DarkGuardsman
6eb7a36c4e
Created alt block texture in place of rejector render
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Since the renderers can be disabled i need to slowly work my way threw
and provide block based looks for all non-active models. Active means
things like armbot and sentry guns were the render has a function to
play with how it works.
2013-09-24 11:24:43 -04:00
DarkGuardsman
a169f82e81
Added tiered textures for crates
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I know i said i wouldn't do this right away but it was a slow morning.
2013-09-24 11:23:18 -04:00
DarkGuardsman
7abe19e96d
Worked on ore processor
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Added option to turn off animation
Fixed inventory update issue
Fixed Lang file names
2013-09-21 16:57:33 -04:00
DarkGuardsman
575d016dbc
Created grinder model
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Needs more work but i can start with this for now.
2013-09-17 00:01:09 -04:00
DarkGuardsman
5b7b064397
Got crusher working
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Well mostly work, still need to finish up the GUI, and finish animation.
2013-09-14 01:29:07 -04:00
DarkGuardsman
57f214edac
Created a crusher machine
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First machine in a series of machines. This is designed to be a low
capacity machine with a single stack input. Larger version will be added
later that can process items as fast as they are inputted. As well it
will be belt based, and will not actually store the item. Instead it
will process the item on the belt and does have a chance to miss the
item if the belt goes too fast.
2013-09-13 23:36:40 -04:00
crafteverywhere
89efc705b6
Create zh_CN.properties
2013-08-26 01:47:37 +08:00
DarkGuardsman
9ce878400a
Fixed Resource Location and asset loading
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mod/assemblyline -> assets/al
2013-07-12 11:09:45 -04:00
Vexatos
8f0085446c
Update de_DE.properties
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Also, removed Herobrine.
2013-07-07 13:01:36 +02:00
Vexatos
875d155e50
Create de_DE.properties
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Also, added Cookies.
2013-07-07 12:58:12 +02:00
PancakeCandy
a92bef70c7
Created France Translation
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Now people from france can use Assembly line in their language!
2013-06-02 09:05:00 +02:00
Robert Seifert
b9d17eeb84
...
2013-06-01 01:52:19 -04:00
Robert Seifert
a7e8785cb8
prop name correction
2013-06-01 01:51:49 -04:00
PancakeCandy
cfd1f82248
Translated Encoder to Codeerder Fix
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Another translation
2013-05-29 16:10:17 +03:00
Robert Seifert
711b51f947
Dutch translation by PancakeCandy
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Might have to see if this actually loads correctly later but for now its
added.
2013-05-28 21:51:35 -04:00
Robert Seifert
afeacb1c6e
cleanup
2013-04-20 07:41:52 -04:00
Rseifert
9df766ce28
Fixed crash on load
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forgot to remove preload of old textures which would cause a crash since
the textures are missing.
2013-03-18 00:48:07 -04:00
Rseifert
d6f06e5276
mostly updated to 1.5
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doing bug testing now too see what i missed or need to work on
2013-03-18 00:45:36 -04:00
Henry Mao
a38c7f4b4d
Split textures for MC 1.5
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I split and reorganized the texture files to be compatible with MC 1.5.
2013-03-10 22:34:30 +08:00
Henry Mao
615ae220da
Version Bump to 0.2.8
2013-03-02 14:44:12 +08:00
Henry Mao
496c13405f
AS 0.2.6 Release
2013-02-15 16:32:17 +08:00
Henry Mao
d96d48ea2d
Added laser drill model into code
2013-02-14 17:17:34 +08:00
Rseifert
29be8c5ce3
uploading <Comply_cat_Ed> Model for the lazer
2013-02-14 03:46:00 -05:00
Henry Mao
0c68e19733
Added texture for crane frame
2013-02-12 19:29:47 +08:00
Brian Ricketts
ff3fa8a29e
Merge branch 'master' of https://github.com/calclavia/Assembly-Line.git
2013-02-12 00:47:46 -06:00
Brian Ricketts
ccaca0c92f
Fixed some render craps
2013-02-12 00:47:28 -06:00
Henry Mao
475d0e494c
Version Bump
2013-02-12 14:24:22 +08:00
Henry Mao
353f522cae
Fixed imprinter dupe
2013-02-12 12:27:11 +08:00
Brian Ricketts
b1d5ea505c
Crane work
2013-02-11 20:13:15 -06:00
Brian Ricketts
21db437897
Calclavia...leave the include.bat using the same 7z as publish.bat please >.<
2013-02-11 12:24:36 -06:00
Henry Mao
b83a7a22ec
Added name to crane frame
2013-02-10 22:33:12 +08:00
Brian Ricketts
c5edf68989
Worked a lot on frame
2013-02-10 01:32:35 -06:00
Henry Mao
ed749ed2a4
Crane controlled texture update
2013-02-08 17:45:47 +08:00
Henry Mao
c3e5c5f383
Finished turntable
2013-02-06 15:18:42 +08:00
Henry Mao
92f212483b
Added basic turntable
2013-02-06 14:28:37 +08:00
Henry Mao
37b57e31a4
New Imprinter GUI
2013-02-02 15:57:16 +08:00
Henry Mao
bc035f3078
Texture Changes
2013-02-02 14:56:22 +08:00
Henry Mao
48eba3bed2
Fixed Dark's Derp + Version Bump
2013-01-30 18:07:16 +08:00
Brian Ricketts
8dd86913b1
Added crane frame (model, not code) and updated format standards
2013-01-29 23:36:16 -06:00
Brian Ricketts
daafd09311
Added Crane Controller model
2013-01-27 02:39:23 -06:00
Henry Mao
7c541eb20a
Build
2013-01-27 13:16:04 +08:00
Henry Mao
56eb997ae2
More Sound Fixes
2013-01-27 12:48:05 +08:00
Brian Ricketts
6ac80fcb01
Fixed sounds
2013-01-26 20:04:11 -06:00
Brian Ricketts
fe130885ea
Put sound in resource directory so that it gets packaged
2013-01-26 19:46:28 -06:00
Rseifert
3dd7fdada1
Changed item render for rejector
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Change out the item render for the rejector block. Also corrected a
minor model issue with the robotic arm but nothing major changed with
it.
2013-01-17 21:00:06 -05:00
Rseifert
c6e3320609
Changed out the model for the Block
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*Still need to do the item view
*I also removed some unneeded textures
*Change gitignore to not include thumb.db files since they always seem
to change
2013-01-17 20:32:53 -05:00
Henry Mao
ceb784fa26
AL 0.2.3 Release!
2013-01-13 15:51:43 +08:00
Henry Mao
09f519ede1
More work on the imprinter
2013-01-12 22:22:08 +08:00
Henry Mao
7d822b0cee
Fixed up slanted belt render
2013-01-10 19:50:11 +08:00
Rseifert
370681e042
Textured Slanted Model
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well mostly, the Up slant needs a seperate texture unless someone can
think of a way to use the current without rotating the model alot.
2013-01-10 01:22:26 -05:00