Not sure if you guys are even bug testing on SMP but you need too every
so often. SMP lan, and SMP Dedicated are two diffrent server types. The
SMP lan can get away with something like playing sound. However, doing
anything client related on SMP Dedicated will cause a crash. Make sure
in the code anything client releated is only done on the client reguard
less of how small.
Also who every changed the rejector to use the paper item and display
the item name above it good job. Its a nice feature and better than the
GUI I had, however if there isn't a way alread we need to work in a way
to have several item on a rejector. Which we can either do with the
detector, another block, or the rejector itself.
On another note i turned down the AMP pull a little to make belt lines
easier to feed.
*corrected pipes connection issue with generic tanks
*corrected liquid lose when tank would try to create flow in pipes on
top or bottom side depending on liquid type.
*corrected the release valve crafting receipe
*Still need to do the item view
*I also removed some unneeded textures
*Change gitignore to not include thumb.db files since they always seem
to change
4th try to get this to push not sure whats happening
but anyways finished the rejector model so it can be used to replace the
temp one currently in use.
Last few release due to my fail to bug check to most simple of things
the pipe nothing would function. Turns out that i fliped the checks on
the fill liquid method.
Also fixed more issues with crafting recipes, i really need someone to
sit and bug test my mods for me. It always seem i'm too focused on the
current part to check the rest for failures.