Commit graph

2217 commits

Author SHA1 Message Date
Aidan C. Brady 25cf5236ea A few fixes 2014-07-21 21:33:43 -04:00
Aidan C. Brady 076c5f7377 More work! 2014-07-21 21:21:53 -04:00
Aidan C. Brady 2523d2fd6b Did some work on actual upgrade system 2014-07-21 20:46:35 -04:00
Aidan C. Brady 435596831e Merge branch 'development' into 1.8 2014-07-21 19:45:50 -04:00
Aidan C. Brady cdb1ad2ffe Attempted a fix for a strange connection error 2014-07-21 19:45:14 -04:00
Aidan C. Brady 0b8ec37164 More work on upgrade GUI, also made SimpleGui packets send new window ID to client 2014-07-21 19:15:27 -04:00
Aidan C. Brady e778449045 More work! Finished off the upgrade tab and removed upgrade slot from all upgrade-wielding containers. 2014-07-21 18:07:15 -04:00
Aidan C. Brady 48183f6670 Work on the new upgrade system, specifically with GUI changes 2014-07-21 17:47:29 -04:00
Aidan C. Brady f2441a1ebd Merge branch 'development' into 1.8
Conflicts:
	src/main/java/mekanism/common/recipe/BinRecipe.java
	src/main/java/mekanism/common/tile/TileEntityChemicalInfuser.java
2014-07-21 17:02:06 -04:00
Aidan C. Brady b4be235f82 Merge branch 'master' into development 2014-07-21 16:59:18 -04:00
Ben Spiers 5f26402bd9 Minor cleanup and tabs 2014-07-21 21:48:28 +01:00
Aidan C. Brady 0864e1061a Merge a few more fixes 2014-07-21 16:45:08 -04:00
Aidan C. Brady 27056da3e4 Merge back a few bug fixes 2014-07-21 16:41:27 -04:00
Aidan C. Brady 4fcd3b47c5 Fix a few little bugs 2014-07-21 16:34:31 -04:00
Ben Spiers fd9fb0713e Merge pull request #1559 from jstockwin/development
Stop energy cube core rendering when cube is empty.
2014-07-21 21:20:38 +01:00
jstockwin 0a9dbec78c Stop energy cube core rendering when cube is empty.
This will stop it from blocking out other rendering when it's not opaque
enough to be visible
2014-07-21 21:14:12 +01:00
Ben Spiers cc33ad2181 Update Development.md
It wasn't really correct any more
2014-07-21 20:13:59 +01:00
Aidan C. Brady d16483f4b1 Started work on the new upgrade system, as well as the new GUI 2014-07-21 14:57:31 -04:00
Aidan C. Brady 0416e2e904 Finished Digital Miner visual render functionality, also fixed a few issues with gas tanks 2014-07-21 13:30:39 -04:00
Aidan C. Brady 69a411813e Started work on a Digital Miner visual render thing. For some reason it's culling all oceans. 2014-07-21 01:10:53 -04:00
Aidan C. Brady 7e525e10c6 Fixed a few recipes, also started work on Digital Miner visual 2014-07-20 23:29:35 -04:00
Aidan C. Brady c1b317dcde Added in warning for missing stacks. Onto visual Digital Miner range rendering! 2014-07-20 21:20:45 -04:00
Aidan C. Brady 2b817e28cd Fixed an issue with Bins, also fixed a small GUI issue with the new filter system 2014-07-20 20:30:35 -04:00
Aidan C. Brady de86e0b2a2 Finished off the filtering system! Also added new "fuzzy mode" to ItemStack filters in order to ignore metadata checks. 2014-07-20 20:19:01 -04:00
Aidan C. Brady 4adb6de83d Fix a few bugs 2014-07-20 16:16:09 -04:00
Aidan C. Brady fe177d20c7 Filter-based replacing works! Now to get the require system to work and the warning system set up. 2014-07-20 16:06:47 -04:00
Aidan C. Brady ad505cf882 More work! Networking is just about complete, and all filter creation and edit GUIs now have replace stack slots and replace required buttons. 2014-07-20 15:45:44 -04:00
Aidan C. Brady e66d4c5d93 Merge branch 'development' into 1.8 2014-07-20 15:28:29 -04:00
Aidan C. Brady 545849f187 Merge branch 'master' into development 2014-07-20 15:28:18 -04:00
Aidan C. Brady ddc499c9fe More work on Digital Miner filter system, also fixed a little memory leak 2014-07-20 15:27:35 -04:00
Aidan db7b44edf1 Merge pull request #1547 from sb023612/master
Update zh_CN.lang
2014-07-20 11:28:11 -04:00
sb023612 7660a828b8 Update zh_CN.lang 2014-07-20 21:01:54 +08:00
sb023612 fe845c21d9 Update zh_CN.lang 2014-07-20 20:56:15 +08:00
Aidan C. Brady 13afad3b0d Started work on new Digital Miner filter system 2014-07-19 19:55:34 -04:00
Aidan C. Brady a48a0101e9 Flamethrowers are just about polished! Just need to do a few more entity damage refinements. 2014-07-19 14:41:27 -04:00
Aidan C. Brady 00abd47b84 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 2014-07-19 02:34:13 -04:00
Aidan C. Brady 87f92326f9 Work on flame vector calculation - still need to get it to catch blocks and entities on fire properly 2014-07-19 02:34:07 -04:00
Ben Spiers 7b8b75759c More GUI Work. Nowhere near finished yet, there's a lot of information to squeeze in. 2014-07-19 04:03:32 +01:00
Ben Spiers 2e7d3a1945 Work on making it work Client-side. 2014-07-19 03:23:11 +01:00
Ben Spiers 16e38fafbe Fix things, adjust the algorithm slightly to model the differential equation better. 2014-07-18 23:29:45 +01:00
Aidan 2e1b010e81 Merge pull request #1538 from Vexatos/patch-4
Update de_DE.lang
2014-07-18 08:34:43 -04:00
Vexatos ad82a76a0d Update de_DE.lang 2014-07-18 09:57:03 +02:00
Aidan C. Brady 497997d0e4 Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8 2014-07-18 01:35:03 -04:00
Aidan C. Brady cfc308b042 Flames now render how I want them to! Tomorrow I add logic, such as the burning of entities and the smelting of blocks. 2014-07-18 01:34:56 -04:00
Ben Spiers be15bab0b7 More Reactor work. Making way for persistent reactor state and guis and stuff. 2014-07-18 02:29:19 +01:00
Aidan C. Brady 9469fcb51a Started work on actual flame implementation 2014-07-17 20:06:51 -04:00
Aidan C. Brady 2f4d545fb5 Major Flamethrower work - finished networking and implemented active state management. Active sound effects work, too. 2014-07-17 17:18:53 -04:00
Aidan C. Brady c9f569fd4a Merge branch 'development' into 1.8 2014-07-17 01:44:54 -04:00
Aidan C. Brady 0a1afbae93 Fixed a major issue that was causing transmitter networks to be ticked twice in a single tick 2014-07-17 01:44:32 -04:00
Aidan C. Brady 186e6f5f05 Fix a silly bug with tile sounds I just created 2014-07-17 01:28:20 -04:00