Creeps will explode if killed by lasers. Though this would be a nice
addion. As well made an attempt at having diamond armor reflect laser
damage. Though this didn't work as well
This is just a model for the test car as most likely all the other
models will be obj models. That way i have more control over the look of
the vehicle.
Forgot to add this when i created the handler. This will cut down a bit
of CPU time when keys are received though i might be able to cut this
down more by sending this with the entity id. That way it goes directly
to the entity that is going to use it.
If you notice i didn't create my own but am piggy backing every single
existing binding and sending it to the server. This way i can just pick
existing ones like forward and use it.
After exploring several options to create a boat that is a car i'm now
going to do this from scratch. After all minecraft code kinda sucks and
so are the dozen of other examples using it.
EntityDrivable and its render are copies of the boat. I decide to dump
my old code from 1.2.3 and start over. No point and trying to update
code that was created from the boat as well. Though i might use that
nice tractor model someone left.
Anyway everything should be ready for testing.
Not that it was bad archadia but we have the fluid system which i'm
using. Though to help out a bit i took your gas and made it extend the
fluid class. This way you can create gas fluid faster. As well i started
to create an enum to store all the gases with extended element data.
Later on this will allow use to do advanced features like gas increasing
pressure when heated.