Aidan C. Brady
b180f4e968
Started on new machines
2014-01-26 17:12:03 -05:00
Aidan C. Brady
ac008506e7
Balloons can be popped by arrows/etc, touched up Robit GUI bleeding text
2014-01-26 02:01:44 -05:00
Aidan Brady
c1aadd2bd0
NEI localization stuff
2014-01-25 16:29:36 -05:00
Aidan C. Brady
ba62cc5cb1
Fix that sound issue
2014-01-23 17:06:33 -05:00
Aidan Brady
56943c8e2b
Fix transmitter issue
2014-01-21 21:05:27 -05:00
Aidan C. Brady
0a0e329223
Ore gasses! For use in T4 (5x) ore processing.
2014-01-21 17:58:00 -05:00
Aidan C. Brady
93b7321dea
T3 ore processing now uses Hydrogen Chloride
2014-01-18 15:10:17 -05:00
Aidan C. Brady
8c05c53b40
A few recipe enhancements
2014-01-18 14:04:51 -05:00
Aidan C. Brady
740f4581b0
Fix NEI support to dynamically accept different gas types
2014-01-18 12:16:14 -05:00
Aidan Brady
ee2b81c3fd
Fix up Clay Block recipe
2014-01-18 12:08:11 -05:00
Aidan C. Brady
769a8a8e0c
Work on things!
2014-01-18 11:26:24 -05:00
Aidan Brady
a4017fcc0e
Work on things!
2014-01-18 02:31:36 -05:00
Aidan C. Brady
705352e7c4
Finish NEI support for Advanced Machines (I think)
2014-01-18 00:28:42 -05:00
Aidan C. Brady
7db4a114f6
Fixes
2014-01-17 21:29:39 -05:00
Aidan C. Brady
0314b11edb
Hopefully fix some things
2014-01-17 20:38:05 -05:00
Aidan C. Brady
af1ab186d9
Finish Salination Controller rendering, start work on a separate Salination Controller block.
...
..this means a lot of extra work to get multiple-id-meta-handling working with BasicBlocks.
2014-01-16 22:49:48 -05:00
Aidan C. Brady
0f06146292
You think sleep can stop me? HA!
...
...work on rendering.
2014-01-16 22:12:51 -05:00
Aidan Brady
41b2d1c2bb
Start on Salination Plant fancy render
2014-01-16 21:55:29 -05:00
Aidan Brady
fedb728709
Oops!
2014-01-16 21:36:32 -05:00
Aidan Brady
db029274f7
Fix up GUIs
2014-01-16 21:31:30 -05:00
Aidan Brady
175f3e8646
Got GUIs working with new fanciness
2014-01-16 21:26:40 -05:00
Aidan Brady
da6c0a2c90
Finish base code for gas-based advanced machinery
2014-01-16 20:35:05 -05:00
Aidan Brady
4fb335b7d3
Lay down framework for gas-based advanced machines
2014-01-16 19:00:53 -05:00
Aidan C. Brady
f6bca1d2c9
Added Salination Plant component recipes, removed a few printlns, more descriptive multiblock issue notifications
2014-01-15 23:52:10 -05:00
Aidan Brady
053b6f34f6
Salination Controller GUI handler because I’m nice
2014-01-15 23:03:40 -05:00
Aidan C. Brady
fe2deb9b9b
And yet more Salination Plant work!
2014-01-14 22:00:23 -05:00
Aidan C. Brady
ae5fe1cfbf
Just about finished Salination Plant multiblock stuff
2014-01-14 21:29:46 -05:00
Aidan C. Brady
514225180b
Don't auto-build multiblock
2014-01-14 19:50:11 -05:00
Aidan C. Brady
992b24e868
Fixes
2014-01-14 18:43:41 -05:00
Aidan C. Brady
98f3f544cd
More salivation plant work
2014-01-14 18:30:26 -05:00
Aidan C. Brady
56db9737f6
Work on multiblock algorithm
2014-01-14 11:28:09 -05:00
Aidan C. Brady
804d071643
More work on salivation controllers
2014-01-14 00:17:15 -05:00
Aidan Brady
71cfd3cd84
Better textures, sounds for Chemical Infuser, Chemical Oxidizer & Precision Sawmill, sounds now fade in
2014-01-13 22:27:47 -05:00
Aidan Brady
0aafa16106
Fix a few things, start on recipes
2014-01-13 18:37:54 -05:00
Aidan C. Brady
4d9c2ad2b2
Fixed Gas Mask location
2014-01-13 15:49:32 -05:00
Aidan C. Brady
b82f96d19b
Fixed a few textures, added Salt, added NEI recipe handler for Precision Sawmill
2014-01-13 15:41:23 -05:00
Aidan C. Brady
5dfee9ec7a
Precision Sawmill and overall Chance Machine framework GUI & Container
2014-01-13 00:06:13 -05:00
Aidan C. Brady
19b36e901b
Work on Precision Sawmill, added Sawdust, finished ChanceMachine tile and recipe foundation
2014-01-12 23:55:42 -05:00
Aidan C. Brady
16219e501e
Fix a few debug codes
2014-01-11 22:24:15 -05:00
Aidan C. Brady
d3f4934daa
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-01-11 22:19:58 -05:00
Aidan C. Brady
282c6fc07a
Fixed that crash
2014-01-11 22:19:51 -05:00
Ben Spiers
6fa8cebb3a
Make a start on the Salination plant. Primitive so far but the multiblock system just about works.
2014-01-11 23:35:39 +00:00
Aidan Brady
70d3140296
Config property for displaying different energy units
2014-01-11 11:49:27 -05:00
Aidan Brady
1df6fc689a
Unless we set up an access transformer, this is necessary on my end
2014-01-10 23:26:48 -05:00
Ben Spiers
f87c27aeee
Make the standard power bar a GuiElement. I think it might be good to move towards a more modular gui system. Have more stuff done in code and less in graphics.
2014-01-11 02:50:02 +00:00
Aidan C. Brady
0b98b085d3
Add fancy energy info tabs, fix a few things, bump up both energy usage and generation on some machines/generators
2014-01-10 17:42:53 -05:00
Aidan Brady
34cda86ec8
Start work on something :)
2014-01-10 16:54:26 -05:00
Aidan C. Brady
836dd3c22a
Electrolytic Separator NEI plugin
2014-01-10 12:58:05 -05:00
Aidan C. Brady
6eb43d11d7
Just about finished Rotary Condensentrator NEI support
2014-01-10 08:12:47 -05:00
Aidan Brady
dac7fd44f9
Work on Rotary Condensentrator recipe handler
2014-01-09 22:09:48 -05:00
Aidan Brady
c61db44bf4
Going to use Sulfuric Acid/Sulfur in the Chemical Injection Chamber until we get Salt/Brine/etc down
2014-01-09 21:46:22 -05:00
Aidan Brady
531bfe85ee
Add base class for Rotary Condensentrator NEI plugin as well
2014-01-09 20:52:19 -05:00
Aidan Brady
f7eb278276
Chemical Infuser recipe handler!
2014-01-09 20:47:06 -05:00
Aidan C. Brady
723be4cdee
NEI gas lookups for usage and crafting working!
2014-01-09 19:25:44 -05:00
Aidan Brady
40684e2bab
Start work on Electrolytic Separator and Chemical Oxidizer recipe handlers. Also start work on gas/fluid NEI lookups!
2014-01-09 19:11:40 -05:00
Aidan Brady
973dd92931
Remove println, add progress action
2014-01-09 18:53:47 -05:00
Aidan Brady
df2ea3155a
Updated GUI textures to fix copy alpha screw up
2014-01-09 18:47:38 -05:00
Aidan C. Brady
47e24b8575
Added in a recipe handler for the Chemical Oxidizer
2014-01-09 18:06:44 -05:00
Aidan Brady
1151084209
Fixed a crash
2014-01-09 08:40:20 -05:00
Aidan Brady
2644fed4f8
A few corner cases in GUI checks, closes #795
2014-01-08 19:51:05 -05:00
Aidan C. Brady
738292bbce
For some reason yPos isn't centered. I don't know why.
2014-01-08 15:23:15 -05:00
Aidan C. Brady
2600f8fe81
Balloons are cool :)
2014-01-08 14:56:54 -05:00
Aidan C. Brady
4395f3aa10
You can now place balloons on entities. Still a bit buggy, and they don't float or anything, but it works.
2014-01-07 23:39:39 -05:00
Ben Spiers
a05afb68e9
Mechanical Pipe rendering adjustments. Couldn't be bothered to make 100 different models in blender. Maybe I'll write a python script to do it for me. Might make a bigger version of the shaped in/out model to better fit the mechanical pipe.
2014-01-08 02:08:41 +00:00
Aidan Brady
4ab61c856f
Organized some classes, began work on balloon entity connections
2014-01-07 20:55:50 -05:00
Aidan C. Brady
45eef1465e
Fix a missed println
2014-01-07 16:18:17 -05:00
Ben Spiers
333afdc79b
Remove the old transmitter renderer, enable the new one to render in hand and inventory
2014-01-07 16:22:59 +00:00
Ben Spiers
b299ad436d
Rendering fixes and improvements
2014-01-06 21:49:39 +00:00
Ben Spiers
0193659c74
Switch the injection chamber to use HCl, up the difficulty of obtaining sulphur dust to prepare for sulphuric acid's use in top-tier processing.
2014-01-05 16:22:41 +00:00
Ben Spiers
7109e84907
Gui element stuff.
2014-01-05 16:22:41 +00:00
Aidan C. Brady
7c4d0ba714
Properly register items, kill old transmitter code and converter as users will be starting from a clean world
2014-01-05 02:24:06 -05:00
Ben Spiers
33af84b110
And the Electric Chest
2014-01-05 01:50:16 +00:00
Ben Spiers
4e276f4ddd
Fix tooltips being annoying with NEI's rendering of 3D blocks.
2014-01-05 01:23:25 +00:00
Aidan C. Brady
55a0e39c07
Digital Miner inverse mode
2014-01-04 11:41:09 -05:00
Aidan C. Brady
c0dba3c366
Fixed GUI issue, fixed particles
2014-01-03 00:43:55 -05:00
Aidan C. Brady
1ec410d67c
Added NEI stack iteration implementation for Metallurgic infuses
2014-01-02 23:58:20 -05:00
Aidan Brady
cb0b6f4a83
New, awesome Electrolytic Separator GUI :)
2014-01-02 23:34:52 -05:00
Aidan Brady
99ca8f6624
Cleanups and fixes from the electrolytic separator update
2014-01-02 22:30:23 -05:00
Aidan Brady
7ad60f0796
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-01-02 21:58:23 -05:00
Aidan Brady
9acc744794
Fixed differing gas networks being able to merge, fix API issue
2014-01-02 21:58:14 -05:00
Ben Spiers
f84bc43be1
Move separator into mek core, let IDEA optimise imports. Hope I didn't screw anything up too badly.
2014-01-03 02:09:21 +00:00
Ben Spiers
87a95e0732
Add Chlorine, do more E. Separator work, including temporary lava/brine substitute. I think it's pretty much finished for now, though maybe it could do with a new model.
2014-01-03 00:28:34 +00:00
Aidan Brady
5da3b31455
Make CIC use sulfur instead of gunpowder as a backup resource, dynamic GUI title rendering to prevent escaping
2014-01-02 13:11:08 -05:00
Aidan Brady
00bbb9d5c4
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-01-02 13:00:15 -05:00
Aidan Brady
3990ab4f42
Have NEI plugin iterate over possible fuel stacks, register sulfur dust in oredict
2014-01-02 13:00:09 -05:00
Aidan C. Brady
ea76a68112
Fix factory GUI support with sulfuric acid
2014-01-01 19:26:20 -05:00
Aidan C. Brady
67d38fd179
Removed Chemical Combiner (hopefully all references)
2014-01-01 16:21:55 -05:00
Ben Spiers
a07ca18997
Change to Infuser for final stage of the contact process
2014-01-01 19:55:18 +00:00
Aidan Brady
692a8a0412
Finished Chemical Infuser rendering, added in recipes for new machines (including Combiner which means there may be a tiny conflict if you’ve already started on the name change @unpairedbracket)
...
Also…happy new year everyone :)
2014-01-01 00:58:58 -05:00
Aidan C. Brady
c1e40be9ad
Added Chemical Infuser model, still need to add dynamic rendering (shouldn't be too hard since I already have Chemical Oxidizer framework complete
2013-12-31 22:54:39 -05:00
Ben Spiers
544d96f3bc
Get most of the contact process stuff working with WIP textures and such. .langs will need updating again for new things (Chemical Combiner is a provisional name though, for the time being.)
2014-01-01 03:03:23 +00:00
Ben Spiers
571ad3944f
Sulphur dioxide and sulphur trioxide
2013-12-31 22:24:46 +00:00
Aidan C. Brady
371efa9ece
Fix item render
2013-12-31 16:51:02 -05:00
Aidan C. Brady
2dc6a35d16
Fix a GUI bug, fixed gas tanks not loading properly, fix a few culling issues with Chemical Oxidizer, made gas render visually in Chemical Oxidizer
2013-12-31 16:38:40 -05:00
Aidan C. Brady
a277b6e266
Fixed a few bugs and reverted name changes of Sulfuric Acid in liquid/gas form. Even though it's not scientifically correct, it fits better with the Mekanism theme and is easier to understand.
2013-12-31 15:23:04 -05:00
Aidan C. Brady
750bb2dab7
Rename Oxidation Chamber to Chemical Oxidizer and added model, will explain why below. This means a minor lang update @crafteverywhere, @VeryBigBro, @Vexatos
...
Notice that all Mekanism machines that perform similar tasks have a similar ending word; for example, the Metallurgic Infuser infuses alloys into ingots, and the Chemical Infuser infuses chemicals into other chemicals. Every ore processing machine has "Chamber" as the final word, and as this is not directly linked to ore processing, it would be best to move the "Oxidation" side of the machine to the end. Furthermore, for this chemical line, I am trying to keep "Chemical" as the first word in each machine title: Chemical Infuser, Chemical Oxidizer, Chemical Injection Chamber, etc. Hope that makes sense!
2013-12-31 15:07:09 -05:00
Ben Spiers
48b3e48ed3
Re-enable indev machines for now, change Chemical Formulator to Oxidation Chamber, introduce sulphur dust.
2013-12-30 02:59:45 +00:00
Aidan C. Brady
2241e7e7b9
A few fixes
2013-12-27 12:44:08 -05:00
Aidan C. Brady
4d64afb7d9
Made KeySync use keybinds instead of defaults
2013-12-26 12:02:17 -05:00
Aidan Brady
28a63cc9d2
More proxy fixes, chemical injection chamber sound
2013-12-24 17:17:00 -05:00