*Began work on Electric Disperser.
*Fixed Dynamic Tank issues.
*Faster rendering for Dynamic Tanks.
*Much more efficient liquid transferring.
*Ability for Configurator to reset an Electric Pump's calculation.
*Steel instead of Osmium for Dynamic Tanks.
*Fixed Factory GUIs (for real).
*Added Dynamic Tanks.
*Added Dynamic Valves.
*Added Dynamic Glass.
*Added Wind Turbines.
*Factories can change recipe type.
*Events for liquid and energy transfer.
*Fixed console spam.
*Fixed major lag with Universal Cable and lava-carrying Mechanical
Pipes.
*Liquid now renders with correct transparency.
*Fixed bad packets with Mechanical Pipe.
*Fixed NPE with null array in liquid transfer.
*Sounds now load if the sound system changes state in-game.
*Sounds now pause when the game pauses.
*Other enhancements and fixes.
*New texture for the Pressurized Tube.
*Gas is now displayed in Pressurized Tubes.
*Updated GasTransferProtocol for new standards.
*FINALLY THE RELEASE! WOOHOO!
*Removed full/empty checks for liquid tanks.
*Fixed particles on Electrolytic Separator.
*Javadocs and cleanups.
*Fixed lighting on Mechanical Pipes and Universal Cables.
*Much more efficient client-side energy transferring.
*Fixed Sound volume update crash, thanks Cisien.
*Obsidian TNT can now be pushed like ICBM explosives.
*Refactored TileEntities to only operate on the server-side.
*Universal Cables and Mechanical Pipes now have their render state
updated on the server-side, and it is synced to the client whenever
necessary.
*Other various improvements -- liquid & energy transfer is now
server-based only.
*Made liquids render in Mechanical Pipes.
*Made energy render in Universal Cable.
*Fixed electric pump not outputting it's liquid.
*Made Heat Generator only accept lava as a liquid fuel source.
*Migrated Heat Generator to use LiquidTank instead of LiquidSlot.
*Client-integrated transfer protocols.
*Updated IC2 API.
*Fixed a few bugs in LinkedPowerProvider.
*Fixed Electric Chest NBT data save.
*Registered all items with GameRegistry.
*IStrictEnergyAcceptor for @liquidgithub.
*Mechanical Pipes for liquid transportation.
*Fixed a few javadocs.
*Fixed electric chest misbehaving in item form.
*Fixed private value accesses.
*Even better sound handling.
*More efficient item charging/decharging.
*SideOnly to all client-only classes.
*Proxied electric chest GUI.
*Overhauled sound system to not require direct TileEntity accesses.
*Fixed sounds continuing after server disconnect.
*Fixed /mk version command.
*Better pumping code, tested and I'm unable to trick it anymore.
*Gave the Electric Pump an active state, lights up now when it's
pumping.
*Sounds now are removed and disabled whenever their chunk is unloaded.
*Added some missing javadocs.
*Cleanups.
*Client update thread works much better now.
*Fixed bug where client update doesn't remove old modules.
*Removed Mekanism damage source, useless.
*Removed MachineryManager, it's the cause of world leaks.
*Much better upgrade notification, lets you know which modules are
outdated.
*Gave each module a unique version number.
*Crafting recipe for the Electric Pump.
*Removed IC2 coal dust dependency.
*Crusher recipe for Charcoal Dust in a different mod.
*Made the pump work much, much better.
*A new model for the Metallurgic Infuser.
*Fixed and made better the auto-updater.
*Reverted to LiquidSlot-based tank on the Bio-Generator.
*Sustained liquid in the Electrolytic Separator and Electric Pump.
*Better liquid cleanups.
Still need to add recipe for Electric Pump!
*BlockWrapper for managing blocks without TEs.
*Updated UE API.
*Updated to the latest Forge.
*Added support for GalactiCraft on solars.
*Fixed container support for Electric Pump.
*Better utilities.
*Default minecraft ISidedInventory support in all machines.
*Fancied up Universal Cable texture.
*Electrolytic Separators and Bio-Generators use LiquidTanks instead of
LiquidSlots.
*Fixed IInventory support.
*Fixed Universal Cable BuildCraft crash.
*Added the Electric Pump, a machine that can pump any kind of liquid
and automatically outputs into adjacent pipes.
*Reduced teleporter max energy to 5 megajoules.
*Portable teleporters now teleport to the closest of two teleporters.
*Cleaned up container code.
*Separate types of slots for discharging and charging.
*Fixed multiple generators accepting redstone in their energy slot.
*isStackValidForSlot() support in nearly all blocks.
*Made Electrolytic Separators accept redstone.
*Fixed teleporter console print.
*Fixed high chance for armored mobs.
*Refactored API, removing core interfaces and adding more descriptive
javadocs. MDK users, be prepared to update.
*Fixed differing progress not being recognized.
*Fixed Theoretical Elementizer displaying incorrect progress.
*Made IGasStorage work in both items and blocks -- IStorageTank extends
this now.
*Better storage tank code.
*Loads of reformatting and added missing javadocs.
*More javadocs.
*Fixed energy duplication with IC2 energy storage blocks.
*Made Universal Cable connect to IC2 energy outputters.
*Made machines have sustained inventories.
*Added option to configurator to empty a block's inventory contents.
*Added option to configurator to dump all a machine's upgrades.
*Tooltips now have colors associated with their values.
*Tooltips on blocks are now only shown when 'shift' is held down.
*Electric Bow now changes state when holding 'M' and shift.
*Configurator can change state by holding 'M' and shift.
*Updated IC2 API.
*Merged teleporter into BlockMachine.
*Added option to hide packet logs.
*Fixed Smelting Factory crash.
*Made IC2 machines output into Universal Cable regardless of it's
surroundings.
*Made teleporter sustain energy storage.
*Cleaned up code.
*Fixed crash if versionNumber or recentNews are null.
*Client-side player tick handler.