Made existing field names clearer
Added basic needed Entity Overrides
Networked claw position using DataWatchers
Laid out grabbing functionality and structure
Added plenty of TODOs for a plan
Wrote some doc and comments
Disclaimer: I do not intend to finish this, or write the Renderer for
that matter. I'm helping!
Changed it so that the block being clicked on now supplies the custom
readout message. This way each block can have its own message instead of
a general one for the TE type.
Boiler is now its own block, and will later have upgraded version
FireBox is now its own Block, and will have a liquid burning version,
bio fuel version, and a lava buffer that can transfer more heat from
lava without damaging the boiler
I also made changes for the IReadOut interface from basic pipes
long story short steam power is undergoing rewriting and basicPipies is
now basic Utilties which has its own repo again. Some minor changes are
removal of GUIs from steam piston and boiler. Boiler will become a heat
unit of some kind later so a GUI no longer makes since. Same for the
steam piston which you can get its force output using the presure guage.
Also electric gen is now moved to basic Utilities in case steam power is
not installed to use it.
most of this is just continued rewrites in an attempt to better the mod.
Some of the basic changes are:
removed HeatProducer / merged it with IProducer
removed Liquid from some of the interfaces name
renamed IMehcanical to IForce
moved around files
add generator from steampower to where it should be
and finally normal ctrl+shift+f formating
really quick update that i should have uploaded 3 days ago but meh.
Anyways no real changes thought i change the task system to inlude the
TE
in the constuction instead of a seperate method. Since i have no way to
test the tasks yet i have yet to know if this will effect anything. Will
add arm to mod by dec 10. For the moment i have other things to do.
got around to moving this so Calc could help me with the clean up of it.
So far i havn't changed much but will soon. The main focus for the next
week on the mod will be just cleanup and bug fixing. I will also be
moving the motor from steam power to here. The mod has alos been renamed
since now it contains more than just pipes.
removed IC2, computer Craft and railcraft api. Wasn't using them anyways
so no point keeping them especial when i can't have IC2 uploaded like
that anyways
Just created some files, and fixed a bug with the rejector. Also renamed
the sorter to rejector, since i'm going to create an actual sorter after
i finish the belts. If i find tha time i'll finish the elevator belt
tonight
Might want to change your script to ignore these Calc so they don't end
up package with the mod. I've upload them just incase someone else want
to change them later on. Also it help to have these if you edit textures
over loading the texture into the game and guessing.
Started on new belts but to tired to doing anything with them. Will
continue tommorow after physics Class.
New Belts but still WIP
Covered Belt - prevents items from being picked up by player
Elevator Belt - moves items up
Slanted Belt - not new but a change to the normal belt
Need a way to detect belt for my Mining Machin mod so i added an
iterface to find each instance of a belt. As well what items are above
this belt, what direction its facing, and quick add entities to it
ignore list.
Removed Steam piston gui since it had no use, if you need Force output
use the pipe guage. Also fixed a bug where pipes would output 2 per
update from every produce whether or not there it could actual produce
anything.
created a simple GUI to allow for turning off slots, and toggling
rejection state. Also fixed a bug with the rejection checker where it
was always false. Though now i have a bug with the packets never making
i to the server.