Aidan C. Brady
4fcd3b47c5
Fix a few little bugs
2014-07-21 16:34:31 -04:00
Ben Spiers
fd9fb0713e
Merge pull request #1559 from jstockwin/development
...
Stop energy cube core rendering when cube is empty.
2014-07-21 21:20:38 +01:00
jstockwin
0a9dbec78c
Stop energy cube core rendering when cube is empty.
...
This will stop it from blocking out other rendering when it's not opaque
enough to be visible
2014-07-21 21:14:12 +01:00
Ben Spiers
cc33ad2181
Update Development.md
...
It wasn't really correct any more
2014-07-21 20:13:59 +01:00
Aidan C. Brady
d16483f4b1
Started work on the new upgrade system, as well as the new GUI
2014-07-21 14:57:31 -04:00
Aidan C. Brady
0416e2e904
Finished Digital Miner visual render functionality, also fixed a few issues with gas tanks
2014-07-21 13:30:39 -04:00
Aidan C. Brady
69a411813e
Started work on a Digital Miner visual render thing. For some reason it's culling all oceans.
2014-07-21 01:10:53 -04:00
Aidan C. Brady
7e525e10c6
Fixed a few recipes, also started work on Digital Miner visual
2014-07-20 23:29:35 -04:00
Aidan C. Brady
c1b317dcde
Added in warning for missing stacks. Onto visual Digital Miner range rendering!
2014-07-20 21:20:45 -04:00
Aidan C. Brady
2b817e28cd
Fixed an issue with Bins, also fixed a small GUI issue with the new filter system
2014-07-20 20:30:35 -04:00
Aidan C. Brady
de86e0b2a2
Finished off the filtering system! Also added new "fuzzy mode" to ItemStack filters in order to ignore metadata checks.
2014-07-20 20:19:01 -04:00
Aidan C. Brady
4adb6de83d
Fix a few bugs
2014-07-20 16:16:09 -04:00
Aidan C. Brady
fe177d20c7
Filter-based replacing works! Now to get the require system to work and the warning system set up.
2014-07-20 16:06:47 -04:00
Aidan C. Brady
ad505cf882
More work! Networking is just about complete, and all filter creation and edit GUIs now have replace stack slots and replace required buttons.
2014-07-20 15:45:44 -04:00
Aidan C. Brady
e66d4c5d93
Merge branch 'development' into 1.8
2014-07-20 15:28:29 -04:00
Aidan C. Brady
545849f187
Merge branch 'master' into development
2014-07-20 15:28:18 -04:00
Aidan C. Brady
ddc499c9fe
More work on Digital Miner filter system, also fixed a little memory leak
2014-07-20 15:27:35 -04:00
Aidan
db7b44edf1
Merge pull request #1547 from sb023612/master
...
Update zh_CN.lang
2014-07-20 11:28:11 -04:00
sb023612
7660a828b8
Update zh_CN.lang
2014-07-20 21:01:54 +08:00
sb023612
fe845c21d9
Update zh_CN.lang
2014-07-20 20:56:15 +08:00
Aidan C. Brady
13afad3b0d
Started work on new Digital Miner filter system
2014-07-19 19:55:34 -04:00
Aidan C. Brady
a48a0101e9
Flamethrowers are just about polished! Just need to do a few more entity damage refinements.
2014-07-19 14:41:27 -04:00
Aidan C. Brady
00abd47b84
Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8
2014-07-19 02:34:13 -04:00
Aidan C. Brady
87f92326f9
Work on flame vector calculation - still need to get it to catch blocks and entities on fire properly
2014-07-19 02:34:07 -04:00
Ben Spiers
7b8b75759c
More GUI Work. Nowhere near finished yet, there's a lot of information to squeeze in.
2014-07-19 04:03:32 +01:00
Ben Spiers
2e7d3a1945
Work on making it work Client-side.
2014-07-19 03:23:11 +01:00
Ben Spiers
16e38fafbe
Fix things, adjust the algorithm slightly to model the differential equation better.
2014-07-18 23:29:45 +01:00
Aidan
2e1b010e81
Merge pull request #1538 from Vexatos/patch-4
...
Update de_DE.lang
2014-07-18 08:34:43 -04:00
Vexatos
ad82a76a0d
Update de_DE.lang
2014-07-18 09:57:03 +02:00
Aidan C. Brady
497997d0e4
Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8
2014-07-18 01:35:03 -04:00
Aidan C. Brady
cfc308b042
Flames now render how I want them to! Tomorrow I add logic, such as the burning of entities and the smelting of blocks.
2014-07-18 01:34:56 -04:00
Ben Spiers
be15bab0b7
More Reactor work. Making way for persistent reactor state and guis and stuff.
2014-07-18 02:29:19 +01:00
Aidan C. Brady
9469fcb51a
Started work on actual flame implementation
2014-07-17 20:06:51 -04:00
Aidan C. Brady
2f4d545fb5
Major Flamethrower work - finished networking and implemented active state management. Active sound effects work, too.
2014-07-17 17:18:53 -04:00
Aidan C. Brady
c9f569fd4a
Merge branch 'development' into 1.8
2014-07-17 01:44:54 -04:00
Aidan C. Brady
0a1afbae93
Fixed a major issue that was causing transmitter networks to be ticked twice in a single tick
2014-07-17 01:44:32 -04:00
Aidan C. Brady
186e6f5f05
Fix a silly bug with tile sounds I just created
2014-07-17 01:28:20 -04:00
Aidan C. Brady
7ddb8e9727
Merge branch 'development' into 1.8
...
Conflicts:
src/main/java/mekanism/client/ClientTickHandler.java
src/main/java/mekanism/common/CommonProxy.java
src/main/java/mekanism/common/Mekanism.java
2014-07-16 23:59:07 -04:00
Aidan C. Brady
cfeb08a8ee
Fixed Gas Mask OP-ness, added config option to let creative mode override the Electric Chest, fixed Gas Generator crash
2014-07-16 23:53:00 -04:00
Aidan C. Brady
8ccf4e6653
Fixes!
2014-07-16 19:16:38 -04:00
Aidan C. Brady
4309a7d7b1
More work - SoundHandler now uses a channel-based system for sounds.
2014-07-16 17:07:54 -04:00
Aidan C. Brady
be7ea115b6
Some work on flamethrower sounds, also refactored sound system to allow for multiple sounds from a single object reference (to allow flamethrower and jetpack sounds to work simultaneously)
2014-07-16 16:59:45 -04:00
Aidan C. Brady
6e5eca9d4e
Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8
2014-07-15 22:59:20 -04:00
Aidan C. Brady
ee789547c6
A bit of work on flamethrower sound effect handling
2014-07-15 22:59:14 -04:00
Ben Spiers
8673440172
Reactor Logic work. More complex now, and more realistic, taking some cues from BigReactors' example.
...
Plasma conducts temperature to the casing, which then conducts to coolant or the environment. Energy from passive cooling is stored in an internal buffer.
2014-07-16 02:54:13 +01:00
Ben Spiers
62659afadb
Reactor Multiblock work
2014-07-16 02:54:13 +01:00
Ben Spiers
445cb7a0a4
You are not using Wolfram|Alpha now, @unpairedbracket.
2014-07-16 02:54:13 +01:00
Ben Spiers
bdde617489
More work on Fusion Reactor
2014-07-16 02:54:13 +01:00
Ben Spiers
cb2188580e
More Laser and Reactor work. Lasers work now, and Heat Generators generate energy from incident lasers, in order to test lasers. This is probably only temporary.
2014-07-16 02:54:13 +01:00
Aidan C. Brady
cdeb25803c
Started work on flamethrower sounds, also increased efficiency of SoundHandler (now loops over sounds only once instead of twice)
2014-07-15 01:09:38 -04:00