Commit graph

4568 commits

Author SHA1 Message Date
Henry Mao
d311e58311 Added future multi-lang support 2012-12-14 22:21:52 +08:00
Henry Mao
efc755d77a Updated to Forge 6.4.2 2012-12-14 22:13:14 +08:00
AtomicStryker
abd08fc54e EntityCraftingArm initial work
Made existing field names clearer
Added basic needed Entity Overrides
Networked claw position using DataWatchers
Laid out grabbing functionality and structure
Added plenty of TODOs for a plan
Wrote some doc and comments

Disclaimer: I do not intend to finish this, or write the Renderer for
that matter. I'm helping!
2012-12-11 23:22:32 +01:00
Henry Mao
286a0d41f9 Readme Update 2012-12-09 21:50:54 +08:00
Henry Mao
62e8be5aaf Build 2012-12-09 21:48:37 +08:00
Henry Mao
8767ddda66 Merge pull request #5 from AtomicStryker/master
Atomic's lookthrough
2012-12-08 10:37:19 -08:00
AtomicStryker
7215733690 The files Atomic refactored
Delete! Exterminate!
2012-12-08 18:28:48 +01:00
AtomicStryker
5d41e8644d Atomic's Once-over
See issues for comments
2012-12-08 18:26:28 +01:00
Henry Mao
8a611891fb Updated to UE 1.2.0 2012-12-08 12:33:18 +08:00
Rseifert
a688f25511 Change how Pipe Guage works
Changed it so that the block being clicked on now supplies the custom
readout message. This way each block can have its own message instead of
a general one for the TE type.
2012-12-07 13:09:27 -05:00
Rseifert
72b65ab025 remove 1.4.2 archive, Changed Boiler, FireBox
Boiler is now its own block, and will later have upgraded version
FireBox is now its own Block, and will have a liquid burning version,
bio fuel version, and a lava buffer that can transfer more heat from
lava without damaging the boiler
I also made changes for the IReadOut interface from basic pipes
2012-12-07 12:50:03 -05:00
Henry Mao
ab2afa98cd Create README.md 2012-12-06 04:00:24 -08:00
Rseifert
d65bd5c89f half update and rewrite
long story short steam power is undergoing rewriting and basicPipies is
now basic Utilties which has its own repo again. Some minor changes are
removal of GUIs from steam piston and boiler. Boiler will become a heat
unit of some kind later so a GUI no longer makes since. Same for the
steam piston which you can get its force output using the presure guage.
Also electric gen is now moved to basic Utilities in case steam power is
not installed to use it.
2012-12-02 00:36:53 -05:00
Rseifert
680203f2b6 more rewriting of the base mod
most of this is just continued rewrites in an attempt to better the mod.
Some of the basic changes are:
removed HeatProducer / merged it with IProducer
removed Liquid from some of the interfaces name
renamed IMehcanical to IForce
moved around files
add generator from steampower to where it should be
and finally normal ctrl+shift+f formating
2012-12-02 00:30:56 -05:00
Henry Mao
0ba2651413 AL 0.1.3 Release 2012-11-28 21:42:30 +08:00
Henry Mao
232988887a Reformat 2012-11-28 18:29:26 +08:00
Henry Mao
14295aece6 Got rid of unwanted API 2012-11-28 18:27:50 +08:00
Rseifert
2ec75ad736 General Update: Untested
really quick update that i should have uploaded 3 days ago but meh.
Anyways no real changes thought i change the task system to inlude the
TE
in the constuction instead of a seperate method. Since i have no way to
test the tasks yet i have yet to know if this will effect anything. Will
add arm to mod by dec 10. For the moment i have other things to do.
2012-11-26 11:58:03 -05:00
Henry Mao
ce66426131 AS 0.1.2 Release 2012-11-17 11:19:22 +08:00
Rseifert
e70f8c52c9 bug fixes
fixed pipes not trading liquid to lower presure pipes
fixed a pump  issue that caused it to no have presure or connected
correctly
2012-11-14 13:58:33 -05:00
Rseifert
28f62284a0 moved over from other repo
got around to moving this so Calc could help me with the clean up of it.
So far i havn't changed much but will soon. The main focus for the next
week on the mod will be just cleanup and bug fixing. I will also be
moving the motor from steam power to here. The mod has alos been renamed
since now it contains more than just pipes.
2012-11-14 13:16:22 -05:00
Rseifert
d96e10e63e Cleanup
removed IC2, computer Craft and railcraft api. Wasn't using them anyways
so no point keeping them especial when i can't have IC2 uploaded like
that anyways
2012-11-12 15:48:50 -05:00
Henry Mao
ee30aad996 Added Architect's Table 2012-11-07 21:10:06 -08:00
Henry Mao
bde67ef14d Reformat 2012-11-07 20:53:32 -08:00
Rseifert
449890530c Moved Stuff and toyed with belts
no major changes just yet, need to teach my new coders how to make mods
first.
2012-11-06 01:35:24 -05:00
Rseifert
8be97739c9 Build number bump 2012-11-05 17:14:44 -05:00
Rseifert
2dcac2670b again nothing much
Just created some files, and fixed a bug with the rejector. Also renamed
the sorter to rejector, since i'm going to create an actual sorter after
i finish the belts. If i find tha time i'll finish the elevator belt
tonight
2012-11-05 17:14:10 -05:00
Rseifert
859616d353 uploading tnc models to resource folder
Might want to change your script to ignore these Calc so they don't end
up package with the mod. I've upload them just incase someone else want
to change them later on. Also it help to have these if you edit textures
over loading the texture into the game and guessing.
2012-11-05 11:34:52 -05:00
Rseifert
b3174ce5a0 nothing much
Started on new belts but to tired to doing anything with them. Will
continue tommorow after physics Class.

New Belts but still WIP
Covered Belt - prevents items from being picked up by player
Elevator Belt - moves items up
Slanted Belt - not new but a change to the normal belt
2012-11-05 02:24:31 -05:00
Calclavia
685f3c2507 Build number bump 2012-11-03 18:06:48 +08:00
Calclavia
5938dd30f1 Updating build script to upload APIs to server 2012-11-03 17:19:54 +08:00
Rseifert
8296a8dc32 added a Quick api
Need a way to detect belt for my Mining Machin mod so i added an
iterface to find each instance of a belt. As well what items are above
this belt, what direction its facing, and quick add entities to it
ignore list.
2012-11-03 00:35:11 -04:00
Calclavia
57f8a12c6d Added more task related classes 2012-11-03 12:15:29 +08:00
Calclavia
bd78faab1f Reformatted some GUI 2012-11-03 11:56:51 +08:00
Calclavia
cefb0245bd Got rid of TileEntityBase 2012-11-03 11:55:11 +08:00
Calclavia
990c58fef7 More AI additions 2012-11-03 11:18:44 +08:00
Calclavia
38a391c496 Depricated Container
I am planning to make the crafter not require a GUI.
2012-11-03 11:04:55 +08:00
Calclavia
a1caf9acf3 Massive reformatting 2012-11-03 11:04:24 +08:00
Calclavia
d3a40a764b Reformat 2012-11-03 11:01:09 +08:00
Calclavia
3fe2e0b919 Added Task Class 2012-11-03 10:56:13 +08:00
Calclavia
ed4ee51a5e Build number bump 2012-11-03 10:44:57 +08:00
Rseifert
ea693be636 Nothing much
just uploading to upload, also change multiBlock enum for the machine
too include a Gui ID, the way you had it Calc was ok but wasteful.
2012-11-02 14:30:00 -04:00
Rseifert
97113441eb Cleanup
Removed Steam piston gui since it had no use, if you need Force output
use the pipe guage. Also fixed a bug where pipes would output 2 per
update from every produce whether or not there it could actual produce
anything.
2012-11-02 14:04:10 -04:00
Rseifert
c97a065429 Finished Sorter GUI
created a simple GUI to allow for turning off slots, and toggling
rejection state. Also fixed a bug with the rejection checker where it
was always false. Though now i have a bug with the packets never making
i to the server.
2012-10-31 23:29:31 -04:00
Rseifert
27e43ebfa7 Cleaned up and started on crafters
I removed some commented out areas from the other files.
Also started on autocrafter at the moment nothing is done just creating
init files, methods, and trying to layout the ground work. Let see if i
can code these cleaner than i usually do he he :)

Also looks like some other things are getting uploaded in this. Might be
a slight version diff in the UE and Buildcraft api version i have. As
well i added the textures to the src folder. Not sure how you mod with
them in the resource folder.
2012-10-29 13:47:33 -04:00
Rseifert
bc73c978c5 Sorter simi Cleaned up
Not sure what you expected calc but not much changed
2012-10-29 13:43:36 -04:00
Rseifert
a9fe90b3ca Updated to 1.4.2 and UE 1.0.0
I baddly need to clean this mod up but for now it should be fully
updated. The recipes are not tested yet with the ore Directory changes i
made to them but i'll test shortly.
2012-10-29 10:08:06 -04:00
Calclavia
9abc4e3a0f Patch 2012-10-28 22:55:12 +08:00
Calclavia
8fef86026c Released 0.1.0! 2012-10-28 21:56:50 +08:00
Calclavia
4242c45a9f Made manipulator output from inventory 2012-10-28 19:54:55 +08:00