Commit graph

613 commits

Author SHA1 Message Date
Robert
45367e6e51 updated en_US 2013-12-12 19:29:03 -05:00
Robert
60ebbe3147 Merge branch 'master' of https://github.com/DarksCoreMachine/Fluid-Mechanics 2013-12-09 12:27:52 -05:00
Robert
208078dee6 cleanup & formatting 2013-12-09 12:23:30 -05:00
Robert WC Seifert
b548f16c68 Merge pull request #54 from Vexatos/patch-2
Updated de_DE.properties
2013-12-09 09:00:57 -08:00
Vexatos
3028edc401 Update de_DE.properties 2013-12-09 17:47:17 +01:00
Vexatos
c66d896484 Update de_DE.properties 2013-12-09 17:45:39 +01:00
Robert
6f8c42d9ba . 2013-12-06 15:55:33 -05:00
Robert
09484b5ee2 Partly fixed pipes 2013-12-06 15:22:44 -05:00
Robert
9bb6098362 Fixed a few issues with picking up tanks
Issues with inf fluid bug
Issues with render crash
2013-12-06 08:06:07 -05:00
DarkGuardsman
826acc8c0d Cleaned up release valve tile entity 2013-12-04 17:43:22 -05:00
DarkGuardsman
388ab18e62 Fixed a render issue with pipe connections
Name connecting to release valve
2013-12-04 15:14:00 -05:00
DarkGuardsman
9686422ff4 Fixed an issue with tank render 2013-12-04 15:09:37 -05:00
DarkGuardsman
23dc4f8073 Got tank item render work with fluids 2013-12-04 14:57:55 -05:00
DarkGuardsman
1394b4fccf Tanks can be picked up with fluid inside 2013-12-04 14:23:59 -05:00
DarkGuardsman
f6a42dd58a Updated tank names 2013-12-04 14:06:15 -05:00
DarkGuardsman
3fbcb21bde Import Changes 2013-12-04 14:06:09 -05:00
DarkGuardsman
6d785adf35 Import changes 2013-12-04 11:48:37 -05:00
Archtikz
8e232535fd Sorry, just configuring something on my end 2013-12-03 07:42:11 +00:00
DarkGuardsman
4fa5b188f9 Auto-Sync 2013-11-26 00:30:16 -05:00
DarkGuardsman
15cfa7cf58 Fixed a few tile network creation issues 2013-11-25 11:03:31 -05:00
DarkGuardsman
127b145bf6 Fixed pipe recipes 2013-11-25 10:00:12 -05:00
DarkGuardsman
e22c6b1af9 Packet handler change 2013-11-12 23:35:14 -05:00
Robert
17f5c82fef Worked on some crafting 2013-11-11 12:23:48 -05:00
Robert
5006dbe895 import changes 2013-11-09 19:48:00 -05:00
DarkGuardsman
1b2d075986 changed gitignore 2013-11-08 17:36:51 -05:00
DarkGuardsman
c0fbd23374 CleanupFormatting 2013-11-08 12:04:38 -05:00
DarkGuardsman
951b309c7d Tile Network changes 2013-11-08 03:05:18 -05:00
DarkGuardsman
7fa0a418f4 Updated License 2013-11-07 23:11:53 -05:00
DarkGuardsman
786158733c Auto-Sync 2013-11-07 23:11:52 -05:00
Robert WC Seifert
3896f650a2 Merge pull request #52 from Vexatos/master
Updated de_DE.properties and fixed en_US
2013-11-04 15:57:00 -08:00
Vexatos
26b7bcd943 Updated de_DE.properties and fixed en_US 2013-11-04 19:19:49 +01:00
DarkGuardsman
79c49fdb41 removed debug 2013-11-03 01:12:19 -05:00
DarkGuardsman
f0c156a442 Removed a bit issue with packet updates
Tanks were being forced updated by a world update call every time they
got any fluid. This would easily cause 100 packets a tick per machine.
2013-11-03 01:00:28 -05:00
DarkGuardsman
27567fe18c Beat packet usage down 2013-11-03 01:20:03 -04:00
DarkGuardsman
6636b47004 Trying to buffer update rate for tank
Before they could update as fast as they want. Now i'm limiting update
to once a second. After this i'm going to work on sending a packet from
server tile network to client tile network. Then have the client update
its volume. This will reduce packet size but will increase CPU time on
the client.
2013-11-02 21:03:57 -04:00
DarkGuardsman
50b1bc8752 Removed need for pipes to update volume 2013-11-02 09:59:23 -04:00
DarkGuardsman
2506ed7728 More debug code 2013-11-02 09:48:58 -04:00
DarkGuardsman
f4d890b927 Removed debug code 2013-11-02 09:23:34 -04:00
DarkGuardsman
4a693fee48 Fixed a large issue with mass packet updates
What was going on and i didn't see this till now is the tanks were
updating every single time the network's tank changed. Too fix this i've
changed the tanks to no update until after the network recalculates the
tanks volume. This way the tanks will only update if there volume has
changed which was the original design.
2013-11-02 08:49:32 -04:00
DarkGuardsman
1cb08ac305 Re-added Tank volume config 2013-10-31 04:56:01 -04:00
DarkGuardsman
d78adb1892 Fixed tank and pipe render connection issues 2013-10-31 04:51:38 -04:00
DarkGuardsman
7d19ddb767 Got rid of multi tank code for prefab
Both this time and the last time i tried this it caused more issues than
it was worth. I'll deal with it later in its own special class as the
main tiles will not need more than one tank.
2013-10-31 04:26:00 -04:00
DarkGuardsman
d98a1d6d69 Fixed a few more issues but things are still broken 2013-10-30 22:35:18 -04:00
DarkGuardsman
4d65261212 Worked on and fixed issue with network fluid code 2013-10-30 22:00:37 -04:00
Robert WC Seifert
7f94bf5c08 Merge pull request #50 from crafteverywhere/patch-1
Create zh_CN.lang
2013-10-30 09:47:21 -07:00
crafteverywhere
39807508e7 Rename zh_CN.lang to zh_CN.properties 2013-10-31 00:10:24 +08:00
crafteverywhere
efc939db86 Create zh_CN.lang 2013-10-31 00:06:13 +08:00
DarkGuardsman
679809db34 Rewrote a lot of the network parts and a bit of code
Created a prefab that both pipe and tank extend so they share the same
network code. This should decrease issues with errors that arise between
the two. As well i reworked a few things in the network fluid tile class
to prevent issues.
2013-10-30 11:26:46 -04:00
DarkGuardsman
a526333551 Implements a few new methods for fluid networks 2013-10-30 00:17:43 -04:00
DarkGuardsman
6029de9407 Killed off color and fluid restriction for networks 2013-10-29 23:39:46 -04:00