Commit graph

613 commits

Author SHA1 Message Date
DarkGuardsman
44d5e57116 Start on a tread to run the fluid tile networks 2013-10-29 04:17:46 -04:00
DarkGuardsman
e6935ed859 Fixed a few issues with pipes 2013-10-29 04:05:59 -04:00
DarkGuardsman
50b3f7cd03 Worked on pipe names and items 2013-10-29 03:01:47 -04:00
DarkGuardsman
85e57658d6 Started work on fixing up pipes
As well changing and broading the range of support pipes
2013-10-28 18:25:21 -04:00
DarkGuardsman
dff9f952fa Auto-Sync 2013-10-22 17:44:48 -04:00
DarkGuardsman
5d8cc09dd3 Small crafting change
Will need to come back to this and fix any issue were iron tube will be
missing.
2013-10-22 15:52:04 -04:00
DarkGuardsman
77a13bc39b updated meta 2013-10-21 08:28:56 -04:00
DarkGuardsman
b80d56a3ad Auto-Sync 2013-10-20 17:10:54 -04:00
DarkGuardsman
faa932b735 Auto-Sync 2013-10-12 06:50:15 -04:00
DarkGuardsman
e0f80e765d sync 2013-10-12 06:37:12 -04:00
DarkGuardsman
93d1531621 sync 2013-10-12 06:36:59 -04:00
DarkGuardsman
34ca320cb9 Auto-Sync 2013-10-09 12:25:52 -04:00
DarkGuardsman
7f44501e7a Auto-Sync 2013-09-25 16:37:55 -04:00
DarkGuardsman
d4dbda70c0 ChangesToPairClass 2013-09-23 13:36:12 -04:00
DarkGuardsman
0690c2a0d4 UpdatedToNewForgeVersion 2013-09-23 12:10:18 -04:00
DarkGuardsman
0c0f08c736 ReworkedExtraInfoLoading 2013-09-22 00:05:33 -04:00
DarkGuardsman
46e5b289cc RemovedRecipeLoaderFromBlocks 2013-09-21 18:15:44 -04:00
DarkGuardsman
560fb3822f Set hydraulic creative tab icon 2013-09-21 17:01:34 -04:00
DarkGuardsman
f1857f2a64 Cleanup 2013-09-20 12:04:08 -04:00
DarkGuardsman
167dc1414d FixedIssuesWithRegistry 2013-09-20 12:02:02 -04:00
DarkGuardsman
a3d0619843 renamed the generator block 2013-09-20 09:36:10 -04:00
DarkGuardsman
3a4733cbbb BlockRegistryChanges 2013-09-20 09:34:23 -04:00
DarkGuardsman
4c9eca19f4 LicenseUpdate 2013-09-20 05:39:49 -04:00
DarkGuardsman
be92930d40 Changed how itemStack work for pipes 2013-09-20 05:36:19 -04:00
DarkGuardsman
2af16208aa Lang file changed 2013-09-19 10:55:13 -04:00
DarkGuardsman
511306a4ed More work on pipes 2013-09-19 10:55:08 -04:00
DarkGuardsman
a5f9dbab87 Major rework of pipes
Still need some work to kill off any bugs created from this move.
However, now pipes no longer have 2 blockIDs, and metadata is no longer
an issue.
2013-09-19 05:34:47 -04:00
DarkGuardsman
925c7fc165 Reworked pipes a bit
Removed pipe addons, they will be re-added later but in a more refined
non-tileEntity way

Changed how color code is saved.
2013-09-19 02:12:06 -04:00
DarkGuardsman
375950606e Cleanup 2013-09-18 09:20:14 -04:00
DarkGuardsman
15aa7a319a Changes 2013-09-18 06:56:36 -04:00
DarkGuardsman
17a9507032 dark-CleanupSync 2013-09-18 04:29:12 -04:00
DarkGuardsman
11c9bcad7a Set fluid accept blocks to use helper for items
Both tank and sink now use FluidHelper methods to handle FluidContainer
items. As well this should solve the sink not being able to accept
fluids. Unsure at this moment if it solved issues with tank draining.
More testing will be conducted. However, error correction will show up
in CoreMachine due to it containing the helper methods.
2013-09-16 12:05:29 -04:00
DarkGuardsman
7cef9abb1e Auto-Sync 2013-09-16 08:01:14 -04:00
DarkGuardsman
9a10f8be31 Fixed tank duping issue
I think it simple came down to i need to clean up the network before
doing anything to the network. As well i think the fluid container
network was not clearing the save stack data when it was empty.
2013-09-13 08:51:57 -04:00
DarkGuardsman
c6031ce624 Fixed render issues 2013-09-13 08:32:02 -04:00
DarkGuardsman
517af9442d might have fixed tank loading issue
all honesty i'm confused to why the tank is acting up like this. The
code should not be this delicate that a few lines throw it off.
2013-09-13 07:50:41 -04:00
DarkGuardsman
fb3a235abe Some how broke tanks really bad
Not sure what i did in the last few commits, and in this one but the
tanks don't work much at all now. They have rendering, saving, loading,
merging, and other issues now. Not much has really changed to cause this
bad of a reaction from the code.
2013-09-13 07:43:17 -04:00
DarkGuardsman
ca73318c78 Worked on Fluid Recipe system more 2013-09-13 02:21:12 -04:00
DarkGuardsman
b1b8e30617 Renamed Fluid network package to match core
Forgot i renamed the core package for tile networks a  while back. Since
when building the core this package is actually copied into it best i
make sure it is done right.
2013-09-13 01:15:28 -04:00
DarkGuardsman
c39cdc15a1 More work on Fluid crafting system 2013-09-13 01:10:13 -04:00
DarkGuardsman
c9c9f1d422 Started working on a complex Fluid & Object mixing system
Too start with i original was avoiding making such a system since it
boils down to an object crafting system. Though with my future and
current plans i decided to start working on it.

The system, when finish, will be able to handle mixing of fluids, Items,
Blocks, and anything to form a result of some kind. The idea is to used
it in the pipes, tanks, brewing stand, boilers, and other machines to
automated the process of mixing fluids. For pipes it will either create
a new fluid, or prevent the pipe from working. Tanks will do the same
but can become filled with blocks or items. Brewing stand will use the
system to create new fluids, gases, potions, foods, drinks, items, and
so on. Boiler will use the simple version of it to convert a fluid to
another fluid without any other processing.
2013-09-13 00:12:57 -04:00
DarkGuardsman
1739fd5fa5 Cleaned up fluidstack merge code 2013-09-12 21:44:14 -04:00
DarkGuardsman
f3749fcaa9 Moved fluid merge code into FluidNetworkHelper
HydraulicNetworkHelper renamed to FluidNetworkHelper

Moved this to clear up some code as well provide easy access the the
fluid merge code.
2013-09-12 21:27:00 -04:00
DarkGuardsman
4017098901 Improved fluid tile read/write methods 2013-09-12 21:20:00 -04:00
DarkGuardsman
5cc4b5f851 Reverted new network changes
Something wasn't going write and right now is not the time to create new
bugs. So for now i'll work with the old network and improve it first.
Then i'll create a new network separated from the old one for multi-tank
setup. When it get to the point that can do the job of the old one and
the new one i'll remove the old network.
2013-09-12 21:09:31 -04:00
DarkGuardsman
dcbec21d8b Back to using a set version per mod 2013-09-12 19:57:59 -04:00
DarkGuardsman
35f939fcef corrected fluid network NPE 2013-09-11 14:00:45 -04:00
DarkGuardsman
d0b3b6cc6a Updated fluid container network code
converted it to the new system plus worked out an idea to use a
collection sorter.
2013-09-11 13:43:39 -04:00
DarkGuardsman
db24fbb52e Flipped over tileEntity registry to IObjectExtraInfo
When the block goes to register threw the system it will register the
tileEntity.
2013-09-11 13:43:06 -04:00
DarkGuardsman
08b7379900 Made NetworkFluidTiles read/write multi-tanks
Needs testing, and more work before another release is made
2013-09-10 19:53:44 -04:00