Commit graph

201 commits

Author SHA1 Message Date
Aidan C. Brady
ac16039ecf Merge branch 'master' into development
Conflicts:
	common/mekanism/client/render/MekanismRenderer.java
	common/mekanism/common/Mekanism.java
	common/mekanism/common/integration/OreDictManager.java
	common/mekanism/common/network/PacketPortableTeleport.java
	common/mekanism/common/tile/TileEntitySalinationController.java
	common/mekanism/generators/common/MekanismGenerators.java
	common/mekanism/tools/common/MekanismTools.java
2014-03-07 21:39:13 -05:00
Victor Robertson
e5a6eadc45 Fix indentation and remove trailing whitespace
This patch provides common/mekanism/*.java with standardized
indentation (tabs) and also removes trailing whitespace.
2014-03-07 19:20:35 -06:00
Aidan C. Brady
8b70e0d50d v6.0.4 push 2014-03-07 10:46:43 -05:00
Aidan C. Brady
9915d18baa Add visible configuration to Metallurgic Infuser, made Chemical Crystalizer auto-eject and gave it inventory configuration 2014-02-17 00:14:02 -05:00
Aidan Brady
28459b134e Armored Jetpack…done. Also made Charcoal Blocks fuel sources 2014-02-10 21:10:30 -05:00
Aidan C. Brady
b43044cc07 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
Conflicts:
	common/mekanism/client/render/ModelCustomArmor.java
2014-02-06 22:50:34 -05:00
Aidan C. Brady
c5634479cb Touch up on Free Runners positioning 2014-02-06 22:46:31 -05:00
Aidan Brady
f617e188f4 Quick fixes 2014-02-05 21:37:17 -05:00
Aidan Brady
81fed07f96 Start on Armored Jetpack 2014-02-05 21:25:05 -05:00
Aidan Brady
b821be5417 General enhancements 2014-02-05 20:22:43 -05:00
Aidan Brady
6e210f0730 Model positioning 2014-02-05 19:26:57 -05:00
Aidan Brady
6e1c428d32 Work on Atomic Disassembler positioning 2014-02-04 23:48:37 -05:00
Aidan Brady
afd954b510 Begin implementation of new AD model 2014-02-04 23:06:33 -05:00
Aidan Brady
c8002dda5f Fixed Adv. Electric Machine issue, fixed crash, Robits now display moving treads 2014-02-03 21:28:48 -05:00
Aidan C. Brady
efe2502be1 Friction Boots - semi-working 2014-02-01 16:33:27 -05:00
Aidan C. Brady
228e550baa Spinning stuff! 2014-02-01 14:19:47 -05:00
Aidan C. Brady
b180f4e968 Started on new machines 2014-01-26 17:12:03 -05:00
Aidan Brady
56943c8e2b Fix transmitter issue 2014-01-21 21:05:27 -05:00
Aidan C. Brady
0a0e329223 Ore gasses! For use in T4 (5x) ore processing. 2014-01-21 17:58:00 -05:00
Aidan C. Brady
769a8a8e0c Work on things! 2014-01-18 11:26:24 -05:00
Aidan C. Brady
af1ab186d9 Finish Salination Controller rendering, start work on a separate Salination Controller block.
..this means a lot of extra work to get multiple-id-meta-handling working with BasicBlocks.
2014-01-16 22:49:48 -05:00
Aidan C. Brady
0f06146292 You think sleep can stop me? HA!
...work on rendering.
2014-01-16 22:12:51 -05:00
Aidan Brady
41b2d1c2bb Start on Salination Plant fancy render 2014-01-16 21:55:29 -05:00
Aidan Brady
4fb335b7d3 Lay down framework for gas-based advanced machines 2014-01-16 19:00:53 -05:00
Aidan C. Brady
56db9737f6 Work on multiblock algorithm 2014-01-14 11:28:09 -05:00
Aidan C. Brady
4d9c2ad2b2 Fixed Gas Mask location 2014-01-13 15:49:32 -05:00
Ben Spiers
6fa8cebb3a Make a start on the Salination plant. Primitive so far but the multiblock system just about works. 2014-01-11 23:35:39 +00:00
Aidan C. Brady
738292bbce For some reason yPos isn't centered. I don't know why. 2014-01-08 15:23:15 -05:00
Aidan C. Brady
2600f8fe81 Balloons are cool :) 2014-01-08 14:56:54 -05:00
Aidan C. Brady
4395f3aa10 You can now place balloons on entities. Still a bit buggy, and they don't float or anything, but it works. 2014-01-07 23:39:39 -05:00
Ben Spiers
a05afb68e9 Mechanical Pipe rendering adjustments. Couldn't be bothered to make 100 different models in blender. Maybe I'll write a python script to do it for me. Might make a bigger version of the shaped in/out model to better fit the mechanical pipe. 2014-01-08 02:08:41 +00:00
Aidan Brady
4ab61c856f Organized some classes, began work on balloon entity connections 2014-01-07 20:55:50 -05:00
Ben Spiers
333afdc79b Remove the old transmitter renderer, enable the new one to render in hand and inventory 2014-01-07 16:22:59 +00:00
Ben Spiers
b299ad436d Rendering fixes and improvements 2014-01-06 21:49:39 +00:00
Ben Spiers
0193659c74 Switch the injection chamber to use HCl, up the difficulty of obtaining sulphur dust to prepare for sulphuric acid's use in top-tier processing. 2014-01-05 16:22:41 +00:00
Aidan C. Brady
7c4d0ba714 Properly register items, kill old transmitter code and converter as users will be starting from a clean world 2014-01-05 02:24:06 -05:00
Aidan Brady
cb0b6f4a83 New, awesome Electrolytic Separator GUI :) 2014-01-02 23:34:52 -05:00
Aidan Brady
99ca8f6624 Cleanups and fixes from the electrolytic separator update 2014-01-02 22:30:23 -05:00
Aidan Brady
7ad60f0796 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-01-02 21:58:23 -05:00
Aidan Brady
9acc744794 Fixed differing gas networks being able to merge, fix API issue 2014-01-02 21:58:14 -05:00
Ben Spiers
f84bc43be1 Move separator into mek core, let IDEA optimise imports. Hope I didn't screw anything up too badly. 2014-01-03 02:09:21 +00:00
Ben Spiers
87a95e0732 Add Chlorine, do more E. Separator work, including temporary lava/brine substitute. I think it's pretty much finished for now, though maybe it could do with a new model. 2014-01-03 00:28:34 +00:00
Ben Spiers
a07ca18997 Change to Infuser for final stage of the contact process 2014-01-01 19:55:18 +00:00
Aidan Brady
692a8a0412 Finished Chemical Infuser rendering, added in recipes for new machines (including Combiner which means there may be a tiny conflict if you’ve already started on the name change @unpairedbracket)
Also…happy new year everyone :)
2014-01-01 00:58:58 -05:00
Aidan C. Brady
c1e40be9ad Added Chemical Infuser model, still need to add dynamic rendering (shouldn't be too hard since I already have Chemical Oxidizer framework complete 2013-12-31 22:54:39 -05:00
Ben Spiers
571ad3944f Sulphur dioxide and sulphur trioxide 2013-12-31 22:24:46 +00:00
Aidan C. Brady
371efa9ece Fix item render 2013-12-31 16:51:02 -05:00
Aidan C. Brady
2dc6a35d16 Fix a GUI bug, fixed gas tanks not loading properly, fix a few culling issues with Chemical Oxidizer, made gas render visually in Chemical Oxidizer 2013-12-31 16:38:40 -05:00
Aidan C. Brady
750bb2dab7 Rename Oxidation Chamber to Chemical Oxidizer and added model, will explain why below. This means a minor lang update @crafteverywhere, @VeryBigBro, @Vexatos
Notice that all Mekanism machines that perform similar tasks have a similar ending word; for example, the Metallurgic Infuser infuses alloys into ingots, and the Chemical Infuser infuses chemicals into other chemicals. Every ore processing machine has "Chamber" as the final word, and as this is not directly linked to ore processing, it would be best to move the "Oxidation" side of the machine to the end. Furthermore, for this chemical line, I am trying to keep "Chemical" as the first word in each machine title: Chemical Infuser, Chemical Oxidizer, Chemical Injection Chamber, etc. Hope that makes sense!
2013-12-31 15:07:09 -05:00
Aidan Brady
7a71bc7848 Better holiday stuff 2013-12-24 16:06:57 -05:00