Added RotateTo command
Added .fire(velocity) to CC peripheral
Added .rotateTo(yaw, pitch) to CC peripheral
Changed .rotate(yaw) to .rotateBy(yaw, pitch) in CC API
Fixed RETURN command (and other ROTATE commands) not waiting properly
Since oilcraft died and it was going to provid Oil/Fuel support i will
now be adding that to this mod. Other features like burning the fules
for energy will be added to steampower on a later date.
*reoginized api, will do some more of this later to make things easier
*added finite still and flowing liquid prefab class to the api folder
*added: oil, still ahve to add it in game
*added: milk, still have to add it in game
forgot to remove a debug message for placement of meta for the pump
*Added: wrench rotation support for sink
*Added: wrench rotation support for pump
*Fixed: pump delay and reduce its time
*Set a new model for the water pump
*removed other liquid types from the pump, will change this back later
*removed the pumps liquid storage ablity, it will now directly pump
water to a container behind it
*changed wire connection to two side
*changed pipe connections to one side
*fixed infinite water glitch were you could pump a flowing block
Not sure if you guys are even bug testing on SMP but you need too every
so often. SMP lan, and SMP Dedicated are two diffrent server types. The
SMP lan can get away with something like playing sound. However, doing
anything client related on SMP Dedicated will cause a crash. Make sure
in the code anything client releated is only done on the client reguard
less of how small.
Also who every changed the rejector to use the paper item and display
the item name above it good job. Its a nice feature and better than the
GUI I had, however if there isn't a way alread we need to work in a way
to have several item on a rejector. Which we can either do with the
detector, another block, or the rejector itself.
On another note i turned down the AMP pull a little to make belt lines
easier to feed.
*corrected pipes connection issue with generic tanks
*corrected liquid lose when tank would try to create flow in pipes on
top or bottom side depending on liquid type.
*corrected the release valve crafting receipe
*Still need to do the item view
*I also removed some unneeded textures
*Change gitignore to not include thumb.db files since they always seem
to change
4th try to get this to push not sure whats happening
but anyways finished the rejector model so it can be used to replace the
temp one currently in use.
Last few release due to my fail to bug check to most simple of things
the pipe nothing would function. Turns out that i fliped the checks on
the fill liquid method.
Also fixed more issues with crafting recipes, i really need someone to
sit and bug test my mods for me. It always seem i'm too focused on the
current part to check the rest for failures.