DarkGuardsman
b82fc60928
worked on steam gen a bit
2013-11-27 10:23:49 -05:00
DarkGuardsman
a9c084c8d4
Fixed first person view render for can
2013-11-27 10:23:39 -05:00
DarkGuardsman
56e8e58009
Got fluid rendering correctly in can when held
2013-11-27 10:05:04 -05:00
DarkGuardsman
b77ee71fdf
Created most of the fluid can code including render
2013-11-27 09:39:37 -05:00
DarkGuardsman
3ffe18367b
added a null check to network merge
2013-11-27 08:56:18 -05:00
DarkGuardsman
186a564717
worked on tile network for shared power
2013-11-27 08:56:08 -05:00
DarkGuardsman
8961ee5ec3
changed a few meter readings
2013-11-27 08:55:49 -05:00
DarkGuardsman
b8dfc439d1
Fixed a max power issue with belts
...
belts were taking in more power than they can store.
2013-11-27 08:52:38 -05:00
DarkGuardsman
7641973d88
Fixed Conveyor belt network creation error
2013-11-27 08:35:12 -05:00
DarkGuardsman
2ed29bc6fb
Removed inf power config from AL
2013-11-27 08:34:44 -05:00
Robert
dc1936c5ba
adjusted item render
2013-11-27 05:51:19 -05:00
Robert
74f7403fd9
Added item render for steam gen
...
As well improved the render class a bit
2013-11-27 05:48:17 -05:00
Robert
108a3b93ac
Worked on steam generator a bit
2013-11-27 05:38:59 -05:00
Robert
ef70331d5f
Coded the basics of the steam gen
...
Will get to the rest of this when i get up
2013-11-26 07:48:00 -05:00
Robert
e04aa0b7aa
Removing some junk
...
Might re-add some of this stuff back later but its in the way
2013-11-26 07:31:51 -05:00
Robert
fec18db641
Taking basic generator into a different direction
...
After looking at the new coal gen model i decided to change how i want
to create start up machines. The new design will require a basic steam
generator to be placed bellow a steam user. In this case there will be a
coal fired, and liquid fuel fired steam gen. Then a turbine and a piston
steam consume will be placed above the gen. They will work together to
create power though not as effective as single block version. However,
it will be cheaper to run and require less work to keep running. The
player should only have to added water to the machines every 1000
cycles.
2013-11-26 07:11:22 -05:00
Robert
a77b14a58c
Started working on starter machines again
2013-11-26 02:37:15 -05:00
DarkGuardsman
4fa5b188f9
Auto-Sync
2013-11-26 00:30:16 -05:00
DarkGuardsman
54b4b91c94
Auto-Sync
2013-11-26 00:30:12 -05:00
DarkGuardsman
b7e3e4beef
Auto-Sync
2013-11-26 00:30:07 -05:00
DarkGuardsman
c5c3488c21
Auto-Sync
2013-11-26 00:29:56 -05:00
Robert
1c3a4fd75d
proxy error
2013-11-26 00:25:50 -05:00
Robert
a6c868e7da
Worked on fixing issues with groups
2013-11-25 19:17:47 -05:00
Robert
f5bbcbd925
Fixed an issue adding objects to groups
2013-11-25 17:24:07 -05:00
DarkGuardsman
a172592989
Working on fixing a few recipes
2013-11-25 11:03:56 -05:00
DarkGuardsman
15cfa7cf58
Fixed a few tile network creation issues
2013-11-25 11:03:31 -05:00
DarkGuardsman
facbc231ed
Worked on part textures
2013-11-25 10:44:57 -05:00
DarkGuardsman
ab420b19b5
Re-did orenames for ore dirv parts
...
Created a method to get the orenames from within the core which should
reduce issues with ref to the orenames
2013-11-25 10:05:09 -05:00
DarkGuardsman
127b145bf6
Fixed pipe recipes
2013-11-25 10:00:12 -05:00
DarkGuardsman
8fb5813807
this and that
2013-11-25 09:59:47 -05:00
DarkGuardsman
b2674a5711
.
2013-11-25 09:31:56 -05:00
DarkGuardsman
99319d1152
Started on cooking pot really quick
2013-11-25 09:29:23 -05:00
DarkGuardsman
8aff66f34a
Worked on birds a bit
2013-11-25 09:07:20 -05:00
Robert
517a5a506d
minor change
2013-11-24 17:17:01 -05:00
Robert
fb2b8baca7
.
2013-11-22 20:05:56 -05:00
Robert
7fd258d8ae
Worked on gas related objects
2013-11-22 18:28:11 -05:00
Robert
15fd2fdb30
got gas ore gen working
2013-11-22 16:59:14 -05:00
Robert
ec59a3d8b5
worked on gas blocks
...
dropped the ideal of using a tile entity as it was not generating with
it correctly. Instead we are going to use metadata to represent the
volume starting at 512 bucks and working down to 10mb.
2013-11-22 16:44:33 -05:00
Robert
574491d126
worked on some prefabs
2013-11-21 23:03:39 -05:00
Robert
676ce13d34
removed debug
2013-11-21 18:07:28 -05:00
DarkGuardsman
2ab9d7b98b
worked on click events for bot tasks
2013-11-20 10:35:13 -05:00
DarkGuardsman
d91af32cd2
Worked on armbot gui
2013-11-20 10:12:38 -05:00
DarkGuardsman
aff4a8b6cd
started working on GUI for filterable blocks
2013-11-19 17:38:28 -05:00
Robert
0ca9680fb2
fixed ray trace for entity hits from a block
...
Turned out that minecraft's ray trace do for blocks was changing my vec
3 coords. I thought this was the case but took me a while to trace down
which part of the code was causing it.
2013-11-15 20:09:17 -05:00
Robert
387c933c52
more of the last
2013-11-14 13:16:14 -05:00
Robert
f4f507913d
More work on raytrace helper
2013-11-14 12:11:03 -05:00
Robert
4fb31612be
A few small ray trace changes
2013-11-14 11:48:39 -05:00
Robert
d3928cff1a
Moved all the render registry calls to there blocks
...
I added the system to do this a while ago but never implemented it fully
in AL. There will be another change like this down the road for
registering all the tileEntities in the blocks
2013-11-14 11:22:14 -05:00
Robert
1e5383f9a3
added a get vector method to the base prefab
2013-11-14 11:03:07 -05:00
Robert
46bb0f1eb4
worked on the advanced hopper
2013-11-13 19:33:50 -05:00