jmongeon
6b456fba9a
Add missing energy gauge tooltip to Chemical Infuser and Chemical Oxidizer.
2014-09-12 04:38:11 -04:00
jmongeon
b558b5b6d7
Fix energy gauge in Rotary Condensentrator GUI always appearing empty.
2014-09-12 02:37:21 -04:00
jmongeon
fb9ec04ef0
Add missing energy info tab Rotary Condensentrator Gui.
2014-09-12 02:31:34 -04:00
Ben Spiers
372705a448
Make energy upgrades affect fuel usage
2014-09-12 02:06:40 +01:00
Aidan C. Brady
c512d72b06
Increased Gas Tank's output by a factor of 16 - it now can emit 256 units of gas per tick. This should help counter the secondary energy changes.
2014-09-12 01:54:14 +01:00
Ben Spiers
83d9ecaf23
Mouse button binding fixed
...
Also, make the extra info in tooltips use the sneak keybind.
2014-09-11 04:05:45 +01:00
Ben Spiers
2326048750
Merge branch 'development'
2014-09-07 00:27:45 +01:00
Ben Spiers
c178f471f4
Cherry pick: Fix not sending tile updates
...
Conflicts:
src/main/java/mekanism/common/multipart/PartSidedPipe.java
2014-09-07 00:26:03 +01:00
Ben Spiers
3418438d6c
Update version to 7.1.1 due to Configurator ehancements.
2014-09-05 16:56:45 +01:00
Ben Spiers
cb1a40a137
Try and fix the mouse binding issue.
2014-09-03 19:25:29 +01:00
Ben Spiers
7aa2617a96
Continue the attempting to be killing the bug with the fire...
2014-09-01 20:17:55 +01:00
Ben Spiers
26cf0ee925
Merge branch 'master' into development
2014-09-01 04:06:47 +01:00
Ben Spiers
6ffb64b740
KILL #1759 THE IMPOSSIBLE BUG KILL KILL
2014-08-31 20:30:41 +01:00
Ben Spiers
3462126f3b
Oops. Missed a loop with direct emission to BC.
2014-08-30 03:55:46 +01:00
Ben Spiers
87a692a325
Fix Sorter facing calculation.
2014-08-30 03:55:46 +01:00
Ben Spiers
a8d04828ea
Clean up some stuff using ForgeDirection's rotation matrix.
2014-08-30 03:55:46 +01:00
Ben Spiers
c71c5d9fe7
Fix integer conversion
2014-08-29 03:14:00 +01:00
Ben Spiers
9294719ab2
Cleanup
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Remove unused vars, add @Overrides, update deprecated methods.
2014-08-28 20:07:51 +01:00
Ben Spiers
e3fc694532
Fix Gas Generator item gas tank restoration.
2014-08-28 20:00:56 +01:00
Ben Spiers
e16a39912e
Configurator Overhaul. Modes now more accurately descriptive.
...
Now only configurates in mode 0, mode 1 unchanged, mode 2 only
rotates and mode 3 acts as a buildcraft wrench.
2014-08-28 19:59:50 +01:00
Ben Spiers
39509fc133
Fix I goofed.
2014-08-28 03:13:11 +01:00
Ben Spiers
dd3ae67750
Fix some pretty severe plenisher problems that must have gone a while relatively unnoticed.
2014-08-28 03:12:58 +01:00
Ben Spiers
40c06f1004
Fix secondary energy consumption with speed upgrades.
...
Might make them less efficient with speed upgrades and add a secondary
energy upgrade that mitigates this, like the current energy upgrade.
2014-08-27 02:17:45 +01:00
Aidan C. Brady
6714034771
Fixed RedstoneArsenal dependency
2014-08-24 16:32:20 -04:00
Aidan C. Brady
c364496212
Fixed the evil Bounding Block crash, fixed Dynamic Tank crashing when flowing icon is null
2014-08-24 09:46:38 -04:00
Aidan C. Brady
bbef6aa2b9
A couple crash fixes
2014-08-23 11:07:03 -04:00
Aidan C. Brady
a0622523d1
Added check for 7.0-7.1 Bin crashes
2014-08-20 14:38:11 -04:00
Aidan C. Brady
333fcd8ef1
Added a check to prevent null world calls
2014-08-20 14:35:19 -04:00
Aidan C. Brady
baae072601
Merged the updateCapacity() fix to development
2014-08-20 14:07:54 -04:00
Aidan C. Brady
8c58a9eaed
Fixed crash related to OreDictCache
2014-08-19 19:06:50 -04:00
Ben Spiers
6316ec5fd5
Fix the network fix (doEmit was always being called with tryAgain false).
2014-08-19 16:42:38 +01:00
Aidan C. Brady
a8993cb223
Only break Logistical Sorter algorithm when items are actually sent
2014-08-19 08:35:43 -04:00
Ben Spiers
a9191fad32
Fix Dissolution Chamber upgrades.
...
Closes #1690
2014-08-16 17:22:07 +01:00
Ben Spiers
db3c7863fe
Cherry-pick:
...
Reduce default hydrogen energy density to match old hydrogen generator generation, by popular demand. Add comment to avoid confusion over electrolytic separator usage.
Conflicts:
src/main/java/mekanism/common/CommonProxy.java
2014-08-15 03:39:16 +01:00
Ben Spiers
7813fad1ab
Make redstone-split transmitters join correctly again. Presumably this being broken is why merge() was unused.
2014-08-14 23:30:27 +01:00
Aidan C. Brady
98ee002472
Merge back the network fixes
2014-08-09 13:43:59 -04:00
Aidan C. Brady
a3c6b9dac2
Fixed cable functionality
2014-08-09 13:28:40 -04:00
Aidan C. Brady
ed919fa19a
Fixed the no-update issues
2014-08-08 22:08:55 -04:00
Aidan Brady
a0b8ab0331
Quick cleanup
2014-08-08 21:25:59 -04:00
Aidan Brady
4d4926d0df
Fixed Dynamic Tanks not updating when being filled with buckets. I knew I missed something.
2014-08-08 21:21:28 -04:00
Ben Spiers
520bf46332
Fix my typo
2014-08-08 21:51:37 +01:00
Ben Spiers
cf18bc45a2
Remove unnecessary entity registrations - registerModEntity does it for us. Pray to any and all applicable supernatural entities that this solves the (EntityLivingBase)EntityBalloon crash
2014-08-08 18:25:47 +01:00
Aidan C. Brady
6ff0a147e4
More fixes
2014-08-08 00:00:33 -04:00
Aidan C. Brady
312c8ef127
Push back those fixes
2014-08-07 23:45:30 -04:00
Aidan C. Brady
12ad58b1f9
Turns out I was sending a ton of packets to the entire player list on the server when it wasn't actually necessary at all, switched to new sendToReceivers() method
2014-08-07 22:48:35 -04:00
Aidan C. Brady
7634c29df9
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-08-07 21:33:23 -04:00
Aidan C. Brady
1fd5e498e8
Major packet improvements - trying to get on the good side of server owners. More to come.
...
Instead of sending to all players in a dimension or within a defined range, packets will now only be sent to players who have the chunk loaded that the packet is being sent from on the server.
2014-08-07 21:33:17 -04:00
Aidan Brady
008afaf359
Merge branch 'master' into development
2014-08-07 12:21:11 -04:00
Ben Spiers
91dbb7fcd6
Add CC IPeripheralProvider to Bounding, EnergyCube and Generator blocks
2014-08-07 17:17:22 +01:00
Ben Spiers
799f49d9b6
Move to Forge block rotation implementation.
...
Hopefully the configurator should rotate more stuff now and more wrenches should be able to rotate our blocks
2014-08-07 17:17:22 +01:00
Ben Spiers
2ba639f8fc
Fix running with Forestry but not BC.
2014-08-07 03:58:01 +01:00
Aidan Brady
14b40d901a
Started work on Range4D for new packet system
2014-08-06 18:49:32 -04:00
Aidan Brady
78c0cc4c7c
Fixed an issue where networks would be forgotten, made shift-M turn jetpack off immediately, simplified network code a bit
2014-08-06 18:25:33 -04:00
Aidan Brady
321411ee3a
Fixed incorrect Advanced Solar Generator generation rate display
2014-08-06 13:56:01 -04:00
Aidan Brady
08914da371
Fixed Electric Pump lag - was able to completely eliminate system of node cleaning while boosting performance immensely
2014-08-06 13:44:59 -04:00
Aidan Brady
20dc1ae28a
Bump version to 7.1.0.
2014-08-06 12:51:48 -04:00
Aidan Brady
7c8208026b
Merge branch 'master' into development
2014-08-06 12:34:46 -04:00
Aidan Brady
1896a42afa
Cleaned up that fix
2014-08-05 22:31:57 -04:00
Ben Spiers
a865a19340
Implement canConnectEnergy so RF cables don't connect when they shouldn't
2014-08-06 02:51:25 +01:00
Aidan C. Brady
7a67fbf7ca
Fluidic Plenisher now detects block updates directly below it, and will replace the block if necessary. Will also no longer replace other source blocks.
2014-08-05 21:27:10 -04:00
Aidan C. Brady
12215490f0
Fixed a Digital Miner oversight, fixed Bins losing NBT data and allow Bins to accept items with varying item damage
2014-08-05 20:58:22 -04:00
Aidan C. Brady
06c66d5fbe
Tiny cleanup
2014-08-05 17:07:09 -04:00
Aidan C. Brady
87c7d888f5
Merge branch 'master' into development
2014-08-05 16:56:02 -04:00
Aidan C. Brady
873af4be2e
Cleanup
2014-08-05 16:55:55 -04:00
Aidan C. Brady
ed9db80245
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-08-05 16:53:48 -04:00
Aidan C. Brady
27b61e288a
Fixed a few bugs
2014-08-05 16:53:40 -04:00
Aidan
aee18c0181
Merge pull request #1622 from bshelden/1614-powergen-config
...
Added additional power generation configuration (#1164 )
2014-08-05 16:52:59 -04:00
Aidan
92cfc31223
Merge pull request #1625 from jstockwin/development
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Fixed some Electric Chest bugs
2014-08-05 16:52:28 -04:00
jstockwin
8509ebab18
Stop pipes connecting to front of Heat Generator.
...
Prevents Mechanical Pipes connecting to the front (energy output) side of the Heat Generator.
Currently they physically connect, leading you to assume they are
transferring the lava, however they are not as this is the energy output
side and it does not accept lava.
2014-08-04 20:35:39 +01:00
Ben Spiers
9652b7adf6
Allow top/bottom to interact with charging slot
...
Might add side configuration and ejectors and stuff later, but fixes #1281 . (Sorry it took so long.)
2014-08-04 20:15:10 +01:00
Aidan C. Brady
04987a5626
Merge branch 'master' into development
2014-08-03 02:52:40 -04:00
Ben Spiers
32a52c5f03
Fix the BuildCraft leak quickly
...
This is already solved in development branches but that commit would pull in a bunch of other stuff as well.
2014-08-03 03:14:17 +01:00
Ben Spiers
9f0e564013
Fix some Server-side packets being sent by the client
...
Conflicts:
src/main/java/mekanism/common/tile/TileEntityEnergyCube.java
2014-08-03 02:48:59 +01:00
jstockwin
79ce886df2
Fixed some Electric Chest bugs
...
Electric Chest was not updating when it was (un)locked, meaning that
mechanical pipes would not (dis)connect and reconnect.
Also noticed that Electric Chest won't accept transporters connecting to
the bottom, which I thought was odd, however it looked intentional so I
left it alone. (..?)
Also made it so electric chests will not open if there is a solid block
above them.
2014-08-03 01:00:16 +01:00
Byron Shelden
020d347ee3
Added additional power generation configuration ( #1164 )
...
* Can now configure heat generator power from adjacent lava
* Can now configure heat generator power from the nether
* Wind power is now configured by specifying minimal and maximal Y levels and generation values.
* Defaults to 60J/t at Y 24 and 480J/t at Y 255
2014-08-02 12:56:41 -07:00
Byron Shelden
0de28777c0
Updated the RP API to hash e853d244
2014-08-02 00:50:32 -07:00
Aidan Brady
7e378dd796
Fixed Atomic Disassembler issue
2014-07-31 18:57:18 -04:00
Aidan Brady
b2e676aabb
Fixed an API issue, fixed Robit nametag not updating, fixed Sorter Mod ID filter bugginess
2014-07-31 18:41:27 -04:00
Aidan Brady
269343f9f0
Revert back to the old method of power distribution to fix BuildCraft issues. We shouldn't try to make up for other mods' bugs.
2014-07-31 18:17:03 -04:00
Aidan Brady
4a70449899
Merge branch 'master' into development
2014-07-31 18:07:58 -04:00
Aidan
56e6cbcb55
Merge pull request #1590 from Tonius/patch-1
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Various fixes to jetpack-related rendering
2014-07-31 18:04:28 -04:00
Aidan
057c4d0ea8
Merge pull request #1596 from mymagadsl/patch-3
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Update zh_TW.lang
2014-07-31 18:03:37 -04:00
Ben Spiers
59dab7c848
Move StackUtil to api package for not causing errors.
2014-07-31 15:58:02 +01:00
Ben Spiers
78addc3303
Stop a potential NPE in Gas Gauges.
2014-07-30 15:14:54 +01:00
Ben Spiers
2b7300bfa3
Stop a potential NPE in Gas Gauges.
2014-07-30 15:09:27 +01:00
mymagadsl
cf53322e18
Update zh_TW.lang
2014-07-30 01:24:33 +08:00
Ben Spiers
c339ee7a18
Merge branch 'master' into development
2014-07-28 17:33:09 +01:00
Ben Spiers
c97464649d
Fix trying to use IC2 EnergyNet without IC2 installed. It would never work anyway.
2014-07-28 17:20:31 +01:00
Tonius
fef1fb6fb6
Committed the other files I meant to commit.
2014-07-28 15:01:58 +02:00
Tonius
d6cf9a8e90
Various fixes to rendering
...
Fixed:
- Jetpack particles being too dark
- Jetpack particles flickering towards the world origin
- Jetpack HUD showing in almost every screen
- RenderTickHandler still ticking when the game is paused
2014-07-28 15:01:27 +02:00
Ben Spiers
d0d660b9d4
Merge branch 'master' into development
2014-07-27 20:45:53 +01:00
Ben Spiers
1d61c3d4e8
Tweak energynet logic a bit to safeguard against overly high tiers of IC2 acceptor and things that implement everything but with only one working.
...
Should fix AE2 EU P2P tunnel support.
2014-07-27 20:45:13 +01:00
Aidan C. Brady
31e24ecd1e
Fixed default enchantibilities
2014-07-26 19:17:02 -04:00
Aidan C. Brady
3abd80f1a2
Generators now sustain fluid and gas data
2014-07-26 19:10:17 -04:00
Aidan C. Brady
ab34edc46a
Finished off new system of sustained data
2014-07-26 18:44:24 -04:00
Aidan C. Brady
94c3a6aa60
Started work on a new system of managing sustained data
2014-07-26 18:16:00 -04:00
Aidan C. Brady
7ac7fbc5cc
Sustained gas and fluid support for Chemical Washer, Chemical Crystallizer and Chemical Infuser
2014-07-26 17:59:43 -04:00
Aidan C. Brady
2876eb535d
Merge branch 'master' into development
2014-07-26 17:39:03 -04:00
Aidan C. Brady
ba289ced25
Added sustained fluid and gas tanks to PRC and Electrolytic Separator, fixed Gas Generator losing energy when being picked up
2014-07-26 17:37:25 -04:00
Aidan
3d1b256632
Merge pull request #1576 from fewizz/patch-1
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Update ru_RU.lang
2014-07-26 15:44:17 -04:00
fewizz
f768dabd5f
Update ru_RU.lang
2014-07-25 12:44:54 +04:00
jmongeon
1689031219
Fix Gas Generator not accepting Buildcraft fuels.
2014-07-24 23:07:11 -04:00
Aidan C. Brady
bb8985b6f8
Fixed a few energy transfer issues
2014-07-23 13:49:42 -04:00
Aidan C. Brady
2b5bb53bc6
Fixed a few recipe issues
2014-07-23 13:43:12 -04:00
Aidan C. Brady
cdb1ad2ffe
Attempted a fix for a strange connection error
2014-07-21 19:45:14 -04:00
Ben Spiers
5f26402bd9
Minor cleanup and tabs
2014-07-21 21:48:28 +01:00
Aidan C. Brady
0864e1061a
Merge a few more fixes
2014-07-21 16:45:08 -04:00
Aidan C. Brady
27056da3e4
Merge back a few bug fixes
2014-07-21 16:41:27 -04:00
jstockwin
0a9dbec78c
Stop energy cube core rendering when cube is empty.
...
This will stop it from blocking out other rendering when it's not opaque
enough to be visible
2014-07-21 21:14:12 +01:00
Aidan C. Brady
545849f187
Merge branch 'master' into development
2014-07-20 15:28:18 -04:00
sb023612
7660a828b8
Update zh_CN.lang
2014-07-20 21:01:54 +08:00
sb023612
fe845c21d9
Update zh_CN.lang
2014-07-20 20:56:15 +08:00
Vexatos
ad82a76a0d
Update de_DE.lang
2014-07-18 09:57:03 +02:00
Aidan C. Brady
0a1afbae93
Fixed a major issue that was causing transmitter networks to be ticked twice in a single tick
2014-07-17 01:44:32 -04:00
Aidan C. Brady
cfeb08a8ee
Fixed Gas Mask OP-ness, added config option to let creative mode override the Electric Chest, fixed Gas Generator crash
2014-07-16 23:53:00 -04:00
Aidan C. Brady
de1e264c68
Merge branch 'master' into development
2014-07-14 17:15:11 -04:00
Aidan C. Brady
146d974479
Fixed Teleporter localization, fixed balloons placing on non-solid sides, added AE processing recipes, improve tele porter efficiency
2014-07-14 17:14:32 -04:00
Ben Spiers
c009940140
Fix Railcraft Dependency
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This is such a pain.
2014-07-14 20:47:45 +01:00
Aidan C. Brady
a24bd2e7ad
A bit of work on teleporter localization. There's something weird going on, though.
2014-07-14 12:57:57 -04:00
Ben Spiers
8d36e9a152
Fix a bizarre bug I introduced ages ago.
2014-07-14 16:23:03 +01:00
Aidan C. Brady
1094475344
Fixed teleporter crash, fixed asset issue
2014-07-13 23:52:17 -04:00
Aidan C. Brady
3fc1ec00e9
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-07-13 23:34:13 -04:00
Aidan C. Brady
17f8fa11da
Implemented robit crash fix
2014-07-13 23:34:01 -04:00
Aidan
e466808a22
Merge pull request #1509 from Mierzen/development
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Lang file changes
2014-07-13 23:31:10 -04:00
Mierzen
24b15ee90f
Missed one missing tooltip (haha)
2014-07-13 22:16:46 +02:00
Mierzen
6fd14886c0
Language file changes:
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Add missing tooltips! (Chemical oxidizer and infuser), please check!
Change "Round robin" to "Round-robin"
Make tooltips more 'square'
2014-07-13 21:54:47 +02:00
Mierzen
b650ed463d
Revert "Capitalize some language keys (yes, no and AD modes)"
...
This reverts commit 9c2582a26e
.
2014-07-13 20:56:33 +02:00
Ben Spiers
d8b9ff7a20
Merge branch 'master' into development
2014-07-13 19:56:28 +01:00
Ben Spiers
c560bdc2e1
Fix a different, unrelated OreDict issue.
2014-07-13 19:53:41 +01:00
Ben Spiers
3e3bf2c25c
Fix Iron Dust smelting issue. Close #1478
2014-07-13 19:53:41 +01:00
Mierzen
9c2582a26e
Capitalize some language keys (yes, no and AD modes)
2014-07-13 20:21:11 +02:00
Mierzen
7328fd4400
Remove inherited language strings from en_GB and en_ZA
2014-07-13 20:19:08 +02:00
Aidan
eecfd68798
Merge pull request #1505 from Mierzen/master
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Update en_GB, add en_ZA
2014-07-13 13:34:39 -04:00
Anton
afe69a0f9f
Update ru_RU.lang
2014-07-13 18:41:16 +04:00
Mierzen
0872cdbf04
Update en_GB, add en_ZA
2014-07-13 13:11:00 +02:00
Ben Spiers
4bea4c62fd
Remove stray @Method
...
Should fix #1500
2014-07-13 05:06:57 +01:00
Aidan C. Brady
c223eabb95
Fixed Combiner NEI texture, fixed Cardboard Box not working
2014-07-12 22:52:13 -04:00
Aidan C. Brady
cfdaf37e4b
Moved MFR back into api package.
2014-07-12 16:10:10 -04:00
Ben Spiers
0758ad752b
Fix un-checked MFR API usage
2014-07-12 21:04:33 +01:00
Aidan C. Brady
79f27e9d11
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2014-07-12 16:02:32 -04:00
Aidan C. Brady
369eb012af
Fixed Portable Tank transfer issue, fixed inventories not being sustained, fixed Logistical Transporter crash
2014-07-12 16:02:21 -04:00
Ben Spiers
a8bfe29c8e
Depend on EnderIO and ExtraUtilities
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If this doesn't fix it I don't know what will
2014-07-12 19:03:17 +01:00
Ben Spiers
f095cbd3fd
Fix the BuildCraft API dependency
...
Hopefully fix some issues.
2014-07-12 18:46:43 +01:00
Aidan C. Brady
390f0b06bc
Force Mekanism to load after FMP
2014-07-12 12:59:44 -04:00
Aidan C. Brady
5bc7288bc2
Mekanism v7...official release.
2014-07-12 00:05:19 -04:00
Aidan C. Brady
6095f6e062
Fixed the evil mac sound bug by increasing the sampling rate and doubling the buffer size to two bytes. Also removed printlns.
2014-07-11 16:07:58 -04:00
Aidan C. Brady
177372e9fe
Rewrote idle path calculations of Logistical Transporters!
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Firstly, stacks will no longer will remember their home locations after a single failed home routing calculation. More importantly, instead of recursively pathfinding the furthest transporter from a stack's current location, the stack will randomly select a direction to start traveling. Once it reaches the end of a line of transporters, it will attempt to recalculate a path to an inventory. If it is unsuccessful, it will simply pick another direction to start traveling and the process will repeat. This keeps the previous behavior, but does it much less CPU-intensively.
2014-07-11 14:52:55 -04:00
Aidan C. Brady
4ba9afb369
Updated recipes to be more consistent. This was about all I wanted to accomplish for v7...either I make Gas Cells tomorrow or I push the release.
2014-07-11 01:45:44 -04:00
Aidan C. Brady
ee00c5a22b
Chemical Dissolution Chamber now can accept upgrades
2014-07-11 00:42:06 -04:00
Aidan C. Brady
60b226600f
Fixes galore!
2014-07-11 00:34:05 -04:00