Commit graph

1653 commits

Author SHA1 Message Date
Victor Robertson
9e1b8f55f9 Add MekanismTool balance configuration
Previously, the values for tool damage, efficiency, enchantability,
harvestLevel, and maxUses as well as values for armor durability,
enchantability, and reduction amounts were hard-coded.  Now they
are configurable via the Mekanism configuration file.
2014-03-03 05:00:22 -06:00
Aidan Brady
0d7a1ef340 Added a necessary null check 2014-03-02 10:48:19 -05:00
Aidan Brady
346cfd3a6a Added link to Mekanism site 2014-03-01 17:58:13 -05:00
Aidan Brady
f165a6a753 Whoops! Got rid of the old Atomic Disassembler icon 2014-03-01 17:49:41 -05:00
Aidan Brady
e5b17b212d Fix Chemical Crystalizer auto-output, got that dissolution chamber to actually use sulfuric acid 2014-03-01 17:43:44 -05:00
Aidan Brady
4d949f3985 Merge branch 'master' into development 2014-03-01 15:25:15 -05:00
Aidan Brady
8070b3ebd7 Bump version to 6.0.3 2014-03-01 11:12:04 -05:00
Aidan Brady
d3a3c39221 Fix panel harvest levels 2014-03-01 11:08:32 -05:00
Aidan Brady
699749312c Made generators solid 2014-03-01 10:59:54 -05:00
Aidan Brady
e27a3abae8 Fix GUI crash, items with outputs now take priority in factories and electric machines 2014-03-01 10:50:17 -05:00
Aidan
1012d90337 Merge pull request #1111 from mymagadsl/patch-2
Update zh_TW.lang
2014-02-27 08:22:06 -05:00
mymagadsl
40e64fed63 Update zh_TW.lang
fix: 
tile.MachineBlock2.OxidationChamber.name=化學氧化機
to:
tile.MachineBlock2.ChemicalOxidizer.name=化學氧化機
2014-02-26 23:44:03 +08:00
Aidan C. Brady
a37b6950e6 Fix up Chemical Crystalizer saving issue 2014-02-25 07:52:15 -05:00
Aidan Brady
b8337f9bd1 Fix Chemical Dissolution Chamber progress reset 2014-02-23 14:41:42 -05:00
Aidan
3bae3c9e55 Merge pull request #1093 from mymagadsl/patch-1
Create zh_TW.lang
2014-02-23 14:23:03 -05:00
mymagadsl
94dffbf4a1 Create zh_TW.lang
Modified from zh_cn.lang
2014-02-23 12:53:03 +08:00
Aidan Brady
974f49593c A few tiny fixes 2014-02-22 14:28:02 -05:00
Aidan Brady
5af38f38d9 v6.0.2 release 2014-02-22 14:02:10 -05:00
Aidan Brady
84d300993b Fix a teleporter issue, bump version number to 6.0.2 2014-02-22 13:58:35 -05:00
Aidan Brady
5b7a889be2 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-02-21 17:31:33 -05:00
Aidan Brady
ecb410d005 Fixed recipes, added sounds 2014-02-21 17:30:40 -05:00
Aidan
81aff1e521 Merge pull request #1079 from Vexatos/patch-1
Update de_DE.lang
2014-02-21 13:53:55 -05:00
Vexatos
f26c84283f Update de_DE.lang 2014-02-21 18:48:10 +01:00
Aidan C. Brady
28c3b2a088 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-02-20 21:59:49 -05:00
Aidan C. Brady
8e6fcd1b47 Fix fancy render config not working 2014-02-20 21:59:30 -05:00
Aidan
42747c80d5 Merge pull request #1066 from JDGBOLT/development
Digital Miner additional Fixes
2014-02-20 21:57:45 -05:00
Joshua Gwinn
c8f0801486 Remove blocks that are outside of loaded chunks from bitset list
Remove another potential source of unneeded calculations, if a digital
miner is chunkloaded and chunks it is considering are outside of loaded
chunks, they will be iterated through for each block mined.
2014-02-20 00:25:17 -07:00
Joshua Gwinn
37321040f4 Fix additional source of Digital Miner tile entity freezing
The function nextSetBit was incorrectly assumed to search for indexes
starting after the index given, but it in fact is inclusive with the
index given, this can lead to the while loop turning infinite if a block
it is expecting to be there isn't there.
2014-02-19 23:52:25 -07:00
Joshua Gwinn
c3f48c333f Optimization to Digital Miner search thread
This is a slight change to the digital miner search thread to remove the
object creation that occurs for each block checked. It is a sort of
minor thing, but it will help to keep the memory requirements for the
thread down and execution maybe slightly faster.
2014-02-19 22:12:57 -07:00
Aidan C. Brady
7c9d267499 Fix factories resetting progress 2014-02-19 23:36:01 -05:00
Aidan C. Brady
656a1a8baa Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-02-19 23:21:58 -05:00
Aidan C. Brady
2ec88debdf Donator data is now pulled remotely, digital miner shouldn't halt the game anymore, fixed Electrolytic Separator issue. @pgatt, please test. 2014-02-19 23:21:52 -05:00
Aidan Brady
3d4e01400f Even more Digital Miner optimization 2014-02-17 23:46:31 -05:00
Aidan C. Brady
74e14284c7 Re-add chunk checks...whoops! 2014-02-17 21:12:33 -05:00
Aidan C. Brady
b3f9c48afe Attempt some memoization, please test and report pgatt, judge 2014-02-17 18:48:31 -05:00
Aidan Brady
db7d4ad681 v6.0.1 bump 2014-02-17 13:04:58 -05:00
Aidan Brady
84b940c586 v6.0.1 release 2014-02-17 12:58:14 -05:00
Aidan C. Brady
2e8780e597 Update donator list 2014-02-17 12:03:42 -05:00
Aidan C. Brady
9915d18baa Add visible configuration to Metallurgic Infuser, made Chemical Crystalizer auto-eject and gave it inventory configuration 2014-02-17 00:14:02 -05:00
Aidan C. Brady
95698e45ea Kill off old induction stuff, bump version to 6.0.1 2014-02-16 23:50:56 -05:00
Aidan C. Brady
819e82e0f0 Fix Digital Miner issues (hopefully) 2014-02-16 23:48:06 -05:00
Aidan C. Brady
7b53164be6 Finalize release. v6 is now public. 2014-02-16 20:12:43 -05:00
Aidan C. Brady
cea0312f17 Mekanism v6 official release 2014-02-16 20:01:53 -05:00
Aidan C. Brady
40edc8d82f Digital Miner re-overhaul. Now using BitSets to reduce worst-case-scenario calculations to use less than 0.8% of the memory they did previously. CPU performance also boosted. 2014-02-16 19:47:51 -05:00
Aidan C. Brady
458276e0a1 Add a few additional recipes 2014-02-16 13:13:35 -05:00
Aidan Brady
8c8f6c32aa Fix a few issues 2014-02-15 17:10:13 -05:00
Aidan Brady
527ec1b171 Fix tesseract compatibility 2014-02-15 16:44:29 -05:00
Aidan Brady
87de087df9 Typo fix 2014-02-15 15:25:37 -05:00
Aidan Brady
f18eea9a14 Step 2 of another Digital Miner overhaul 2014-02-15 15:01:17 -05:00
Aidan Brady
73be8c65d7 Step 1 of another Digital Miner refactor 2014-02-15 15:00:42 -05:00