Ben Spiers
b29f2adc4d
LASERS
2014-09-14 05:20:16 +01:00
Ben Spiers
1cfaec3692
Fix imports, key handler.
2014-09-14 05:18:35 +01:00
Ben Spiers
1ad8f62627
Merge branch 'development' into 1.8
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Conflicts:
build.properties
src/main/java/mekanism/client/MekanismKeyHandler.java
src/main/java/mekanism/common/FluidNetwork.java
src/main/java/mekanism/common/Mekanism.java
src/main/java/mekanism/common/item/ItemBlockEnergyCube.java
src/main/java/mekanism/common/item/ItemBlockGasTank.java
src/main/java/mekanism/common/item/ItemBlockMachine.java
src/main/java/mekanism/common/multipart/PartLogisticalTransporter.java
src/main/java/mekanism/common/multipart/PartSidedPipe.java
src/main/java/mekanism/common/util/MekanismUtils.java
src/main/java/mekanism/generators/common/MekanismGenerators.java
src/main/java/mekanism/tools/common/MekanismTools.java
2014-09-14 01:36:11 +01:00
Ben Spiers
930bb22b45
Fix the build failing. No idea what that was caused by but a ForgeGradle update did it.
2014-09-14 00:37:19 +01:00
Ben Spiers
5fefe0068f
Fix saving of Gas Generator Gas Tanks.
2014-09-13 23:22:15 +01:00
Ben Spiers
372705a448
Make energy upgrades affect fuel usage
2014-09-12 02:06:40 +01:00
Aidan C. Brady
c512d72b06
Increased Gas Tank's output by a factor of 16 - it now can emit 256 units of gas per tick. This should help counter the secondary energy changes.
2014-09-12 01:54:14 +01:00
Ben Spiers
83d9ecaf23
Mouse button binding fixed
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Also, make the extra info in tooltips use the sneak keybind.
2014-09-11 04:05:45 +01:00
Ben Spiers
2326048750
Merge branch 'development'
2014-09-07 00:27:45 +01:00
Ben Spiers
c178f471f4
Cherry pick: Fix not sending tile updates
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Conflicts:
src/main/java/mekanism/common/multipart/PartSidedPipe.java
2014-09-07 00:26:03 +01:00
Ben Spiers
32b3a5b0ac
Fix some potential NPE problems.
2014-09-07 00:15:23 +01:00
Ben Spiers
bafdb18756
Fix Gas Tanks filling from the wrong type of gas.
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(eg. in a Chemical Injection Chamber.)
2014-09-07 00:15:00 +01:00
Ben Spiers
b75ff5d9a1
Cache all the things.
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(Provided those things are computationally expensive to recalculate, and the memory cost of caching them is less than the time cost of recalculating them each time.)
2014-09-06 21:14:49 +01:00
Ben Spiers
3160ec0691
Cleanup imports again.
2014-09-05 18:32:54 +01:00
Ben Spiers
3c547fa0aa
Fix factories and smelting.
2014-09-05 18:31:10 +01:00
Ben Spiers
3418438d6c
Update version to 7.1.1 due to Configurator ehancements.
2014-09-05 16:56:45 +01:00
Ben Spiers
9d1dcdfc72
Merge branch 'development'
2014-09-05 16:48:41 +01:00
Ben Spiers
29c94f9dd8
Use package-info files and @API annotations.
2014-09-05 04:22:36 +01:00
Ben Spiers
573b60de04
Turns out the itemid can change on world load.
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Use the unlocalised name instead as this should be constant. Anyone using the stack size in the unlocalized name method should be shot.
2014-09-05 04:22:04 +01:00
Ben Spiers
c7a429177b
More work in the quest for greater recipe efficiency.
2014-09-05 04:20:12 +01:00
Ben Spiers
c6a77f9cfa
Fix handling of Wildcarded recipes.
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Disadvantage of the new system is it does require checking exactly the metadata on ItemStacks that is in the recipe.
2014-09-04 04:28:44 +01:00
Ben Spiers
ce6946c669
Massive recipe system overhaul.
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They should be much more efficient now (this reduced the tick time of the CI Chamber by 3-4x in my testing), due to being able to just use the HashMap's get() instead of being limited to iterating through entries. NEI integration code now a lot more readable and type-safe as well.
2014-09-04 04:26:55 +01:00
Ben Spiers
d78e16e954
Try and fix the mouse binding issue.
2014-09-03 19:51:50 +01:00
Ben Spiers
4dd3d4ba01
I think this will prevent a potential memory leak.
2014-09-03 19:49:47 +01:00
Ben Spiers
cb1a40a137
Try and fix the mouse binding issue.
2014-09-03 19:25:29 +01:00
Ben Spiers
fab95e8900
Re-organise imports.
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I went for what seemed like a good level of organisation:
Java
__________
Mekanism
__________
Minecraft
Forge
FML
__________
Netty
LWJGL
__________
Other APIs
__________
Static Imports.
2014-09-03 19:00:03 +01:00
Ben Spiers
3c62d8d7c7
Fix some machine bugs.
2014-09-03 18:25:06 +01:00
Ben Spiers
c7057114bc
Add a machine that slowly collects the ambient gas of vanilla dimensions.
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It could do with a model I think, something like a bellows maybe?
2014-09-03 01:51:00 +01:00
Ben Spiers
fc8fab1987
Clean up Machine and Basic Blocks a bit.
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Got rid of the direct object equality testing, and introduce enums that we can switch through when needed.
2014-09-03 00:09:47 +01:00
Ben Spiers
a01cf948ff
Add recipe and ItemBlock to plastic barriers.
2014-09-02 20:29:09 +01:00
Ben Spiers
215cebb143
Remove unused internal class
2014-09-02 18:44:31 +01:00
Ben Spiers
8f6b0ce6de
Fix Portable tank fluid setting bug
2014-09-02 18:44:31 +01:00
Ben Spiers
c21404dd2d
Make the tank-type renderers reset their DisplayLists on texture reload.
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This will prevent missing-texture/wrong-texture weirdness when changing texturepacks in-world. Also noticed that two old render classes from my first rewrite of transmitter rendering are now unused, so deleted them.
2014-09-02 18:44:31 +01:00
Aidan C. Brady
99a5702de9
Cleanup - this renderer is so pretty
2014-09-02 08:08:03 -04:00
Ben Spiers
70ef6fb873
Make the Plastic Barrier coloured.
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Still no recipe, but I'm sure we'll get to that at some point.
2014-09-02 03:22:02 +01:00
Ben Spiers
4ea93a6fa1
Add Connected textures to the opaque reactor blocks.
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They're not very good at the moment, but they look ok.
2014-09-01 23:22:27 +01:00
Ben Spiers
999fe7719f
Continue the attempting to be killing the bug with the fire...
2014-09-01 20:19:19 +01:00
Ben Spiers
7aa2617a96
Continue the attempting to be killing the bug with the fire...
2014-09-01 20:17:55 +01:00
Ben Spiers
33de5d3967
Merge branch 'experimentalCTM' into 1.8
2014-09-01 20:05:22 +01:00
Ben Spiers
6d0f8096f0
Add in support for rendering sides with overriden textures.
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Also special facing support. Salination Plants now fully connected - the Controller texture could do with some cleaning up to improve the connected look.
2014-09-01 20:04:00 +01:00
Ben Spiers
b1a11b0ba2
Further adapt the multiblock code.
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This will allow inter-block connected textures. I'll try and get side-specific texture overrides (eg. for the Salination Controller) working next.
2014-09-01 18:19:21 +01:00
Ben Spiers
0be5320143
Merge branch 'development' into 1.8
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Conflicts:
src/main/java/mekanism/common/util/MekanismUtils.java
2014-09-01 04:10:53 +01:00
Ben Spiers
26cf0ee925
Merge branch 'master' into development
2014-09-01 04:06:47 +01:00
Ben Spiers
5ae5036e62
Replace the old connected glass renderer with one adapted from Chisel.
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I've made modifications to the original system to allow multi-meta CTM, such as between Dynamic Tanks and Dynamic Valves. This also allows texturing with effectively 5 textures, as opposed to the 47 needed previously
2014-09-01 04:03:35 +01:00
Ben Spiers
6ffb64b740
KILL #1759 THE IMPOSSIBLE BUG KILL KILL
2014-08-31 20:30:41 +01:00
Aidan C. Brady
f71b7e1e48
Wrote some tooltips!
2014-08-31 02:09:51 -04:00
Aidan C. Brady
9224d1278a
Cleanup. Great work on the sound system overhaul, @unpairedbracket! It's perfect!
2014-08-31 02:01:11 -04:00
Aidan C. Brady
ee379d7108
Added crush/enrich recipes for Fluix Dust and Crystals
2014-08-31 01:34:53 -04:00
Aidan C. Brady
98ca2315e2
Increased Gas Tank's output by a factor of 16 - it now can emit 256 units of gas per tick. This should help counter the secondary energy changes.
2014-08-30 19:29:29 -04:00
Ben Spiers
3462126f3b
Oops. Missed a loop with direct emission to BC.
2014-08-30 03:55:46 +01:00