tgame14
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27bfc697f9
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Adding comparators to sort through nodes, including logic to choose target for items to fire at
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2014-04-17 11:41:48 +03:00 |
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tgame14
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29b5af3e51
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Switched to external Compiler, fixed all java syntax errors
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2014-04-16 16:52:29 +03:00 |
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tgame14
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0ddff4cd7b
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removed errored code bit
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2014-04-16 16:49:49 +03:00 |
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tgame14
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e355371458
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Fixed missing ; stupid IntelliJ....
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2014-04-16 16:47:20 +03:00 |
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tgame14
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817e4fd9cf
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Merge branch 'development' of https://bitbucket.org/calclavia/resonant-induction into development
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2014-04-16 16:44:30 +03:00 |
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tgame14
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b536a284fb
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Adding utility methods and properly implementing several interfaces, Railings now are able to search around them
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2014-04-16 16:44:06 +03:00 |
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tgame14
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5443704ab0
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Cleanup and adding comparator for sorting most probably target for IItemTransfer
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2014-04-16 16:11:39 +03:00 |
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Robert S
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de82ff94a1
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Re-enabled item lev, instead disabled recipe && part updating
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2014-04-16 09:01:05 -04:00 |
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tgame14
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ced9a4dcbf
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Abstracted code to use interfaces rather then implementation
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2014-04-16 15:53:58 +03:00 |
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DarkGuardsman
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39f144412c
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Disabled item lev due to a major dupe issue
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2014-04-16 08:42:47 -04:00 |
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DarkGuardsman
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6c03ffa571
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Cleaned up PartCharger, changed it to Extend PartInventoryPanel, Fixed dupe bug caused by failure to check for doReceive boolean, supports automation
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2014-04-16 08:13:42 -04:00 |
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Calclavia
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5a6e92ccd1
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Some work done on crate
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2014-04-15 22:46:59 +08:00 |
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Robert S
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49501a31a2
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Minor change to wire percent damage
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2014-04-14 21:26:56 -04:00 |
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Robert S
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59c2eba174
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Changed methods calls from CustomDamageSource to ElectricalDamage
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2014-04-14 20:36:27 -04:00 |
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Robert S
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b082997714
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Changed tesla coil to use electrocution handler
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2014-04-14 20:16:41 -04:00 |
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Robert S
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28897ac249
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Changed electrocution damage of wires to be handled by calc-core CustomDamage class
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2014-04-14 20:10:45 -04:00 |
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Robert S
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ade00d97dc
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Wire electrocution now drains 100j per damage done
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2014-04-14 19:38:59 -04:00 |
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Robert S
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c04955cd8a
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Tweaked wire electrocution damage range
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2014-04-14 19:33:24 -04:00 |
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Robert S
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bb1aaecc5b
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Changed how electrocution is handled for wires, damage is no longer in the millions and only works when wire has a current
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2014-04-14 19:19:51 -04:00 |
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Calclavia
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853c7bfdb0
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Fixed #455 - EM Levitator item dupe
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2014-04-14 20:53:13 +08:00 |
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Robert S
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6119f44947
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Removed BlockGlyph.class as its unused
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2014-04-14 04:36:43 -04:00 |
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Robert S
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3d1cf14e8e
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Fixed NPE in generator
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2014-04-13 23:17:43 -04:00 |
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Robert S
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a39e464bfc
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.test
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2014-04-13 04:30:05 -04:00 |
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Robert S
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2a9927bdc8
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Fixed battery box not saving due to a late init capacity set
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2014-04-13 01:09:02 -04:00 |
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Robert S
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99cfdc7fdb
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Fixed some issues with battery box
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2014-04-13 00:46:55 -04:00 |
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Robert S
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ea86928124
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Removed unneeded var from battery box
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2014-04-13 00:37:29 -04:00 |
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tgame14
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c1fea3aeb1
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Adjusted Electrical Tile handling to support better encapsulation
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2014-04-12 13:01:35 +03:00 |
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Robert S
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a90f300602
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Moved power configs to settings class, attempting to fix missing config gen
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2014-04-10 17:29:16 -04:00 |
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Robert S
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190691793f
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Solar output can be configured
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2014-04-10 16:32:48 -04:00 |
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Robert S
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d0bac1e9a7
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Increase solar panel output from 25 to 50
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2014-04-10 16:28:51 -04:00 |
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Calclavia
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6aaccc2c8b
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Updated CC API
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2014-03-30 12:59:09 +08:00 |
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tgame14
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c72b87a006
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Fixed up TileDistributor foreach loops and casing errors
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2014-03-25 20:34:42 +02:00 |
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tgame14
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9e7a346406
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Added EnumDistributorMode to distinguish between variable modes, Moved TileDistributor to its own Package and Added Functional inventory Scanning and handling, not to be activated till 1.7
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2014-03-25 19:43:38 +02:00 |
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Calclavia
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1bbfb89a30
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Fixed #477 - Solar panel now efficiently use ISBRH connected texture renderer
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2014-03-24 21:33:23 +08:00 |
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Calclavia
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90a85e7dcb
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Moved everything to scala folder
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2014-03-23 17:19:47 +08:00 |
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Calclavia
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30e1b0c1bb
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Fixed tgame trying to give traits constructor
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2014-03-23 11:00:00 +08:00 |
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tgame14
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1e13e4c709
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Adding TileDistributor(tm) non functional
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2014-03-22 17:22:48 +02:00 |
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