Robert
7cfafeb7fa
Expanded raytrace class
2013-11-10 19:02:26 -05:00
Robert
0063335a7a
Worked on fluids and gases
2013-11-10 19:02:16 -05:00
Robert
b1983b2143
Temp removed IC2 and BC support
...
I need to recode this and i'm going to offer BC support threw an engine
block
2013-11-10 18:04:42 -05:00
Robert
24b6c36d70
Fixed a bug preventing tile despawn
2013-11-10 17:52:20 -05:00
Robert
e51ef7686d
Worked a bit on gas block
2013-11-10 15:17:58 -05:00
Robert
2a89c258f8
Started up on gas blocks
2013-11-10 13:18:28 -05:00
Archtikz
d2bfde1820
Fixed Imports
2013-11-10 16:56:36 +00:00
Robert
0f9721e0c2
Changed EntityDrivable into a prefab
...
It was designed to be one anyways but during testing it was treated as
an actual entity.
2013-11-10 11:54:21 -05:00
Robert
81cac14c90
Worked on a few things
2013-11-10 11:41:54 -05:00
Robert
1a227bf64e
Notes and started on a model
...
This is just a model for the test car as most likely all the other
models will be obj models. That way i have more control over the look of
the vehicle.
2013-11-10 11:03:27 -05:00
Robert
03195177c8
re-added changes that got remove during the revert
2013-11-10 10:01:52 -05:00
Robert
3387b2a3d2
Reverted vehicle class back to "we have movement" commit
...
Not sure what i did but i changed just enough that nothing was working
2013-11-10 09:35:00 -05:00
Robert
372c83dc34
Made a packet handler for entities
2013-11-10 09:34:22 -05:00
Robert
87db72abdd
Changed the key event to stop when key is used
...
Forgot to add this when i created the handler. This will cut down a bit
of CPU time when keys are received though i might be able to cut this
down more by sending this with the entity id. That way it goes directly
to the entity that is going to use it.
2013-11-09 19:57:26 -05:00
Robert
893ccb49d1
Change rotation of vehicle to a method
...
Also corrected the directions being reverse. As well changed it to a
method so vehicles extending this have more control.
2013-11-09 19:54:11 -05:00
Robert
5006dbe895
import changes
2013-11-09 19:48:00 -05:00
Robert
73e4ccb805
import changes
2013-11-09 19:34:24 -05:00
Robert
36eee0272a
We have movement
...
The test car works now though i have a lot of work still too do.
2013-11-09 19:20:23 -05:00
Robert
ac9573ff83
Forgot to register the entity to receive key events
2013-11-09 18:53:06 -05:00
Robert
06006f32c0
bit of work on key binding for vehicles
...
If you notice i didn't create my own but am piggy backing every single
existing binding and sending it to the server. This way i can just pick
existing ones like forward and use it.
2013-11-09 18:42:23 -05:00
Robert
4e569bc1b5
Lets do this the hard way
...
After exploring several options to create a boat that is a car i'm now
going to do this from scratch. After all minecraft code kinda sucks and
so are the dozen of other examples using it.
2013-11-09 16:08:35 -05:00
Robert
9d9d69a5ab
Decide to work on a quick vehicle prefab
...
EntityDrivable and its render are copies of the boat. I decide to dump
my old code from 1.2.3 and start over. No point and trying to update
code that was created from the boat as well. Though i might use that
nice tractor model someone left.
Anyway everything should be ready for testing.
2013-11-09 14:08:35 -05:00
Robert
cc87d1c393
Move GUIs into gui folder
...
forgot these were in the main client package
2013-11-09 13:14:55 -05:00
Robert
3d84ad3749
Worked more on GuiBar prefab
...
Changed the name since it has other uses than power. Though i'll need to
make a way to change the texture used to render the bar.
2013-11-09 13:13:56 -05:00
Robert
f1376aba74
Started on a power bar GUI component
...
Should be a simple and fast way for any GUI to create a power bar on the
screen
2013-11-09 12:54:57 -05:00
Robert
a039f46a6f
Idea reminder to create base Gui for machines
2013-11-09 12:43:57 -05:00
Robert
b41be74dec
Created two tank prefabs
2013-11-09 12:39:41 -05:00
Robert
68d725912b
Package changes
2013-11-09 12:39:33 -05:00
Robert
814a1333dd
Moved debug blocks to machine package
2013-11-09 12:25:32 -05:00
Robert
a2df91ec23
Suppressed a few warnings in the auto crafting helper
2013-11-09 11:53:40 -05:00
Robert
78a8659abc
Uploading my coding format for java
2013-11-09 11:28:15 -05:00
Robert
10215d9e2f
Added set methods to Pair class
2013-11-09 11:28:05 -05:00
Robert
4d17561a37
Working on item networks for AL
2013-11-09 11:27:56 -05:00
Robert
e3228669a1
File change from src/minecraft/dark to src/dark
...
Long over due
2013-11-09 11:25:43 -05:00
DarkGuardsman
06c4b331b6
Set network to invalidate when merging
2013-11-08 17:40:26 -05:00
DarkGuardsman
1b2d075986
changed gitignore
2013-11-08 17:36:51 -05:00
DarkGuardsman
4e3602cfa7
changed gitignore
2013-11-08 17:36:36 -05:00
DarkGuardsman
c7d217a062
changed gitignore
2013-11-08 17:35:36 -05:00
DarkGuardsman
5fe979c5f0
Seems my git files got reset
2013-11-08 17:34:00 -05:00
DarkGuardsman
c6bcb4ce17
Added Ray Trace class from code in the empire engine
2013-11-08 12:05:21 -05:00
DarkGuardsman
c0fbd23374
CleanupFormatting
2013-11-08 12:04:38 -05:00
DarkGuardsman
dc99750577
CleanupFormatting
2013-11-08 12:04:33 -05:00
DarkGuardsman
d5cd5edcf5
CleanupFormatting
2013-11-08 12:04:28 -05:00
DarkGuardsman
18fe6f072d
CleanupFormatting
2013-11-08 12:04:19 -05:00
DarkGuardsman
3630324a2f
Moved this over from FM
2013-11-08 05:22:16 -05:00
DarkGuardsman
6d437b9f1e
Worked on gases a bit more
2013-11-08 05:22:08 -05:00
DarkGuardsman
fb58861207
Started up on redoing arch's gas system
...
Not that it was bad archadia but we have the fluid system which i'm
using. Though to help out a bit i took your gas and made it extend the
fluid class. This way you can create gas fluid faster. As well i started
to create an enum to store all the gases with extended element data.
Later on this will allow use to do advanced features like gas increasing
pressure when heated.
2013-11-08 03:55:55 -05:00
DarkGuardsman
951b309c7d
Tile Network changes
2013-11-08 03:05:18 -05:00
DarkGuardsman
9276167ba5
Tile Network changes
2013-11-08 03:04:58 -05:00
DarkGuardsman
046438c2d3
Tile Network changes
2013-11-08 03:03:48 -05:00