Henry Mao
4f1bd2ef73
Added Armbot Model Code
2013-01-04 12:16:49 +08:00
Brian Ricketts
8323cee352
Pretty sure this commit was to fix crates not obeying ISided, but I'm not quite sure...
2013-01-03 22:06:36 -06:00
Rseifert
a3c43609ea
Got rid of Enum system
...
What i have is not much diffrent but its a start to allowing more liquid
types without having to add them myself. The current method has 3
defualt liquids that are preset. The new system also uses String names
to ID liquid instead of Enums. A new class Called LiquidData will keep
track of the data need to ID, and use the Liquids.
In the process i also fixed a few crafting recipes that were
removed/messed up in a patch a while back.
Plan for new system
*Have default liquid type that come with textures/renders
*Have several univeral pipes that can accept all Liquid types
*Have a way of placeing a universal pipe and then converting to a
regulated pipe, pipe that only take one liquid type
*Have a tool for doing the above
*Change the release Valve to be univeral with a GUI to restrict flow and
Liquid type extracted
2013-01-03 12:18:47 -05:00
Rseifert
6401261e19
Basic Upload before i break everything
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Ok i'm going to make an attempt to change how everything works. Before i
do that let backup the code.
2013-01-03 09:58:19 -05:00
Rseifert
a1ed4a5a4d
BugFix: Fixed Tanks to drain correctly
...
Though it was the release valve but it turns out the Storage tanks
needed coding to drain themselves after giving the release valve the
liquid ammount present.
Other than that the rest of the changes are just renaming from past push
2013-01-03 07:34:57 -05:00
Brian Ricketts
84c74bc589
Worked on encoder more
...
Also made Disks only show the number of commands on them
2013-01-02 14:12:27 -06:00
Rseifert
3eb57983d2
Pushing code changed by Calc
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Have yet to find all the changes but so far
Bug: Release Valve creates infinite stream
2013-01-02 13:55:29 -05:00
Brian Ricketts
e7a0d11263
More work on Encoder GUI
2012-12-30 23:45:53 -06:00
Brian Ricketts
f50698c57d
Fixed filters and disks stacking (and messing up NBT data)
2012-12-30 15:45:34 -06:00
Brian Ricketts
433b06ea55
Started adding the programmer for the arm (it and disks need textures!)
2012-12-30 15:43:13 -06:00
Brian Ricketts
0ec1fd449d
Promoted recommended build 0.2.1 #40
2012-12-30 00:48:23 -06:00
Brian Ricketts
35f73a7fff
Yeah, that last commit didn't work.
2012-12-30 00:41:11 -06:00
Brian Ricketts
788b325312
Potential fix for tubes not obeying filters
2012-12-30 00:24:38 -06:00
Brian Ricketts
d0131218d8
Merge branch 'master' of https://github.com/calclavia/Assembly-Line
...
Conflicts:
buildlocal.bat
2012-12-29 23:45:15 -06:00
Brian Ricketts
8491d8c6e6
Made a script based on "publish.bat" that simply packs a local-only test build
2012-12-29 23:43:34 -06:00
Brian Ricketts
0c5498ecb7
Made a script based on "publish.bat" that simply packs a local-only test build
2012-12-29 23:42:19 -06:00
Brian Ricketts
90024ad8c2
Crates now support imprints
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(Code formatter comment max. length set to 9999 too...)
2012-12-29 23:39:17 -06:00
Brian Ricketts
2e9e4d0381
Detector is now rotatable
2012-12-29 22:39:46 -06:00
Brian Ricketts
54aa4f2ee2
Manipulator mode fix - conflict with inversion
2012-12-29 22:13:43 -06:00
Brian Ricketts
f374e916b9
Fixed down-slope power transmission
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(Off-by-one error, sir... XD)
2012-12-29 18:37:35 -06:00
Brian Ricketts
85cf225efb
Merge branch 'master' of https://github.com/calclavia/Assembly-Line.git
...
Conflicts:
src/minecraft/assemblyline/client/render/RenderHelper.java
src/minecraft/assemblyline/client/render/RenderImprintable.java
2012-12-29 18:24:45 -06:00
Brian Ricketts
f4e1576dbb
Supposedly fixed Manipulators and Rejectors not powering adjacent belts
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Fix was to deduct power requirement from wattsReceived instead of
setting it to "0". Rejector also wasn't calling super.onUpdate().
2012-12-29 18:15:12 -06:00
Brian Ricketts
3842d4a81e
Globalized ability to invert filter
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Globalized colored float text depending on inversion
2012-12-29 15:50:20 -06:00
Brian Ricketts
9fd9466457
Globalized ability to invert filter
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Globalized colored float text depending on inversion
2012-12-29 15:38:08 -06:00
Henry Mao
800684f553
Build
2012-12-30 02:11:41 +08:00
Henry Mao
e12c9231e2
Renamed filter to imprint
2012-12-30 00:03:05 +08:00
Henry Mao
56a9ff0add
Fixed textures
2012-12-29 23:58:16 +08:00
Henry Mao
9cc32fd692
Version Bump
2012-12-29 23:50:03 +08:00
Henry Mao
07d7759e8f
Assembly Line 0.2.0 Release
2012-12-29 17:50:53 +08:00
Henry Mao
0d553f03ed
Simplified code
2012-12-29 17:35:46 +08:00
Henry Mao
8c5d407ca1
Added un-imprinting feature
2012-12-29 17:05:40 +08:00
Brian Ricketts
008e22a35a
Merge branch 'master' of https://github.com/calclavia/Assembly-Line
2012-12-29 01:16:48 -06:00
Brian Ricketts
6c0ad6cb20
Updated language file for Imprinter
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Changed version number to 0.2.0
2012-12-29 01:15:21 -06:00
Brian Ricketts
5c03b2de3b
Updated language file for Imprinter
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Changed version number to 0.2.0
2012-12-29 01:14:09 -06:00
Brian Ricketts
95f27d5408
Implemented filter crafting in the Imprinter
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(Renamed Stamper to Imprinter)
2012-12-29 01:03:48 -06:00
Henry Mao
5c42b9ae6a
Attempt to fix packet issue
2012-12-29 13:04:51 +08:00
Henry Mao
585a2b9599
Removed unused inventory classes
2012-12-29 12:48:43 +08:00
Henry Mao
f6b4ce8f98
Made Manipulators accept filters
2012-12-29 12:07:08 +08:00
Henry Mao
c070788382
Made filter info render when looked at
2012-12-29 11:39:07 +08:00
Henry Mao
147ae58b4c
Reformat and Reorganize
2012-12-29 11:25:11 +08:00
Henry Mao
142c25603a
Empty commit
2012-12-29 11:10:16 +08:00
Brian Ricketts
88596a9361
Publish release 35 for 0.1.9
...
0.2.0 is coming later
2012-12-28 18:13:26 -06:00
Brian Ricketts
aa06a8b6c0
Revert "Published and updated info.txt"
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This reverts commit aa8a1b5979
.
2012-12-28 18:09:56 -06:00
Brian Ricketts
aa8a1b5979
Published and updated info.txt
2012-12-28 17:52:33 -06:00
Brian Ricketts
2a732328a1
Finished drawing labels over filter-supporting machines
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Also cleaned up some packet code and modularized filters
2012-12-28 17:43:23 -06:00
Brian Ricketts
46c59251fc
Mis-commit
2012-12-28 14:43:24 -06:00
Brian Ricketts
0bc33ea862
Finished the Rejector rendering code...now renders filter contents above
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it when the player is within 5 blocks
2012-12-28 14:40:02 -06:00
Brian Ricketts
6cd86ee3c5
Starting to work on printing the filtered items above the rejector
2012-12-28 03:23:55 -06:00
Brian Ricketts
d1dfaad6dd
Added missing belt textures
2012-12-28 03:13:37 -06:00
Brian Ricketts
b55ca97831
Animated the conveyor belts
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To do: animate manipulators
2012-12-28 01:44:34 -06:00