fa8cebb3a Make a start on the Salination plant. Primitive so far but the multiblock system just about works. 2014-01-11 23:35:39 +00:00
Aidan C. Brady
738292bbce For some reason yPos isn't centered. I don't know why. 2014-01-08 15:23:15 -05:00
Aidan C. Brady
2600f8fe81 Balloons are cool :) 2014-01-08 14:56:54 -05:00
Aidan C. Brady
4395f3aa10 You can now place balloons on entities. Still a bit buggy, and they don't float or anything, but it works. 2014-01-07 23:39:39 -05:00
Ben Spiers
a05afb68e9 Mechanical Pipe rendering adjustments. Couldn't be bothered to make 100 different models in blender. Maybe I'll write a python script to do it for me. Might make a bigger version of the shaped in/out model to better fit the mechanical pipe. 2014-01-08 02:08:41 +00:00
Aidan Brady
4ab61c856f Organized some classes, began work on balloon entity connections 2014-01-07 20:55:50 -05:00
Ben Spiers
333afdc79b Remove the old transmitter renderer, enable the new one to render in hand and inventory 2014-01-07 16:22:59 +00:00
Ben Spiers
b299ad436d Rendering fixes and improvements 2014-01-06 21:49:39 +00:00
Ben Spiers
0193659c74 Switch the injection chamber to use HCl, up the difficulty of obtaining sulphur dust to prepare for sulphuric acid's use in top-tier processing. 2014-01-05 16:22:41 +00:00
Aidan C. Brady
7c4d0ba714 Properly register items, kill old transmitter code and converter as users will be starting from a clean world 2014-01-05 02:24:06 -05:00
Aidan Brady
cb0b6f4a83 New, awesome Electrolytic Separator GUI :) 2014-01-02 23:34:52 -05:00
Aidan Brady
99ca8f6624 Cleanups and fixes from the electrolytic separator update 2014-01-02 22:30:23 -05:00
Aidan Brady
7ad60f0796 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-01-02 21:58:23 -05:00