DarkGuardsman
e57ea196a2
Started working on active tile networks
2013-11-08 01:29:36 -05:00
DarkGuardsman
7fa0a418f4
Updated License
2013-11-07 23:11:53 -05:00
DarkGuardsman
786158733c
Auto-Sync
2013-11-07 23:11:52 -05:00
DarkGuardsman
1c1402aa99
Started setting up the crop block as a plant
2013-11-07 23:11:24 -05:00
DarkGuardsman
0c42816a09
Updated License
2013-11-07 23:11:04 -05:00
DarkGuardsman
01333fe4b0
Updated License
2013-11-07 23:10:32 -05:00
DarkGuardsman
801cfaed63
Updated License
2013-11-07 23:09:53 -05:00
DarkGuardsman
a9a61eae0a
cleanup
2013-11-07 23:09:39 -05:00
DarkGuardsman
a4b618f5df
Quick idea to create a help manual
2013-11-06 17:40:56 -05:00
DarkGuardsman
fd6c5d5990
Fixed an issue with the save helper
2013-11-06 17:11:39 -05:00
DarkGuardsman
06c88806dd
Worked on save manager some more
2013-11-06 10:03:29 -05:00
DarkGuardsman
2d825496c4
Changing packages to reduce package count
...
Cleanup in other words
2013-11-06 08:41:00 -05:00
DarkGuardsman
78480e265b
Recreating a save manager to handle object saving
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This will help save object that are not saved by the world.
2013-11-06 08:28:06 -05:00
DarkGuardsman
6ee96828d7
Removed help page stuff
...
I'm not really working on it and its just adding to the file count so i
removed it.
2013-11-06 08:27:31 -05:00
DarkGuardsman
f87eec9af1
Worked on tools a bit
2013-11-05 03:39:39 -05:00
DarkGuardsman
2119b5043b
Finished off the major tool textures
...
Still have to go threw an make all the shear textures but they are not
craftable so there is no rush.
2013-11-05 02:38:00 -05:00
DarkGuardsman
96d136a3f4
Disabled salvaging function of ore processors
...
There were several bugs that are not resolved but a few still remain.
The main one is near zero output from salvaged. Which even though its
not a big issue it still means that players lose items when they should
get stuff back.
2013-11-05 02:01:30 -05:00
DarkGuardsman
f08bc529fd
Auto-Sync
2013-11-04 23:12:50 -05:00
DarkGuardsman
d406964a27
Auto-Sync
2013-11-04 23:12:44 -05:00
DarkGuardsman
4537211850
Auto-Sync
2013-11-04 23:12:34 -05:00
DarkGuardsman
3793f44c4f
Start in on a bit of the recipe handling
2013-11-04 23:08:48 -05:00
DarkGuardsman
629938c923
idea for complex autocrafting
2013-11-04 22:00:23 -05:00
DarkGuardsman
bc7c6451cd
Cleanup on Processor Recipes
2013-11-04 22:00:12 -05:00
DarkGuardsman
e87b6418e6
Added a tile that only stores NBT
2013-11-04 19:54:04 -05:00
DarkGuardsman
eb1fecdcec
Added a bit to farm blocks
2013-11-04 19:52:50 -05:00
DarkGuardsman
a0c72a508a
Fixed damage on tools
2013-11-04 19:31:51 -05:00
Robert WC Seifert
3896f650a2
Merge pull request #52 from Vexatos/master
...
Updated de_DE.properties and fixed en_US
2013-11-04 15:57:00 -08:00
Vexatos
26b7bcd943
Updated de_DE.properties and fixed en_US
2013-11-04 19:19:49 +01:00
DarkGuardsman
f5bc748171
Worked on processor and toyed with a few things
2013-11-04 11:46:10 -05:00
DarkGuardsman
21af3b9d6d
Working on correcting issues with processor recipes
2013-11-04 07:55:27 -05:00
DarkGuardsman
df5cd16a8e
Added a date method to modprefab
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Added it since i'm going to be working on objects that only work during
set times of the year.
2013-11-04 03:40:11 -05:00
DarkGuardsman
ab36d51c2c
More work on foods
2013-11-04 03:34:14 -05:00
DarkGuardsman
3d97fa49ba
Worked on food item
2013-11-04 01:39:09 -05:00
DarkGuardsman
5c2d07b0f5
Decided to make a turkey
...
Also override the vinalla egg item, but added an option in the config to
not.
2013-11-04 00:52:23 -05:00
DarkGuardsman
1bc39b050a
Fixed a crash with filter list being null
2013-11-03 01:34:31 -05:00
DarkGuardsman
79c49fdb41
removed debug
2013-11-03 01:12:19 -05:00
DarkGuardsman
f0c156a442
Removed a bit issue with packet updates
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Tanks were being forced updated by a world update call every time they
got any fluid. This would easily cause 100 packets a tick per machine.
2013-11-03 01:00:28 -05:00
DarkGuardsman
8043e49528
Removed loop issue
2013-11-03 01:59:15 -04:00
DarkGuardsman
8bf0e12ba8
Added client side debug for packets per block
2013-11-03 01:21:30 -04:00
DarkGuardsman
27567fe18c
Beat packet usage down
2013-11-03 01:20:03 -04:00
DarkGuardsman
6636b47004
Trying to buffer update rate for tank
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Before they could update as fast as they want. Now i'm limiting update
to once a second. After this i'm going to work on sending a packet from
server tile network to client tile network. Then have the client update
its volume. This will reduce packet size but will increase CPU time on
the client.
2013-11-02 21:03:57 -04:00
DarkGuardsman
50b1bc8752
Removed need for pipes to update volume
2013-11-02 09:59:23 -04:00
DarkGuardsman
2506ed7728
More debug code
2013-11-02 09:48:58 -04:00
DarkGuardsman
f4d890b927
Removed debug code
2013-11-02 09:23:34 -04:00
DarkGuardsman
4a693fee48
Fixed a large issue with mass packet updates
...
What was going on and i didn't see this till now is the tanks were
updating every single time the network's tank changed. Too fix this i've
changed the tanks to no update until after the network recalculates the
tanks volume. This way the tanks will only update if there volume has
changed which was the original design.
2013-11-02 08:49:32 -04:00
DarkGuardsman
da96375b8c
Recipe Stuff
2013-11-02 08:10:51 -04:00
DarkGuardsman
1cb08ac305
Re-added Tank volume config
2013-10-31 04:56:01 -04:00
DarkGuardsman
d78adb1892
Fixed tank and pipe render connection issues
2013-10-31 04:51:38 -04:00
DarkGuardsman
7d19ddb767
Got rid of multi tank code for prefab
...
Both this time and the last time i tried this it caused more issues than
it was worth. I'll deal with it later in its own special class as the
main tiles will not need more than one tank.
2013-10-31 04:26:00 -04:00
DarkGuardsman
d98a1d6d69
Fixed a few more issues but things are still broken
2013-10-30 22:35:18 -04:00