DarkGuardsman
6c235767b0
got add task working
2013-12-02 08:22:48 -05:00
DarkGuardsman
59b1382134
Got argument edits to save/load/update
2013-12-02 07:49:48 -05:00
DarkGuardsman
c04830ebc4
Most likely broke a few things
...
Was working on getting edits to task to save when i decided to redo
arguments. I have yet to fully test the changes so things might be
broken.
2013-12-02 07:43:16 -05:00
DarkGuardsman
fad9b46b4d
Got encoder working
...
Well not fully but it can send the program to the client. The client can
remove and edit parts of the program. Though some changes don't save due
to the task not being fully setup yet.
2013-11-30 05:47:27 -05:00
DarkGuardsman
b720ce59bc
.last
2013-11-30 05:46:19 -05:00
DarkGuardsman
3f3095f3d9
Finished message box
2013-11-30 05:46:07 -05:00
DarkGuardsman
fab6a2df1f
text
2013-11-30 05:15:55 -05:00
DarkGuardsman
4a30727193
working on message box for gui
2013-11-30 05:04:05 -05:00
DarkGuardsman
22a7dd8c12
minor changes
2013-11-30 03:45:47 -05:00
DarkGuardsman
a3009a72a7
Removed test program from gui
...
well removed it from the gui but added it to the tile in the same exact
format. Mainly just to test that the gui can pull the program from the
tile. Once this test is done though the program will need to be moved to
server side. That way packet testing can begin. After that its on to
actual editing.
2013-11-30 03:44:36 -05:00
DarkGuardsman
cdaf97f480
Got tool tips and edit gui working
...
Still a long ways to go but its start to look like something.
2013-11-30 03:25:08 -05:00
DarkGuardsman
cdbc6b1313
+ last
2013-11-30 02:49:29 -05:00
DarkGuardsman
529344f1db
Working on encoder gui
2013-11-30 02:49:16 -05:00
DarkGuardsman
20a03233af
worked on encoder
2013-11-29 23:20:02 -05:00
DarkGuardsman
014e6cc50c
.
2013-11-29 20:39:16 -05:00
DarkGuardsman
21ca83e8a6
Turn build broken classes into a submodule
2013-11-29 20:14:07 -05:00
Robert
aecf41bfbc
a mess of stuff
2013-11-29 19:36:23 -05:00
Robert
3ec2c9e60e
Changed guis a bit
2013-11-29 19:34:55 -05:00
Archtikz
e8fbf3131f
Small Change
2013-11-30 00:18:37 +00:00
Robert
4d82513bab
Fixed turntable
...
Forgot to set its tick rate
As well fixed an issue rotating vanilla blocks
2013-11-29 17:42:14 -05:00
Robert
7d1f9c0dd6
Fixed a client issue with conveyor belts
...
Due to a packet issue belts were not moving when a player logged in.
2013-11-29 17:26:16 -05:00
Robert
0f3408ec5d
Fixed some mapping issues for tiles
2013-11-29 16:04:28 -05:00
Robert
b5002d4f52
Fixed most of the rendering issues
...
Turns out i was in the middle of converting AL to the registry system
and forgot to finish. So a few builds were pushed were no render code
was being register. This was due to how the registry system depends on
the block being registered to it to activate the other registry calls
for the block.
2013-11-29 15:57:15 -05:00
Robert
fbebc2ffa9
Started on my own energy interfaces
...
Plan to replace most of UE calls with these though i will still keep the
UE calls but will send them to these new methods.
2013-11-28 12:33:45 -05:00
Robert
1e36c674a3
Moved a few things to the api file
2013-11-28 12:19:15 -05:00
Robert
c4d59a027b
Starting on the basic of Global Access Lists
2013-11-28 12:12:25 -05:00
Robert
e54ceedcec
Added MFFS api
2013-11-28 10:46:24 -05:00
Robert
599a6e8770
Created a class for storing node constants
2013-11-28 09:32:02 -05:00
Robert
87d267869a
Finished Turkey
2013-11-28 08:58:42 -05:00
Robert
97557cdbe8
for thanksgiving i give minecraft a turkey
...
Ya its been done before but i'm trying to get into the holiday spirit
with my mods. Most of my mods care less what day it is but farm tech
will now have turkeys
2013-11-28 07:12:49 -05:00
DarkGuardsman
dc80c87140
Changed battery box to use all 6 sides
2013-11-27 11:29:38 -05:00
DarkGuardsman
8a29a78e9e
Wrote a quick battery box
2013-11-27 11:16:43 -05:00
DarkGuardsman
b82fc60928
worked on steam gen a bit
2013-11-27 10:23:49 -05:00
DarkGuardsman
a9c084c8d4
Fixed first person view render for can
2013-11-27 10:23:39 -05:00
DarkGuardsman
56e8e58009
Got fluid rendering correctly in can when held
2013-11-27 10:05:04 -05:00
DarkGuardsman
b77ee71fdf
Created most of the fluid can code including render
2013-11-27 09:39:37 -05:00
DarkGuardsman
3ffe18367b
added a null check to network merge
2013-11-27 08:56:18 -05:00
DarkGuardsman
186a564717
worked on tile network for shared power
2013-11-27 08:56:08 -05:00
DarkGuardsman
8961ee5ec3
changed a few meter readings
2013-11-27 08:55:49 -05:00
DarkGuardsman
b8dfc439d1
Fixed a max power issue with belts
...
belts were taking in more power than they can store.
2013-11-27 08:52:38 -05:00
DarkGuardsman
7641973d88
Fixed Conveyor belt network creation error
2013-11-27 08:35:12 -05:00
DarkGuardsman
2ed29bc6fb
Removed inf power config from AL
2013-11-27 08:34:44 -05:00
Robert
dc1936c5ba
adjusted item render
2013-11-27 05:51:19 -05:00
Robert
74f7403fd9
Added item render for steam gen
...
As well improved the render class a bit
2013-11-27 05:48:17 -05:00
Robert
108a3b93ac
Worked on steam generator a bit
2013-11-27 05:38:59 -05:00
Robert
ef70331d5f
Coded the basics of the steam gen
...
Will get to the rest of this when i get up
2013-11-26 07:48:00 -05:00
Robert
e04aa0b7aa
Removing some junk
...
Might re-add some of this stuff back later but its in the way
2013-11-26 07:31:51 -05:00
Robert
fec18db641
Taking basic generator into a different direction
...
After looking at the new coal gen model i decided to change how i want
to create start up machines. The new design will require a basic steam
generator to be placed bellow a steam user. In this case there will be a
coal fired, and liquid fuel fired steam gen. Then a turbine and a piston
steam consume will be placed above the gen. They will work together to
create power though not as effective as single block version. However,
it will be cheaper to run and require less work to keep running. The
player should only have to added water to the machines every 1000
cycles.
2013-11-26 07:11:22 -05:00
Robert
a77b14a58c
Started working on starter machines again
2013-11-26 02:37:15 -05:00
DarkGuardsman
4fa5b188f9
Auto-Sync
2013-11-26 00:30:16 -05:00