Commit graph

87 commits

Author SHA1 Message Date
tgame14
27bfc697f9 Adding comparators to sort through nodes, including logic to choose target for items to fire at 2014-04-17 11:41:48 +03:00
tgame14
29b5af3e51 Switched to external Compiler, fixed all java syntax errors 2014-04-16 16:52:29 +03:00
tgame14
0ddff4cd7b removed errored code bit 2014-04-16 16:49:49 +03:00
tgame14
e355371458 Fixed missing ; stupid IntelliJ.... 2014-04-16 16:47:20 +03:00
tgame14
817e4fd9cf Merge branch 'development' of https://bitbucket.org/calclavia/resonant-induction into development 2014-04-16 16:44:30 +03:00
tgame14
b536a284fb Adding utility methods and properly implementing several interfaces, Railings now are able to search around them 2014-04-16 16:44:06 +03:00
tgame14
5443704ab0 Cleanup and adding comparator for sorting most probably target for IItemTransfer 2014-04-16 16:11:39 +03:00
Robert S
de82ff94a1 Re-enabled item lev, instead disabled recipe && part updating 2014-04-16 09:01:05 -04:00
tgame14
ced9a4dcbf Abstracted code to use interfaces rather then implementation 2014-04-16 15:53:58 +03:00
DarkGuardsman
39f144412c Disabled item lev due to a major dupe issue 2014-04-16 08:42:47 -04:00
DarkGuardsman
6c03ffa571 Cleaned up PartCharger, changed it to Extend PartInventoryPanel, Fixed dupe bug caused by failure to check for doReceive boolean, supports automation 2014-04-16 08:13:42 -04:00
Calclavia
5a6e92ccd1 Some work done on crate 2014-04-15 22:46:59 +08:00
Robert S
49501a31a2 Minor change to wire percent damage 2014-04-14 21:26:56 -04:00
Robert S
59c2eba174 Changed methods calls from CustomDamageSource to ElectricalDamage 2014-04-14 20:36:27 -04:00
Robert S
b082997714 Changed tesla coil to use electrocution handler 2014-04-14 20:16:41 -04:00
Robert S
28897ac249 Changed electrocution damage of wires to be handled by calc-core CustomDamage class 2014-04-14 20:10:45 -04:00
Robert S
ade00d97dc Wire electrocution now drains 100j per damage done 2014-04-14 19:38:59 -04:00
Robert S
c04955cd8a Tweaked wire electrocution damage range 2014-04-14 19:33:24 -04:00
Robert S
bb1aaecc5b Changed how electrocution is handled for wires, damage is no longer in the millions and only works when wire has a current 2014-04-14 19:19:51 -04:00
Calclavia
853c7bfdb0 Fixed #455 - EM Levitator item dupe 2014-04-14 20:53:13 +08:00
Robert S
6119f44947 Removed BlockGlyph.class as its unused 2014-04-14 04:36:43 -04:00
Robert S
3d1cf14e8e Fixed NPE in generator 2014-04-13 23:17:43 -04:00
Robert S
a39e464bfc .test 2014-04-13 04:30:05 -04:00
Robert S
2a9927bdc8 Fixed battery box not saving due to a late init capacity set 2014-04-13 01:09:02 -04:00
Robert S
99cfdc7fdb Fixed some issues with battery box 2014-04-13 00:46:55 -04:00
Robert S
ea86928124 Removed unneeded var from battery box 2014-04-13 00:37:29 -04:00
tgame14
c1fea3aeb1 Adjusted Electrical Tile handling to support better encapsulation 2014-04-12 13:01:35 +03:00
Robert S
a90f300602 Moved power configs to settings class, attempting to fix missing config gen 2014-04-10 17:29:16 -04:00
Robert S
190691793f Solar output can be configured 2014-04-10 16:32:48 -04:00
Robert S
d0bac1e9a7 Increase solar panel output from 25 to 50 2014-04-10 16:28:51 -04:00
Calclavia
6aaccc2c8b Updated CC API 2014-03-30 12:59:09 +08:00
tgame14
c72b87a006 Fixed up TileDistributor foreach loops and casing errors 2014-03-25 20:34:42 +02:00
tgame14
9e7a346406 Added EnumDistributorMode to distinguish between variable modes, Moved TileDistributor to its own Package and Added Functional inventory Scanning and handling, not to be activated till 1.7 2014-03-25 19:43:38 +02:00
Calclavia
1bbfb89a30 Fixed #477 - Solar panel now efficiently use ISBRH connected texture renderer 2014-03-24 21:33:23 +08:00
Calclavia
90a85e7dcb Moved everything to scala folder 2014-03-23 17:19:47 +08:00
Calclavia
30e1b0c1bb Fixed tgame trying to give traits constructor 2014-03-23 11:00:00 +08:00
tgame14
1e13e4c709 Adding TileDistributor(tm) non functional 2014-03-22 17:22:48 +02:00