Commit graph

4608 commits

Author SHA1 Message Date
Henry Mao
790fbb3e9c AS 0.1.9 Release 2012-12-28 14:30:11 +08:00
Henry Mao
c4105e06bf Attempted to make autocrafting 2012-12-27 20:05:15 +08:00
Henry Mao
91d48f4628 Made detectors use filters 2012-12-27 18:04:46 +08:00
Henry Mao
e88d2d9ee3 Made stamp work, changed detector to a block 2012-12-27 17:28:28 +08:00
Henry Mao
d4781ab3b0 Fixed detector and improved manipulator 2012-12-27 15:20:28 +08:00
Henry Mao
b867644894 API Update 2012-12-27 12:50:15 +08:00
Brian Ricketts
c11a15b6d5 Merged Item Sensor (Sensor) into Assembly Line
Some errors left to resolve
2012-12-26 22:10:05 -06:00
Henry Mao
44a84fddd4 Started working on stamper 2012-12-26 20:57:13 +08:00
Rseifert
e1a095be34 version change :p
nothing inportant just checking if everything is synced
2012-12-25 23:30:03 -05:00
Henry Mao
1be7f7c403 Crate Item Insert Improvement 2012-12-26 02:40:31 +08:00
Henry Mao
d8f3f065be Improved crate render 2012-12-26 01:50:28 +08:00
Henry Mao
ad0fb070ba Fixed wrong info file 2012-12-25 13:32:34 +08:00
Henry Mao
dbdf81601b Texture Update 2012-12-25 02:12:28 +08:00
Henry Mao
8988452c85 Assembly Line 0.1.8. Release 2012-12-24 15:59:22 +08:00
Rseifert
558ed1bda8 Face Lift
Added: Item Render for Pipe
Added: Item Render for Tank
Changed: Improve motor model
Changed: Tank vol to use global var
Disabled: Motor rotation( tempary)
Fixed: Pick Block for all blocks except pipe which picks to steam pipe
etc etc normal cleanup and derps
2012-12-24 00:20:30 -05:00
Rseifert
f2c04a007d update to 1.4.6 lol
Nothing really change for updating to 1.4.5 to 1.4.6 only had to fix 3
errors related to UE Vector3. However i did correct a config file bug as
well as fix pump wire connect to work better.
2012-12-23 07:27:58 -05:00
Rseifert
5787f65148 Reformating, and rebalance of tanks, Final 1.4.5
Did some file changes to make finding things easier
Added: Custom creative tab
Changed: File root system, :p to many files
Changed: Tank liquid trade method to balance out instead of full trade
Changed: the packet update rate of the Tank to try to fix Render Lag
Fixed: Tank Render so Liquid levels can be seen
BugIgnorable: uneven levels of liquid will not show up on tank render
but are present
BugIgnorable: eValve names sometime glitch and call all instances Empty
XXX
TODO: Fix Textures, and add model for eValve
TODO: Finish One way valve
TODO: Finish OIL,STEAM,FUEL liquid/gas blocks
2012-12-23 05:28:26 -05:00
Rseifert
b9b23fc63f Recipes,Names, and Liquid tank fixes
Fixed: the pipes having the same name as eValves
Fixed: Liquid tank trading system
Fixed: Tank being full and not filling next tank
Fixed: empty version of things showing up for Liquid type default
Added: eValve recipes
CleanedUP: Recipes, and convered most # to enum data to make things
easier to read
2012-12-23 04:26:36 -05:00
Rseifert
c93aa22dfe Almost done with 1.4.5 update
Everything is now converted to Forge Liquid API system. Everything also
works too some degree, but more bug testing is need.

Fixed: Issue with pump pumping none still sources
Fixed: Issue with EValve no getting powered on map load
ReAdded: StorageTank
etc etc minor cleanup, changes, stuff
2012-12-23 02:49:37 -05:00
Rseifert
2860ccfaf3 etc etc part update to 1.4.5
Update to 1.4.5 as well forge's merged folder system
also a part update to using forge's liquid api, the
rest will be updated later after basic pipes is finished
and can be used as a jar to prevent import issues
2012-12-22 20:43:35 -05:00
Rseifert
2ca16920ec fixed issues, and finished preversion of eValve
fixed some issues with pipes but the main change is the addition of the
extractor valve(better name to come). This valve cause a machine to
start to output liqiud to basic Utilities pipes at a pressure so they
work. The Valve can also be turned off by redstone input to act as a
output control of storage tanks.
2012-12-22 08:46:23 -05:00
Rseifert
494d98bb05 where do i begin
I've made a mess of changes since last upload. Main big change is change
in forge file formate that merged minecraft and common folder. The other
is the complete rewrite to Forge Liquid api. So far only the pump,
boiler, and pipe are converted to the new system. The pipe will actual
not fully work with most machines since it can't drain liquids out of
machines. In future update there will be a block to do this called a
pipe pump. Other than those changes nothing much is diffrent.
2012-12-22 04:44:17 -05:00
Henry Mao
b32bf79fd3 Minor tweaks and fixes 2012-12-20 01:39:50 +08:00
Henry Mao
46f591a45d Reformat 2012-12-20 00:59:16 +08:00
Henry Mao
7ab4cb1306 Readded models 2012-12-20 00:53:32 +08:00
Henry Mao
d50dc96612 Removed models 2012-12-20 00:53:22 +08:00
Henry Mao
17ac65816b Added Rejector to Assembly Net 2012-12-20 00:46:53 +08:00
AtomicStryker
7a7aabb0d7 Updated to 1.4.6 Forge/FML, fixed some refactoring
Never push code that doesn't compile!
2012-12-18 22:29:18 +01:00
Henry Mao
4a318d8a9b Allowed manipulator to accept energy transport 2012-12-19 01:12:47 +08:00
Henry Mao
c474055404 Cleaned Up Conveyor Belt 2012-12-18 22:56:45 +08:00
Henry Mao
f1115785e7 Fixed create bug 2012-12-18 22:14:35 +08:00
Henry Mao
937a4171d1 Git Ignore Changes 2012-12-18 21:13:23 +08:00
Henry Mao
eca5490dcb Fixed critial server bug 2012-12-17 09:30:21 +08:00
Henry Mao
f73da078df AL 0.1.7 Release 2012-12-16 23:54:17 +08:00
Henry Mao
1781a35ae4 Fixed crates 2012-12-15 23:29:54 +08:00
Henry Mao
481b0d9852 Assembly Line Release 0.1.6 2012-12-15 21:55:34 +08:00
Henry Mao
c8439b6590 Fixed crates and allowed items to go up and down 2012-12-15 20:56:01 +08:00
Henry Mao
f7968b4729 Belt Direction Fix 2012-12-15 12:53:22 +08:00
Henry Mao
75bf4c9244 Version Bump 2012-12-15 11:48:44 +08:00
Henry Mao
6ef0840fdb Assembly Line Release 0.1.5
Full log here:
http://calclavia.com/universalelectricity/?m=18&p=changelog
2012-12-14 23:35:41 +08:00
Henry Mao
d311e58311 Added future multi-lang support 2012-12-14 22:21:52 +08:00
Henry Mao
efc755d77a Updated to Forge 6.4.2 2012-12-14 22:13:14 +08:00
AtomicStryker
abd08fc54e EntityCraftingArm initial work
Made existing field names clearer
Added basic needed Entity Overrides
Networked claw position using DataWatchers
Laid out grabbing functionality and structure
Added plenty of TODOs for a plan
Wrote some doc and comments

Disclaimer: I do not intend to finish this, or write the Renderer for
that matter. I'm helping!
2012-12-11 23:22:32 +01:00
Henry Mao
286a0d41f9 Readme Update 2012-12-09 21:50:54 +08:00
Henry Mao
62e8be5aaf Build 2012-12-09 21:48:37 +08:00
Henry Mao
8767ddda66 Merge pull request #5 from AtomicStryker/master
Atomic's lookthrough
2012-12-08 10:37:19 -08:00
AtomicStryker
7215733690 The files Atomic refactored
Delete! Exterminate!
2012-12-08 18:28:48 +01:00
AtomicStryker
5d41e8644d Atomic's Once-over
See issues for comments
2012-12-08 18:26:28 +01:00
Henry Mao
8a611891fb Updated to UE 1.2.0 2012-12-08 12:33:18 +08:00
Rseifert
a688f25511 Change how Pipe Guage works
Changed it so that the block being clicked on now supplies the custom
readout message. This way each block can have its own message instead of
a general one for the TE type.
2012-12-07 13:09:27 -05:00